N7 Demolisher: Her Build, In Depth
#26
Posté 16 janvier 2014 - 07:05
She gives me a serious case of bored out of my skull.
#27
Posté 16 janvier 2014 - 07:10
Taking radius/split homing grenades and using them to set off area tech bursts from the arc grenades is also a viable option.
#28
Posté 16 janvier 2014 - 07:25
#29
Posté 16 janvier 2014 - 07:35
PB06 wrote...
Instead of incendiary ammo, I use extended barrel and armor piercing ammo, because you can never have too much penetration.
You read my mind
Hey clyde! This thread. I like it.
#30
Posté 16 janvier 2014 - 08:10
#31
Posté 16 janvier 2014 - 09:05
#32
Posté 16 janvier 2014 - 10:04
#33
Posté 16 janvier 2014 - 10:20
I mean, if I need to keep moving from ammo box to ammo box spamming grenades at least the MQE offers lv 12 fire explosions, more shields and a debuff power with only the loss of some passive power damage (20%).
My apologies if I ruined a joke thread btw.
Modifié par Mighty Omnibutton, 16 janvier 2014 - 10:22 .
#34
Posté 16 janvier 2014 - 10:41
We play her because we don't always pick the "best kit". Oh, male Quarians are disgusting too.Mighty Omnibutton wrote...
How would you play her differently from the male quarian engineer? To me it seems rather pointless to pick her opposed to the MQE now with all the "new" cover busters enemies.
I mean, if I need to keep moving from ammo box to ammo box spamming grenades at least the MQE offers lv 12 fire explosions, more shields and a debuff power with only the loss of some passive power damage (20%).
My apologies if I ruined a joke thread btw.
#35
Posté 16 janvier 2014 - 11:03
Wups, I picked the wrong mod xD ... yeah, I use the stunner >_>NuclearTech76 wrote...
GriM_AoD wrote...
This is how I roll.
Though before I discovered the glory of the melee/pylon focussed build, I ran the 0 fitness build too, which is the way to go.
With a Crusader (as she has one in her pic and looks badass with is) and a scorpion for more 'splosions
Y no melee stunner?
#36
Posté 16 janvier 2014 - 11:18
Mighty Omnibutton wrote...
How would you play her differently from the male quarian engineer? To me it seems rather pointless to pick her opposed to the MQE now with all the "new" cover busters enemies.
I mean, if I need to keep moving from ammo box to ammo box spamming grenades at least the MQE offers lv 12 fire explosions, more shields and a debuff power with only the loss of some passive power damage (20%).
My apologies if I ruined a joke thread btw.
Because she is completely cooldown independent, can restock her grenades at an increased rate, make the ammo situation of Hazard Dagger less lame.. and is a totally badass melee kit. She also has a great dodge, and above average base shields. Homing Grenades wreck boss armor every bit as good as 12/12 fire explosions, smash lolGoons and Bombers too.
She has quite a bit going for her.
#37
Posté 16 janvier 2014 - 11:21
megabeast37215 wrote...
Mighty Omnibutton wrote...
How would you play her differently from the male quarian engineer? To me it seems rather pointless to pick her opposed to the MQE now with all the "new" cover busters enemies.
I mean, if I need to keep moving from ammo box to ammo box spamming grenades at least the MQE offers lv 12 fire explosions, more shields and a debuff power with only the loss of some passive power damage (20%).
My apologies if I ruined a joke thread btw.
Because she is completely cooldown independent, can restock her grenades at an increased rate, make the ammo situation of Hazard Dagger less lame.. and is a totally badass melee kit. She also has a great dodge, and above average base shields. Homing Grenades wreck boss armor every bit as good as 12/12 fire explosions, smash lolGoons and Bombers too.
She has quite a bit going for her.
Lord mega
#38
Posté 16 janvier 2014 - 11:23
caineghis2500 wrote...
megabeast37215 wrote...
Mighty Omnibutton wrote...
How would you play her differently from the male quarian engineer? To me it seems rather pointless to pick her opposed to the MQE now with all the "new" cover busters enemies.
I mean, if I need to keep moving from ammo box to ammo box spamming grenades at least the MQE offers lv 12 fire explosions, more shields and a debuff power with only the loss of some passive power damage (20%).
My apologies if I ruined a joke thread btw.
Because she is completely cooldown independent, can restock her grenades at an increased rate, make the ammo situation of Hazard Dagger less lame.. and is a totally badass melee kit. She also has a great dodge, and above average base shields. Homing Grenades wreck boss armor every bit as good as 12/12 fire explosions, smash lolGoons and Bombers too.
She has quite a bit going for her.
Lord mega
Lord of Miami
#39
Guest_IamBECKY_*
Posté 16 janvier 2014 - 11:30
Guest_IamBECKY_*
#40
Posté 16 janvier 2014 - 11:37
megabeast37215 wrote...
Mighty Omnibutton wrote...
How would you play her differently from the male quarian engineer? To me it seems rather pointless to pick her opposed to the MQE now with all the "new" cover busters enemies.
