What's the point of arguing which game is to blame?SpamBot2000 wrote...
Dean_the_Young wrote...
Because in a 3 year time gap between ME1 and ME3, ME2 establishes that nothing was done in the first two years, and then in the next 6 months or so (until the point of Arrival) does nothing to change that.SpamBot2000 wrote...
Dean_the_Young wrote...
How is it not ME2's fault that the galaxy is established as not having prepared for the Reapers by the start of ME3? ME3 actually broke ground by having the Alliance navy mobilize before the invasion of Earth.
Uh... maybe because ME3 was written so that its obvious that the events of ME2 had no impact on the Alliance brass, other than having them lock up the guy who actually did something about the Reapers. They are doing their hearing thing right up to the actual second the Reapers are upon them. This happens in ME3. How is it ME2's fault?
As ME2 is the game that not only establishes what the galaxy's reaction to ME1 was, but also establishes what happens in the timeframe of ME2 (including deciding the entire Arrival incident and lock-up), the responsiblity for ME2's narrative choices would fall on... ME2.
Imagine that.
Well now Professor, ME2 establishes some peculiar results for the events of ME1, ME3 some even more peculiar results for the events of ME2. Did locking Shepard up happen in ME2? Oh, it didn't. It happened in ME3. And I don't consider Arrival a part of ME2 at all. It's just a trashy piece of optional recontextualizing. And what do you know, it didn't even work as that. "You puled sum **** The Shepard!" indeed. Where's my trial? Oh, right. Couldn't hack it, with all his hack experience. Dismal.
If ME2 had looked farther ahead, the narrative would have been better.
If ME3 had looked behind more, the narrative would have been better.
Six of one, etc etc.
In the end the problem is with the narrative as a whole.





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