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Please release a Character Creator with Dragon Age Keep


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21 réponses à ce sujet

#1
JoltDealer

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 It's a small request for Bioware, but I think it makes perfect sense.  Chances are Dragon Age Keep is going to release before Inquisition, so why not release a character creator alongside it?  Set up your world state and your character's look before you start playing.  Then that way, when Dragon Age Inquisition comes out, we'll be able to jump right into the meat of the game.

What does everyone else think?

EDIT:  I don't mean that they should be integrated or part of one another.  I mean that they should be two separate things released at the same time.  As in, I think they should release the Character Creator and Dragon Age Keep on the same day.

Modifié par Crimson Sound, 16 janvier 2014 - 08:47 .


#2
Guest_ThisIsNotAnAlt_*

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That is actually a lot of work. We don't even know the workings of the keep system from a technical standpoint. Is the keep and CC integrated? Is the keep a bunch of web services that just manipulate data? What changes would Bioware need to make to the CC build? Is the CC an independent module?

#3
Raven489

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 I would love to see a character creator for DA:I before the game comes out, but I don't absolutely need one either. I never spend that much time creating my characters anyway because I'm horrible at making them. It probably takes me 5 minutes to create a character that I'm okay with. But, depending on how good the character creator for DA:I is, I might spend a bit more time. 

#4
Naesaki

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My main design philosophy for my male human and dwarfs, black/brown hair, thick stubble, light brown eyes and a reddish brown tattoo :P

for human female and elf female, Brown Hair and Brown eyes, very little make up, I like to keep it simple and not go overboard to try and make them a beauty queen, seems out of place to do so

I never bother with male elves or female dwarves :s

#5
coldflame

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If they included a character creator with Dragon age keep then maybe it would be possible to create how our Warden and Hawke would look like in DA:I.

Modifié par tcgtqu, 16 janvier 2014 - 07:38 .


#6
Knight of Dane

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No please don't. The keep is browser based, any character creator made with it will be extremely limited.

#7
JoltDealer

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SylvuisTheSwag wrote...

That is actually a lot of work. We don't even know the workings of the keep system from a technical standpoint. Is the keep and CC integrated? Is the keep a bunch of web services that just manipulate data? What changes would Bioware need to make to the CC build? Is the CC an independent module?


Honestly?  I don't know how easy it would be considering the use of the Frostbite 3 engine.  However, releasing a character creator is something Bioware and other developers have done before.  That being said, I did not mean to imply that the two be integrated with one another.  I merely meant that one should be released at the same time as the other.  

#8
Knight of Dane

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Crimson Sound wrote...

SylvuisTheSwag wrote...

That is actually a lot of work. We don't even know the workings of the keep system from a technical standpoint. Is the keep and CC integrated? Is the keep a bunch of web services that just manipulate data? What changes would Bioware need to make to the CC build? Is the CC an independent module?


Honestly?  I don't know how easy it would be considering the use of the Frostbite 3 engine.  However, releasing a character creator is something Bioware and other developers have done before.  That being said, I did not mean to imply that the two be integrated with one another.  I merely meant that one should be released at the same time as the other.  

Ah that is something else then.

Still, I hope they give it the time needed to be splendid.

Despite having a awesome video for it, the ESO CC still greatly underwhelmed me.

#9
JoltDealer

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Knight of Dane wrote...

Crimson Sound wrote...

SylvuisTheSwag wrote...

That is actually a lot of work. We don't even know the workings of the keep system from a technical standpoint. Is the keep and CC integrated? Is the keep a bunch of web services that just manipulate data? What changes would Bioware need to make to the CC build? Is the CC an independent module?


Honestly?  I don't know how easy it would be considering the use of the Frostbite 3 engine.  However, releasing a character creator is something Bioware and other developers have done before.  That being said, I did not mean to imply that the two be integrated with one another.  I merely meant that one should be released at the same time as the other.  

Ah that is something else then.

Still, I hope they give it the time needed to be splendid.

Despite having a awesome video for it, the ESO CC still greatly underwhelmed me.

Yeah I can understand there being some confusion due to the wording of my post.  I'll add a note to it soon.  Dragon Age Keep is HTML5 and the character creator would be on Frostbite 3.  Integration would be near impossible.

I just meant they should be released separately, but at the same time.

#10
Sanunes

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I think it will really depend on how integrated the character creator is with the game itself, if its a separate module I could see it happening, but if it has a lot of ties and calls to the game itself I can see it being unlikely.

