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Bioware, please make DA:I mod friendly


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#101
Fast Jimmy

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Using such codes could allow you to "cheat," whatever that is, and whatever it is, I don't do it, but I do use some of those codes to "customize" or mod(ify) my game, using resources that are internally available.

Just curious. I know this an issue they have no burning need to address. It only works on PC, only a fraction of PC users know it's there or use it, and some have a moral aversion to it because it enables "cheating" (although I don't know what that is in a single player game, but I digress.)

Any statements as to whether DA:I will have the developer console or not? (My guess is no, but people are always seeing things I haven't, so that's why I ask.)


I haven't heard anything on this, but I'd say it might be a safe assumption. After all, console commands for PC games are made for testing purposes (at least originally), so that testers could recreate scenarios to test things without having to do a million and one playthroughs. So chances are they will exist, but nothing is for certain.

#102
TKavatar

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Fast Jimmy wrote...

CybAnt1 wrote...

Oh sure. There is more to decide here than just "Toolkit yes/no?"

Sans Toolkit, you can still, just as an example, release to the modding community file/data structure descriptions (within license limits, of course), provide them with places to discuss their work, and indeed try to leave files that nodders might want to touch unlocked and accessible.

Of course, the game could or could not have an override folder. If it has one, then at least the door is open. And they've left it open.

I think it will have one, but there are, as always, still unknowns.


One thing to consider is that EA, not Bioware, owns Frostbite. Well, technically DICE does, but EA owns DICE. 

There may be an EA policy to not endorse background modification to their engine. This might not even be Bioware's call. DICE may say that allowng backdoor editing or overrides might be a business risk of competitor's seeing the nuts and bolts of their engine. I don't know. 

I agree reed it would be nice, but I also don't feel like we know enough to say what limitations Bioware might have on what they can and cannot do to help the. Lexington community out. 


But DA is running on Bioware's customised version of Frostbite, yes? The core components of the engine might be locked per DICE/EA's rules, but the RPG systems that Bioware implemented (that includes combat?) might not.

#103
CybAnt1

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AFAIK, Frostbite, as the engine, is kind of like the kernel or core. It handles the physics, the graphics, the objects, the animations, the events. So you might not be able to rewrite the destructibility of objects. It's "in the engine".

I don't see why they'd move away from using 2DA files (which seem to be have been around forever) for things like "how many hit points do you gain per level" and all that jazz just for switching to a new engine.

2DA files are simple arrays, and they can be fairly easily edited. Do that, and you can already start adjusting some simple mechanics, at least those of the rule system, as opposed to the physics engine.

I think Frostbite may lock people out of core stuff, and maybe with good reason (when you start to touch that, the demons of crashiness and buggyness are frequently unleashed), but stuff on the periphery could remain accessible.

#104
ElitePinecone

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TKavatar wrote...

But DA is running on Bioware's customised version of Frostbite, yes? The core components of the engine might be locked per DICE/EA's rules, but the RPG systems that Bioware implemented (that includes combat?) might not.

This is way way way remotely beyond anything I know about, but functionally and legally Bioware is EA. There's no distinction there. The structure and name imply that they're a separate organisation, but everything Bioware do is proprietary to EA.

We know that the changes Bioware make are being fed back into the codebase of the actual engine, but I don't think there's any reason to believe they'd have some special rights to it. Nor does it seem possible that Bioware could not follow any kind of "rules" set by the company that they're 100% a part of, and owned by. 

And more technically, I don't think Bioware actually maintain a "customised" version of Frostbite - they've just added things to the engine itself, which remains available to every EA studio. I'm pretty sure they're all using the same version of the same engine, which is constantly being updated as games are being worked on.

#105
Sanunes

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TKavatar wrote...

But DA is running on Bioware's customised version of Frostbite, yes? The core components of the engine might be locked per DICE/EA's rules, but the RPG systems that Bioware implemented (that includes combat?) might not.


Everything interacts with the main engine when making a game, so there won't be a way to circumvent protection on Frostbite itself for what BioWare (and other EA companies) will make are modules that work inside of Frostbite.  The combat at a very basic level is still pretty close to the same thing, it just uses different models and animations.

Regarding the overwrite folder, I think one concern that Dice and EA might have is that if that was left open in any way for people to use it could interfer with other games that they don't want that feature in since Frostbite is now the engine that all non-sports EA games will use.  This is all guessing on my part, put if BioWare left (or added) and overwrite folder and people learned more about how Frostbite works they can use that knowledge to circumvent the security around Battlefield and make bots and cheats for it.

#106
ghostzodd

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ElitePinecone wrote...

ghostzodd wrote...

