I want to do something different, but I don't know what.
#26
Posté 16 janvier 2014 - 05:26
Incompetent/whimpy Shepard is a surprisingly entertaining one.
#27
Posté 16 janvier 2014 - 06:06
CinderSkye wrote...
Destroy is basically an EMP (or Sabotage) taken to the next level. Fantastic, but an extrapolation of how things already work in the universe. The orders of magnitude are different, but the basic concept isn't (especially since EMPs are typically portrayed as having no collateral damage on non-electronic things; this isn't remotely true, but it's a persistent portrayal). Also, destroying something is always significantly easier than reorganizing or altering it according to a particular plan. Further, you've been told the entire game that the Crucible has sufficient power to pull that off.
Wouldn't a straight-up EMP like that also destroy all the starships? I'm OK with killing Hackett and the whole fleet as well as Joker and the crew on the Normandy, but that's what you'd be signing on for. Assuming something like that would even work; anything obvious like that is something the Reapers woukd certainly be shielded against. I suppose more power would get around this, but at some point you end up killing organics too, as Psychevore says.
Modifié par AlanC9, 16 janvier 2014 - 06:09 .
#28
Posté 16 janvier 2014 - 06:40
AlanC9 wrote...
CinderSkye wrote...
Destroy is basically an EMP (or Sabotage) taken to the next level. Fantastic, but an extrapolation of how things already work in the universe. The orders of magnitude are different, but the basic concept isn't (especially since EMPs are typically portrayed as having no collateral damage on non-electronic things; this isn't remotely true, but it's a persistent portrayal). Also, destroying something is always significantly easier than reorganizing or altering it according to a particular plan. Further, you've been told the entire game that the Crucible has sufficient power to pull that off.
Wouldn't a straight-up EMP like that also destroy all the starships? I'm OK with killing Hackett and the whole fleet as well as Joker and the crew on the Normandy, but that's what you'd be signing on for. Assuming something like that would even work; anything obvious like that is something the Reapers woukd certainly be shielded against. I suppose more power would get around this, but at some point you end up killing organics too, as Psychevore says.
In other words:
Destroy is
#29
Posté 16 janvier 2014 - 07:01
#30
Posté 16 janvier 2014 - 08:57
#31
Posté 17 janvier 2014 - 01:13
Free the Rachni queen. Headcanon that you arranced for Cerberus to capture her, but they couldn't hold her, hence the "clean-up" missions.
Let Thane's son succeed in assassinating the Turian politician. Doing so keeps your own hands clean.
My engineer FemShep was roleplayed this way throughout. Given that she was a Sole Survivor, it leaves her exact role in Akuze... suspect. Doubts in the organization slowly accumulate - Pragia, Overlord - although she never saw synthetics as alive, she didn't give them Legion, choosig to independently cultivate them as an asset, and ultimately blew up the Collector Base, severing ties with Cerberus in so doing.
#32
Posté 17 janvier 2014 - 02:38
Ah, good times. Amazing how well that works up through ME2, and how it can work as a blackmail plotline come ME3.
#33
Posté 17 janvier 2014 - 03:55
DeinonSlayer wrote...
Roleplay a Shepard who is secretly a Cerberus member from the beginning, but doesn't let it slip.
Free the Rachni queen. Headcanon that you arranced for Cerberus to capture her, but they couldn't hold her, hence the "clean-up" missions.
Let Thane's son succeed in assassinating the Turian politician. Doing so keeps your own hands clean.
My engineer FemShep was roleplayed this way throughout. Given that she was a Sole Survivor, it leaves her exact role in Akuze... suspect. Doubts in the organization slowly accumulate - Pragia, Overlord - although she never saw synthetics as alive, she didn't give them Legion, choosig to independently cultivate them as an asset, and ultimately blew up the Collector Base, severing ties with Cerberus in so doing.
I am currently do a run through that was somewhat similar. Shep was not part of Cerberus in ME1, but she also didn't do any of the Cerberus missions (including Kohoku). So when she got to ME2 she was perfectly fine with Cerberus. Even saved the Collector Base. But then she did Overlord after the SM and decided to quit Cerberus. The treatment of David Archer really turned her off on the whole organization. Also, after seeing the many blunders on Cerberus's part, like Firewalker and Reaper IFF, she decided the organization was really poorly run.
Modifié par cap and gown, 17 janvier 2014 - 03:56 .





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