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Bioware, please make DA:I mod friendly


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#1
PanamaRed

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 I became interested in Dragon Age Origins because of the great story and the support for user mods. 

Support for user mods has become a big factor in my game purchases: once I'm done with the official story, I like to experiment with either making my own content or enjoying content made by others. 

I'm excited about DA:I and hope you will support the modders out there. 

Thanks!

#2
ghostzodd

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It may be somewhat moddable like DA2 ,but legit mod support don't hold your breath brah, its unfortunately  not one of Bioware's main priorities

Modifié par ghostzodd, 15 janvier 2014 - 06:20 .


#3
ManOfSteel

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Unlike Origins, Inquisition is being developed on an engine that is not their own. That doesn't rule out modding tools of course, but the chances of getting them are slim. No doubt enterprising modders will work their magic as always, but don't expect anything more than that.

Modifié par DoomHK, 15 janvier 2014 - 06:21 .


#4
Sanunes

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The support isn't going to be there because of how games are made nowadays, there might be some chance with future titles, but since with Frostbite right now they use third party tools to make the game I don't think its going to happen.

They might have limited support like Dragon Age 2, but unless BioWare undoes some of the security that Dice has implemented I can't see that happening either.

#5
Rotward

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Not that I disagree, but from what I've heard, modding is not even remotely supported by the frostbite 3 engine.

#6
ghostzodd

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Rotward wrote...

Not that I disagree, but from what I've heard, modding is not even remotely supported by the frostbite 3 engine.


The modders will find a way mwhahhahahahahaha:devil:

#7
TKavatar

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I'm 99% sure we're not gonna have a toolset but I hope the devs would make DA:I at least a little easier to mod.

For example, if Bioware could expose and allow us to modify combat and ability values in configuration files like DA2 did, modders could then easily create a Better Combat mod for DA:I.

#8
Adela

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Sanunes wrote...

The support isn't going to be there because of how games are made nowadays, there might be some chance with future titles, but since with Frostbite right now they use third party tools to make the game I don't think its going to happen.

They might have limited support like Dragon Age 2, but unless BioWare undoes some of the security that Dice has implemented I can't see that happening either.


bolded

Most game uses 3rd party tools such as  maya, 3ds max, XSI. And even other engines, I know that DG has responded to a thread similar to this, and he also mentioned something along that lines of " they cant get licence for the 3rd party tools or for the engine it self or both"

If something like the "3ds party tools"  (as in modeling tools for meshes) is a problem, then they dont necesarily *need* to get a liscense  for those as there are studend versions for those programs as long as you dont use them for comercial use, witch Dragon age nexus doesnt charge for mods anyways. Another option would be for like free software such as blender, but I would assume that some one would have to create a scripted exporter to put them into the engine itself.

Now if the engine itself  *is* the "problem" with the liscencing, then that is somewhat undersandable, since every engine has its  "own secret recipie" in the coding, and I can understand why DICE doesnt want to  just let that out  for everyone to use, and copy the code onto other engines

Modifié par ag99, 15 janvier 2014 - 07:10 .


#9
PanamaRed

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I've heard the Frostbite engine will complicate things, but I'm hoping that Bioware will devote some effort to helping out the modding community given they've delayed the release by a year.

I was really impressed with the support they gave the community with DA:O

#10
DonaldFwump

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It would be nice to have mod support since there are generally pretty good mods that can either make the game more beautiful, fix bugs, or what have you. As stated above though I'm not sure I see this happening, since Bioware has never been a big mod friendly company. In addition, with the new engine, I think they want to keep that locked up nice and tight since I read an article saying that EA is really banking on Frostbite (in a sense) since it is such an advanced engine to what you normally see The Unreal engine is also pretty good, but it's purpose is to be bought by companies for use. By keeping Frostbite in house (that is, within EA), I think they want to have an edge on some of the competition by having a superior engine, or by not having to use a 3rd party engine that they pay for licensing, etc. So…I can see them keeping it as close to the chest as possible if this is the case. Take that with a grain of salt though because I think it was from The Examiner so…yeah, could be miles off.

#11
PrincessRiku

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I'm pretty sure the knowledgeable modder will be able to figure out the Frostbite 3 engine, but yes, it really has little to do with what Bioware wants to do with it, since Frostbite 3 isn't theirs. 3rd party stuff requires extra permission, and keep in mind that they're also under the thumb of EA who seems to like to rush them into getting games out in a timely manner (look at DA2).

