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What type of Decisions are you looking forward to most?


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#1
Sentinel358

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 I've mentioned im really looking forward to the "court room" type trial scenarios where i determine who should be put to death or what to do about a thief.

What decisions are looking forward to?

Modifié par Sentinel358, 16 janvier 2014 - 02:35 .


#2
Gorkanus

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Sentinel358 wrote...

 


BUG ?

#3
Wothen

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Decisions that can be made easier with coercion

I miss coercion =/

#4
Yendor_Trawz

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What pants to wear.

Or if I wear pants at all.

#5
Giga Drill BREAKER

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Image IPB

#6
superdeathdealer14

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The decision to trip out on normal Lyrium or tripping out on red Lyrium.

Modifié par superdeathdealer14, 16 janvier 2014 - 03:23 .


#7
TKavatar

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The ones where I have to pick from 3 different coloured endings!

#8
DarthLaxian

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Sentinel358 wrote...

 I've mentioned im really looking forward to the "court room" type trial scenarios where i determine who should be put to death or what to do about a thief.

What decisions are looking forward to?


the ones that really count (if they don't mess it up, like the mass effect team did!)

greetings LAX

#9
Vilegrim

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The ones that matter ,the ones where my intended no compromise fanaticism will bite me, and the ones where it is the right approach. (My view on the civil war can be summed up easily: No Chantry = No problem  Crucified Templar = Only Good Templar etc)  IF the choice is 'save the realm or wipe out the chantry', I'll take a barren lifeless rock with no chantry,

Modifié par Vilegrim, 16 janvier 2014 - 04:25 .


#10
JoltDealer

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Sentinel358 wrote...

 I've mentioned im really looking forward to the "court room" type trial scenarios where i determine who should be put to death or what to do about a thief.

What decisions are looking forward to?


I would like to see more trial scenarios like you mentioned.  KOTOR had two instances like this where you had to investigate a crime and figure out who was guilty.  Mass Effect 2 had a similar scenario in Tali's Loyalty Mission, but there wasn't much of an investigation aspect to it.

For me, the quality that made these parts of the game so interesting was the fact that I had to argue my case.  Sure, I could support my case with appropriate and relevant evidence, but it really came down to knowing what to say.  You had to catch witnesses in a lie.  It was absolutely fantastic.  I would like to see more of that in Inquisition or even have it be a regular thing involving crimes committed by our Inquisition troops.

#11
HiroVoid

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The decisions where all choices each have their own positives and negatives rather than one or all being fully positive.

#12
themikefest

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Deciding which companion I want to recruit

#13
CuriousArtemis

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I really have no idea what monumental final decision people were expecting in ME. The three options we were given literally changed the biological make-up of the galaxy. Preeeety monumental.

As for DA, I don't know. I think I'd like to decide who the "winning" side is. Like who to support. If we're given the chance to prop one group up over the other, I'll likely side with the Dalish, since those will be my people. I've never been fond of the Chantry, and I rarely play a mage.

#14
Guest_Miscellaneous Mind_*

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Any time I get to decide the fate of an elf (or maybe the elves as a whole), because it will be murder knife time.

#15
Naesaki

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TKavatar wrote...

The ones where I have to pick from 3 different coloured endings!


If Bioware did something like that again, I think they would be signing their own death warrant...I think they've learnt their lesson

and if not well....:bandit: 

#16
Sentinel358

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Crimson Sound wrote...

Sentinel358 wrote...

 I've mentioned im really looking forward to the "court room" type trial scenarios where i determine who should be put to death or what to do about a thief.

What decisions are looking forward to?


I would like to see more trial scenarios like you mentioned.  KOTOR had two instances like this where you had to investigate a crime and figure out who was guilty.  Mass Effect 2 had a similar scenario in Tali's Loyalty Mission, but there wasn't much of an investigation aspect to it.

For me, the quality that made these parts of the game so interesting was the fact that I had to argue my case.  Sure, I could support my case with appropriate and relevant evidence, but it really came down to knowing what to say.  You had to catch witnesses in a lie.  It was absolutely fantastic.  I would like to see more of that in Inquisition or even have it be a regular thing involving crimes committed by our Inquisition troops.

That would be a great aspect to explore with Mage-templar situations

#17
HunterX6

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Destroy the fade, Control the fade or Merge with the fade.