I mean, if I need to keep moving from ammo box to ammo box spamming grenades at least the MQE offers lv 12 fire explosions, more shields and a debuff power with only the loss of some passive power damage (20%).
My apologies if I ruined a joke thread btw.
Because she is completely cooldown independent, can restock her grenades at an increased rate, make the ammo situation of Hazard Dagger less lame.. and is a totally badass melee kit. She also has a great dodge, and above average base shields. Homing Grenades wreck boss armor every bit as good as 12/12 fire explosions, smash lolGoons and Bombers too.
She has quite a bit going for her.
Still, is the same playstyle more or less, one less grenade dependent, one less cooldown dependent, even if she's not so cooldown independent as she might seem, imho.
However, melee you say? That's interesting.
What shotgun would you suggest for a melee build? Venom? Crusader?
Modifié par Mighty Omnibutton, 16 janvier 2014 - 11:43 .
#41
Posté 16 janvier 2014 - 11:43
Mighty Omnibutton wrote...
megabeast37215 wrote...
Mighty Omnibutton wrote...
How would you play her differently from the male quarian engineer? To me it seems rather pointless to pick her opposed to the MQE now with all the "new" cover busters enemies.
I mean, if I need to keep moving from ammo box to ammo box spamming grenades at least the MQE offers lv 12 fire explosions, more shields and a debuff power with only the loss of some passive power damage (20%).
My apologies if I ruined a joke thread btw.
Because she is completely cooldown independent, can restock her grenades at an increased rate, make the ammo situation of Hazard Dagger less lame.. and is a totally badass melee kit. She also has a great dodge, and above average base shields. Homing Grenades wreck boss armor every bit as good as 12/12 fire explosions, smash lolGoons and Bombers too.
She has quite a bit going for her.
Still, is the same playstyle more or less.
Also, she's not cooldown independant as she might seem, imho.
However, melee you say? That's interesting.
The melee Demogirl rocks.. skip Homing Nades, full melee fitness, pack a killer shotgun with Omni-Blade (I like Crusader). Hit a mook with an Arc nade, shield strip, stagger, run up and smash the crap out of their face and send 'em flying. It also gives you 30% more power damage for 20 seconds.
#42
Posté 16 janvier 2014 - 11:45
megabeast37215 wrote...
Mighty Omnibutton wrote...
megabeast37215 wrote...
Mighty Omnibutton wrote...
How would you play her differently from the male quarian engineer? To me it seems rather pointless to pick her opposed to the MQE now with all the "new" cover busters enemies.
I mean, if I need to keep moving from ammo box to ammo box spamming grenades at least the MQE offers lv 12 fire explosions, more shields and a debuff power with only the loss of some passive power damage (20%).
My apologies if I ruined a joke thread btw.
Because she is completely cooldown independent, can restock her grenades at an increased rate, make the ammo situation of Hazard Dagger less lame.. and is a totally badass melee kit. She also has a great dodge, and above average base shields. Homing Grenades wreck boss armor every bit as good as 12/12 fire explosions, smash lolGoons and Bombers too.
She has quite a bit going for her.
Still, is the same playstyle more or less, one less grenade dependent, one less cooldown dependent, even if she's not so cooldown independent as she might seem, imho.
However, melee you say? That's interesting. [smilie]http://social.bioware.com/images/forum/emoticons/w00t.png[/smilie]
What shotgun would you suggest for a melee build? Venom? Crusader?
The melee Demogirl rocks.. skip Homing Nades, full melee fitness, pack a killer shotgun with Omni-Blade (I like Crusader). Hit a mook with an Arc nade, shield strip, stagger, run up and smash the crap out of their face and send 'em flying. It also gives you 30% more power damage for 20 seconds.
You anticipated me
I just edited to ask you which shotgun I should use xD
good, I'll try this, seems really funny, expecially for that sweet 1,5x multiplier
Do you carry grenade gear with melee build? Or some melee gear?
Modifié par Mighty Omnibutton, 16 janvier 2014 - 11:48 .
#43
Posté 16 janvier 2014 - 11:57
#44
Posté 16 janvier 2014 - 12:07
#45
Posté 16 janvier 2014 - 12:27
jrob6 wrote...
Nice Clyde. Good post...even if all of your posts are full of innuendo and repression
Thank you. Here's more pylon worship:
- DeathScepter et engin33r aiment ceci
#46
Posté 16 janvier 2014 - 12:41
#47
Posté 16 janvier 2014 - 02:16
So much phrasing...good read lol'ing at my desk
- DeathScepter aime ceci
#48
Posté 16 janvier 2014 - 02:34
#49
Posté 16 janvier 2014 - 02:36
Your spec is cool. Equip her with a Crusader.
The End
(Yeah, a Crusader. Unless you suck at shotguns...)
#50
Posté 16 janvier 2014 - 03:43
MegaIllusiveMan wrote...
Only 'cause you made a GIF...
Your spec is cool. Equip her with a Crusader.
The End
(Yeah, a Crusader. Unless you suck at shotguns...)
I think while the Demolisher can suck with a shotgun, she could also handle it efficiently as well. And really, the fun is in the learning.





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