Mass Effect 1:
Garrus
Tali*
Liara
Kaidan*
Ashley*
Wrex*
Mass Effect 2:
Jacob
Miranda*
Thane*
Samara*
Grunt*
Zaeed*
Kasumi
Legion*
Mordin*
Jack
Mass Effect 3:
James
EDI
Javik
The names marked with an asterisk are those squadmates who can potentially die in certain missions with the exception of Mass Effect 2's suicide mission, where as we all know, everyone can die.
So, technically Mass Effect is a brutal game. You can lose 11 out of 19 squadmates (more if you include the suicide mission).
At the same time, out of these 11 potential non-suicide-mission deaths, you can save 7 squad members through your actions, i.e. the majority.
Thats why I love Bioware. Your actions make the difference between a disaster and a "No one gets left behind" happy ending outcome.
Why am I thinking about all this? Because initially after finishing Mass Effect 3 I thought "huh, nobody really died, thus game kinda sucked in that it was easier than I thought" but then I realized the weight of my actions in ME1 and ME2 had carried over and helped my ME3 playthrough.
So yeah, just fot sh*ts and giggles, making an ultimate FAIL playthrough of the ME series would be killing off Wrex and Kaidan in ME1, then doing either Thane OR Legion OR Mordin's loyalty mission and no one else's and not buying any ship upgrades in ME2 and taking Garrus and Thane/Legion/Mordin in ME2's final run so everyone dies except you and Thane/Mordin/Legion. Then in Mass Effect 3, your actions can kill off all remaining squadmates with the exception of Liara, EDI and James (Javik vows to commit suicide if you make him look at his memory shard), and then pick destroy ending so EDI gets killed, leaving you only with Liara and James, i.e. 2 out of 19 squad mates in the trilogy.
Ouch, Bioware.
Modifié par Sir Arun, 15 janvier 2014 - 11:49 .





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