#18
9TailsFox

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HunterX6 wrote...

Destroy the fade, Control the fade or Merge with the fade.


Sorry different teams.

#19
superdeathdealer14

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HunterX6 wrote...

Destroy the fade, Control the fade or Merge with the fade.


I sense multicoloured endings.

#20
Dominus

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Well, I recall laidlaw mentioning in an interview that they're trying to work harder on what made DA:O special, the tougher moral dilemmas. To that end, I'd like to see Choices/Consequences less in "the cost is high for the greater good" category and more in the emotionally-tugging variety. I'd like to see romantic relationships causing major dilemmas between both yourself and other NPCs/Party Members.

Besides that, I'd say to BioWare "Surprise me".

Modifié par DominusVita, 16 janvier 2014 - 06:47 .


#21
nightcobra

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DominusVita wrote...

Well, I recall laidlaw mentioning in an interview that they're trying to work harder on what made DA:O special, the tougher moral dilemmas. To that end, I'd like to see Choices/Consequences less in "the cost is high for the greater good" category and more in the emotionally-tugging variety. I'd like to see romantic relationships causing major dilemmas between both yourself and other NPCs/Party Members.

Besides that, I'd say to BioWare "Surprise me".


in a good way.

not the other type of surprises, the ones that make you cautious of the very concept and definition of surprise due to previous "surprises"

Modifié par nightcobra8928, 16 janvier 2014 - 06:51 .


#22
LobselVith8

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Sentinel358 wrote...

I've mentioned im really looking forward to the "court room" type trial scenarios where i determine who should be put to death or what to do about a thief.

What decisions are looking forward to?


I enjoyed that in Awakening, and I hope similar choices are available in Inquisition (based on the artwork of the Tal-Vashoth Inquisitor preceding over a man while sitting on a throne). I'm also hoping there's a choice in helping the elves in the Dales, even if it costs me any alliance with Celene or Gaspard. I'd like the choices to reflect who you are, like the ones in New Vegas, rather than being good versus bad choice.

#23
Star fury

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HunterX6 wrote...

Destroy the fade, Control the fade or Merge with the fade.


Destroy all demons and mages or die and control all demons or fuse demons and all living beings(humans, elves, dwarves and qunaris). FTFY.

#24
Wothen

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HunterX6 wrote...

Destroy the fade, Control the fade or Merge with the fade.


I wonder what would be the equivalent of all relays being destroyed in thedas...

#25
Guest_Faerunner_*

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Looking forward to playing an elf making life better for other elves! Kind of like how the City Elf Warden can tell the human lords s/he lived under his/her entire life to shut up and listen during the Landsmeet, and can improve conditions in the alienage. Or Dalish that can gain land for his/her people. (Only, for this game, I'd like the changes to continue, not "realistically" fall apart within several years.)

I do hate "choices" without a positive outcome though. "Heads, we win. Tales you lose" types.

Yeah, yeah, it's deep, complex, challenges the player, makes us question our morals, tugs at our heartstrings, whatever. I personally hate it. If I keep getting "choices" where the outcome goes to Hell no matter what I do, after a while it doesn't feel like a choice at all. I'll stop caring.

Like between Harrowmont and Bhelen. "Congratulations! You picked a good man and put a lying, cheating, back-stabbing, murdering **** in his place... but he's an incompetent bigot that'll enforce the caste system and drive the kingdom deeper underground." "Congratulations! You helped a lying, cheating, back-stabbing, murdering **** ascend the throne, who promptly executes all who could be a threat and becomes an iron-fisted tyrant... but he loosens the caste system and increases trade with the surface." Ugh, the entire Orzammar portion gave me one long headache.

And then there's the entire second half or last third of DA2, where many players emotionally clocked out because they knew everything they touched would fall apart, so why bother getting emotionally invested? It becomes hard to care about mages and Templars after a while when almost every mage you meet turns out to be evil, crazy, and/or dangerous blood mages and/or abominations, and the Templars abusive, bigoted, power-grabbing extremists.

I know you love breaking players' hearts, BioWare, but please keep it to a minimum this time. Give us characters we can actually care about and outcomes we can look forward to, not just characters and outcomes we find the least repulsive.