It is possible that Mass Effect 2 may have primarily contributed to my feelings on the matter. In terms of the story, it is mainly spend on learning about the Collectors, who are sort of a sub enemy in the grand story, and gathering a team to defeat this enemy. The issue I found is that it did not significantly contribute to the events that were to happen in the later parts of the series. If the choices that could be made in the second game had dire ramifications to how events played out in Mass Effect 3, then I could call it a true contribution to the series. However, it spends most of its time developing on insignificant sub plots and not the primary story that was introduced. The game felt like something that was made simply to hold everyone over until ME3 came out. Maybe it would have been better if the game initiated the actual Reaper War and also involved the preparation of the conflict. Regardless of what could have been included, it would have made Mass Effect 2 better had the story continued with the main story.
I also believe that there are pacing issues that affected Mass Effect 3's story. By it being affected, I am referring to the introduction of a super weapon (The Crucible) that just suddenly gets introduced out of nowhere without any build up whatsoever as a way of ending the war in a span of only one game and voiding all choices that we have made to prepare for the war in one fell swoop. How did no one find out about this weapon until after the Reapers started attacking. At least it could have been mentioned in Mass Effect 2 so that it wouldn't feel out of place. Also, It would have been nice if the Reaper War lasted longer than just one game, considering how important it was built up to be. Maybe if it were not for the Crucible, the war wouldn't have ended so soon and there would be development to actually end the war with a more conventional method.
To finally get to the topic in the title, it would have been beneficial if the entirety of Mass Effect 1-3 was expanded into four parts. The first half would serve to present the Reaper threat and prepare for it, and then the second half would inolve the actual conflict between the Reapers and organic civilization. Not only that, but then maybe the story could have included possible ways to come to a victory against the Reapers without involving Deus Ex Machina. Maybe this way, it would provide plenty of room to flesh out the entire storyline without rushing or adding elements that would cripple the pacing of the storyline.
To be honest, it seems as if Bioware did not know how many games they wanted to develop for Shepard the Reaper threat. It's as if after Mass Effect 2, the development team decided "Hey! Lets make Mass Effect a triogy!", and had to figure out how to end the series at the last minute. In the larger picture, Mass Effect 2 just feels as if it is pretty much pointless.
The TL;DR version: The games progressed to quickly and ended too early, the middle of the storyline (Mass Effect 2) had very little significance, the pacing issues caused Mass Effect 3 to introduce Deus Ex Machina which feels out of place and caused the conflict to end on a underwhelming note, and the story should have been extended into four games to flesh out the preparation and clashes of the war to create a more believable ending. Or possiblly ME2 could have been rewritten to make the overall story flow better.
Modifié par Mendelevosa, 16 janvier 2014 - 09:04 .





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