Artwork by Redliner91 of DeviantArtThe Demolisher is one of my favorite characters in Mass Effect 3: Multiplayer. She has a unique set of abilities at her disposal, and her passives are some of the best in the galaxy.

This is the build I use for the Demogirl. Clearly, looking at her physique, it becomes evident that Fitness would be overkill. She is the model soldier for the Alliance, and as such, lower ranking members stand at attention and salute in her presence.
I'm particularly intrigued by her ability to drop down and erect pylons at anytime and anywhere. Furthermore, she's the only one in the galaxy with this ability, making her irreplacable to the Alliance and the soldiers under her command. The pylon allows the Demolisher to hold a tower of strength in any position. Furthermore, should things get too hot in one spot, not only can she erect them on command, but also anywhere! As such, the Supply Pylon should always be spec'd with 2 grenades; with the Demolisher's passives, she's able to make every grenade explode with ferocity. I'll explain more in a bit. The Demolisher is equipped with Arc and Homing Grenades, each with different levels of potency against specific protections. The Homing Grenades for harder defenses; with their high output and fire damage evolution, the Demo deploys these to bring searing heat to the field of play, melting whatever stands in front of her.
Arc Grenades' splash damage spreads wide. They can be spec'd for shield or armor damage, and also have an electric damage evolution, providing a much needed spark against a group when released. When combined with Homing Grenades, the explosions are devastating, leaving nothing standing but the Demo and her team.
The Demolisher passives are a thing of beauty. With all said and done, she can receive a 65% power damage boost. I used to take weapon damage, but upon further review, there's no better option than full power damage to milk everything out of the tree.
I tend to use the Cerberus Harrier with the Demogirl; it's a larger, heavier weapon that does great damage per shot. Unfortunately, we all know it has limited capacity, constantly running out of juice during long engagements. This is the perfect weapon for the Demolisher as she has the ability to replenish its shaft over and over again for nonstop discharge in heated standoffs. Thus she is able to squeeze the most deeps out of even the lowest capacity of weaponry.
Thanks for reading. Feel free to give constructive criticism for ways I can make the Demogirl work better!
Modifié par ClydeInTheShell, 16 janvier 2014 - 01:33 .





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