alfonsedode wrote...
Btw, to be sure, if a target is caught in the radius of one, let's say BE. Do he loose one layer of priming ? Only a layer of biotic priming ?
@deerber : yeah i m almost never sure to catch the BE sound with them. Maybe a quick solo should set that up. maybe It'll the same as for seeing TB, i was able to see them, but not anymore 
BEs do nothing to the prime state of a target, the power that created it does
Now detonating the prime means the enemy no longer has it, and to have more than one layer of priming means having
two of more types of priming, an enemy can only be primed for a BE, or not primed for a BE, he cannot be double primed for a BE, but he can be primed for a BE and another type of detonation at the same time, say FE
the most primed an enemy can be is 4, (BE,FE,CE,TB), detonation happens in the order applied, to achieve all 4 simultaneously on one enemy requires either snapfreeze first, or a health enemy, followed by non detonating primes,
for instance
Snapfreeze>Flamer>dark Cannel>disruptor ammo (works on every enemy)
throwing a cluster grenade,(modded for four shrapnel for this instance) would create, in this order, a TB, a BE, a FE, and finally a CE, other ways to get this result would be using throw four times on the enemy, to get the same explosions in the same order,
Repriming an enemy moves that prime to the top, so using flamer again on the last enemy would cause the FE to happen first, followed by the other three,
Some detonators can't detonate some primes,(tech won't create BEs notably) reave can only detonate BEs, so even
with all four on the target above it, it will always create a BE, skipping the other layers, but not disturbing them, to do so