Gaming in general has multiple vendors, So if Company A, views the PC platform as second class and does not want to put forth the effort to compete in its market its all good, because company B,C,V will pick up the slack magic

Certainly, that's your right as a customer - though personally, I'd judge the game on its own merits first, and not by whether it can be modded.

But if you feel so strongly about mods in games, hanging around on the Dragon Age forums - when there's no sgn of mods coming any time soon - seems to be a waste of time. 

If the game not having mods is going to influence your decision to buy it that much, paying attention to the game like this makes no sense. You're investing time and interest in something that you say is only going to disappoint you.




Funny becuase I never said anything about judging games on if they have mods or not. I never even said that if the game has does not have mod support then it will fail miserablely, and
automatically be branded as horrible.

but this is pointless I just think you have something against the PC community so I am done.  You project some odd Ideas

This is just the internet so I am really not even gona take this to head:innocent:

Modifié par ghostzodd, 31 janvier 2014 - 07:10 .


#107
ElitePinecone

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ghostzodd wrote...

Funny becuase I never said anything about judging games on if they have mods or not. 

You seem pretty eager to link DA:I not having modding capability with Bioware "treating PC players as second-class citizens". 

If you're not judging the game based on modding, how *are* Bioware treating you like a second class citizen for playing on PC? What specific things are they doing that make you feel like that?

Because, to my mind, as long as PC players get a game with all the features and content of other platforms, they're being treated pretty equally. Heck, Bioware have actually promised unique controls for the PC - and there'll surely be graphical and UI options that console players won't get. 

#108
ghostzodd

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ElitePinecone wrote...

ghostzodd wrote...

Funny becuase I never said anything about judging games on if they have mods or not. 

You seem pretty eager to link DA:I not having modding capability with Bioware "treating PC players as second-class citizens". 

If you're not judging the game based on modding, how *are* Bioware treating you like a second class citizen for playing on PC? What specific things are they doing that make you feel like that?

Because, to my mind, as long as PC players get a game with all the features and content of other platforms, they're being treated pretty equally. Heck, Bioware have actually promised unique controls for the PC - and there'll surely be graphical and UI options that console players won't get. 



Funny because I said EA, treats the PC as second class. granted Bioware is a branch of the entity that is EA, EA has the defining say though on what goes on in the companies it owns. hey like I said not even going to take this to the head:innocent:,
 
Also why you only quote a portion of what I say?
Instead of my whole point, it seems like someone likes to pick and choose what they hear:whistle:

Modifié par ghostzodd, 31 janvier 2014 - 07:41 .


#109
ElitePinecone

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ghostzodd wrote...

Funny because I said EA, treats the PC as second class. granted Bioware is a branch of the entity that is EA, EA has the defining say though on what goes on in the companies it owns. hey like I said not even going to take this to the head:innocent:,
 
Also why you only quote a portion of what I say?
Instead of my whole point, it seems like someone likes to pick and choose what they hear:whistle:

Then judging Bioware for the actions of its parent company seems like a pretty silly thing to do.

What, specifically, is EA doing that makes you not want to play their games? And how does any of that relate to Inquisition?

#110
ghostzodd

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ElitePinecone wrote...

ghostzodd wrote...

Funny because I said EA, treats the PC as second class. granted Bioware is a branch of the entity that is EA, EA has the defining say though on what goes on in the companies it owns. hey like I said not even going to take this to the head:innocent:,
 
Also why you only quote a portion of what I say?
Instead of my whole point, it seems like someone likes to pick and choose what they hear:whistle:

Then judging Bioware for the actions of its parent company seems like a pretty silly thing to do.

What, specifically, is EA doing that makes you not want to play their games? And how does any of that relate to Inquisition?




You know I dont really see it as silly since the parent company dictates what the subsidiary does, but you know what man this is turning   into one endless circle jerk.

because in nowhere in my posts in this whole entire topic did I say *I was not going to play EA games anymore because they are not allowing mod tools.* It seems like your pulling random conjecture out of thin air.:whistle:

#111
Endurium

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Modding would be nice because I've enjoyed it for decades, but at the very least I hope video options let me disable DOF and any other blurs (aside from spell/weapon effects).

Modifié par Endurium, 31 janvier 2014 - 08:29 .


#112
Realmzmaster

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Bioware is not running a customized version of the Frostbite engine. What Bioware is doing is making assets that hook into the engine. Those assets can be used by other divisions of EA. If a change is going to make directly to the engine then I am sure that DICE would be involved in that change.

I can only surmise that the engine is not being changed at a fundamental level. The additions that Bioware is making hook into the engine but do not change it.