I would LOVE mod support, as it'd give me something to practice what I'm going to college for on, but I'll gladly wait until some people who know a thing or six about Frostbite 3 manage to get their way in there.

#12
Sanunes

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ag99 wrote...

Sanunes wrote...

The support isn't going to be there because of how games are made nowadays, there might be some chance with future titles, but since with Frostbite right now they use third party tools to make the game I don't think its going to happen.

They might have limited support like Dragon Age 2, but unless BioWare undoes some of the security that Dice has implemented I can't see that happening either.


bolded

Every game uses 3rd party tools such as  maya, 3ds max, XSI and others, I know that DG has responded to a thread similar to this, and he also mentioned something along that lines of " they cant get licence for the 3rd party tools or for the engine it self or both"

If something like the "3ds party tools" is a problem, then they dont necesarily *need* to get a liscense  for those as there are studend versions for those programs as long as you dont use them for comercial use, witch Dragon age nexus doesnt charge for mods anyways. Another option would be for like free software such as blender, but I would assume that some one would have to create a scripted exporter to put them into the engine itself.

Now if the engine itself  *is* the "problem" with the liscencing, then that is somewhat undersandable, since every engine has its  "own secret recipie" in the coding, and I can understand why DICE doesnt want to  just let that out  for everyone to use, and copy the code onto other engines


Using educational versions of software, that would depend on what those companies have determined to be a legitimate use of an educational version and if non-profit would also cover making mods for a for profit game.  I have used educational licensing when I was in college and it was a pain to get a license for I had to prove that I was enrolled in a program that could use it.

The other flaw I can see is if tools are imbedded into the development package its not easy to just remove it so people can use something else that is free while making sure the development software still works.

#13
ElitePinecone

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DoomHK wrote...

Unlike Origins, Inquisition is being developed on an engine that is not their own. That doesn't rule out modding tools of course, but the chances of getting them are slim. No doubt enterprising modders will work their magic as always, but don't expect anything more than that.

EA/Bioware actually do own the Frostbite engine. It was developed by DICE for Battlefield, and now all of EA's major studios are using it for new titles. In fact, Bioware is actually working on improving the engine and sending upgrades back to be used by the rest of EA's internal studios.

That said, Frostbite is apparently very difficult to mod for, and they're still using some third-party software and tools that couldn't be included in a toolset without working it out with those software owners first. David Gaider said at one point that it may just not be feasible to do a toolkit, even if they could, because making it functional would be so challenging and/or time-consuming. 

#14
Sanunes

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PrincessRiku wrote...

I'm pretty sure the knowledgeable modder will be able to figure out the Frostbite 3 engine, but yes, it really has little to do with what Bioware wants to do with it, since Frostbite 3 isn't theirs. 3rd party stuff requires extra permission, and keep in mind that they're also under the thumb of EA who seems to like to rush them into getting games out in a timely manner (look at DA2).

I would LOVE mod support, as it'd give me something to practice what I'm going to college for on, but I'll gladly wait until some people who know a thing or six about Frostbite 3 manage to get their way in there.


Considering what happened when people tried to mod Battlefield 3 and how long it took them to get to that point, even if people go ahead and try to get into the software its going to be an uphill battle.  It took a year for them to make a mod to change the colours and when caught they were banned from the game.

Source

#15
ElitePinecone

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PrincessRiku wrote...

but yes, it really has little to do with what Bioware wants to do with it, since Frostbite 3 isn't theirs.

This seems to be a common perception - where/why are people getting the impression that Bioware doesn't own Frostbite? 

Frostbite is an EA engine, and Bioware is part of EA...  

#16
Demx

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Where's that TF2 nope gif. DAI will probably be as mod friendly as ME3.

#17
Adela

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Sanunes wrote...

ag99 wrote...

Sanunes wrote...

The support isn't going to be there because of how games are made nowadays, there might be some chance with future titles, but since with Frostbite right now they use third party tools to make the game I don't think its going to happen.

They might have limited support like Dragon Age 2, but unless BioWare undoes some of the security that Dice has implemented I can't see that happening either.


bolded

Every game uses 3rd party tools such as  maya, 3ds max, XSI and others, I know that DG has responded to a thread similar to this, and he also mentioned something along that lines of " they cant get licence for the 3rd party tools or for the engine it self or both"

If something like the "3ds party tools" is a problem, then they dont necesarily *need* to get a liscense  for those as there are studend versions for those programs as long as you dont use them for comercial use, witch Dragon age nexus doesnt charge for mods anyways. Another option would be for like free software such as blender, but I would assume that some one would have to create a scripted exporter to put them into the engine itself.

Now if the engine itself  *is* the "problem" with the liscencing, then that is somewhat undersandable, since every engine has its  "own secret recipie" in the coding, and I can understand why DICE doesnt want to  just let that out  for everyone to use, and copy the code onto other engines


Using educational versions of software, that would depend on what those companies have determined to be a legitimate use of an educational version and if non-profit would also cover making mods for a for profit game.  I have used educational licensing when I was in college and it was a pain to get a license for I had to prove that I was enrolled in a program that could use it.

The other flaw I can see is if tools are imbedded into the development package its not easy to just remove it so people can use something else that is free while making sure the development software still works.


To me this has been kind of a  "gray-ish" area since I am also a student in 3d development, I did manage to get a student version of 3ds max with my studend card altho I had no issues in getting it,  But, the way I see it (and it may be wrong)  is that, technically  IF  the modeler does put a mesh out and for not profitable use, then it shouldnt be a problem, but then as you have mentioned, Im not sure how much OF a problem would be if the game ITSELF is profitable but it doesnt include the content of what the modeler has added .. if that makes any sense

#18
Dreadstruck

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Seeing how DICE (Frostbite engine creators) shrugged off modding tools for the new Battlefields as being "too complicated", I wouldn't hold your breath. We will be lucky enough if we can change some textures here and there.

But big and gameplay-enhancing stuff like Improved Atmosphere? Sadly nope.

Modifié par Avalla'ch, 15 janvier 2014 - 07:37 .


#19
Guest_Craig Golightly_*

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BioWare began development of Origins around 2004 (it was announced at E3 that year).

That was when it was still independent (having been bought by EA in 2007).

DA2 used an upgraded version of DAO's engine, which is why people were able to mod it despite there being no official toolset.

I doubt BioWare has given ANY thought to a toolset for Inquisition.

So unless the modding community can "crack the code," I don't think we'll have mods.

Modifié par MasterScribe, 15 janvier 2014 - 07:53 .


#20
I SOLD MY SOUL TO BIOWARE

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Well, hopefully it's at least better than Mass Effect's.

I've been trying to tweak some things with it for the past few weeks and I feel like I'm trying to lead a one legged mule to water in the middle of the bloody Sahara desert.

#21
Milan92

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One does not simply make a game mod friendly.

#22
VonAnsorge

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Simple override folder would be nice and perhaps not that dificult to implement.

#23
Angrywolves

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I doubt they'll do anything in the way of a mod type file/edit folder type thing for us.EA doesn't want it and Frostbite prevents it.

#24
kheldorin

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ag99 wrote...

Sanunes wrote...

The support isn't going to be there because of how games are made nowadays, there might be some chance with future titles, but since with Frostbite right now they use third party tools to make the game I don't think its going to happen.

They might have limited support like Dragon Age 2, but unless BioWare undoes some of the security that Dice has implemented I can't see that happening either.


bolded

Most game uses 3rd party tools such as  maya, 3ds max, XSI. And even other engines, I know that DG has responded to a thread similar to this, and he also mentioned something along that lines of " they cant get licence for the 3rd party tools or for the engine it self or both"

If something like the "3ds party tools"  (as in modeling tools for meshes) is a problem, then they dont necesarily *need* to get a liscense  for those as there are studend versions for those programs as long as you dont use them for comercial use, witch Dragon age nexus doesnt charge for mods anyways. Another option would be for like free software such as blender, but I would assume that some one would have to create a scripted exporter to put them into the engine itself.

Now if the engine itself  *is* the "problem" with the liscencing, then that is somewhat undersandable, since every engine has its  "own secret recipie" in the coding, and I can understand why DICE doesnt want to  just let that out  for everyone to use, and copy the code onto other engines


That's probably not the type of tools that DG is mentioning. It's more of tech such as the creation of destructible assets, the physics-based clothing, the AI, the physics in skeletal animation, character customization, the terrain generator, the flora generator, the graphical/lighting effects and stuff like that. Those may not have been made by Bioware. It may not even been made by DICE. We don't know the relationship between EA, DICE and Bioware with regards to the use of the engine.

#25
grumpymooselion

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I know I much prefer it when games can be modded, especially when there are tools or assets to make it somewhat easier since it opens up the possibilities to more parties. Still, even without direct support . . . I can't help but think we'll see some mods. They might be more limited in scope and potential, but they'll likely still exist to some extent. It will just be sad it won't be more open.