#11
Spectre slayer

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Not going to happen, they already ruled this out in gamermd83 interview from awhile ago and said it's a decision and outcome generator not a character one when asked about the warden and hawke.

#12
Maclimes

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Hey, Bioware, if it makes a difference:

I had never heard of Dragon Age: Origins, shortly after it came out. I had no real interest in getting a new game, but was looking for a free game with a Character Creator to make a visual for a character in my tabletop D&D game (I had the F2P version of City of Heroes on my computer for this very reason as well). So, I checked online, found the DA:O one, loved it, bought the game, and have been a massive fan of the DA franchise ever since.

So, that released Character Creator got you at least one customer who has purchased every game, expansion, and DLC since. :)

Modifié par Maclimes, 16 janvier 2014 - 08:34 .


#13
JoltDealer

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Spectre slayer wrote...

Not going to happen, they already ruled this out in gamermd83 interview from awhile ago and said it's a decision and outcome generator not a character one when asked about the warden and hawke.

Didn't mean it like that.  I've clarified that a few times now.  I mean released at the same time, not integrated with one another.

#14
jkd1975

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Release the character creator as a standalone installable app that will output our face codes. We can use this app to recreate our Warden and Hawke.

Within the Keep web interface include fields to enter face codes for the Warden and Hawke.

Problem solved.

#15
TheInquisitor

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jkd1975 wrote...

Release the character creator as a standalone installable app that will output our face codes. We can use this app to recreate our Warden and Hawke.

Within the Keep web interface include fields to enter face codes for the Warden and Hawke.

Problem solved.


This.

#16
ElitePinecone

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tcgtqu wrote...

If they included a character creator with Dragon age keep then maybe it would be possible to create how our Warden and Hawke would look like in DA:I.

This was already ruled out, unfortunately. There's no way to recreate the Warden and Hawke's appearance using the Keep. 

I'd still like to see a character creator for the player-character released before launch though - it's a great way to build up hype for the game, I think, too.

#17
Sentinel358

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I like the idea but idk if its a complicated process plus some people consider CC part of the gaming experience as i do so it kind of take that aspect away

#18
ElitePinecone

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jkd1975 wrote...

Release the character creator as a standalone installable app that will output our face codes. We can use this app to recreate our Warden and Hawke.

Within the Keep web interface include fields to enter face codes for the Warden and Hawke.

Problem solved.

It's a very clever way of getting around the Keep's issues being browser-based, but are we even sure there's a point to inputting the Warden's/Hawke's face codes in this hypothetical scenario?

If they or their faces aren't shown in the game, why would it be necessary to recreate them?

After all, Bioware has surely already planned the entire story, and presumably decided the level of involvement by the Warden/Hawke. They aren't releasing a way to recreate their faces with the Keep - wouldn't it have made sense to plan for that option, if they had the intention of including those characters as people we meet face-to-face?

#19
Deflagratio

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Knight of Dane wrote...

No please don't. The keep is browser based, any character creator made with it will be extremely limited.



Aye.


I think the closest we could get to a character-creator option within the keep, is import character data (IE: Face codes, or character codes) to the keep, created using an in-engine character creator like DA:O had before launch. It would serve admirably as a repository, but little more.

Seems like a lot of work for very little gain.

#20
jkd1975

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ElitePinecone wrote...

jkd1975 wrote...

Release the character creator as a standalone installable app that will output our face codes. We can use this app to recreate our Warden and Hawke.

Within the Keep web interface include fields to enter face codes for the Warden and Hawke.

Problem solved.

It's a very clever way of getting around the Keep's issues being browser-based, but are we even sure there's a point to inputting the Warden's/Hawke's face codes in this hypothetical scenario?

If they or their faces aren't shown in the game, why would it be necessary to recreate them?

After all, Bioware has surely already planned the entire story, and presumably decided the level of involvement by the Warden/Hawke. They aren't releasing a way to recreate their faces with the Keep - wouldn't it have made sense to plan for that option, if they had the intention of including those characters as people we meet face-to-face?




Yeah, a good point. I considered that as well, and I'm just not sure.  I kind of thought they might have gone that route because they were acting under the assumption that they could not import the appearces of our Wardens and Hawkes.  I thought maybe, just maybe, they hadn't thought of this workaround.  But these Bioware guys are pretty sharp, so it probably did occur to them.  I'd be interested to hear from them and know why it isn't a viable option if that is the case.

#21
ElitePinecone

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I think that if the intention *were* to let players run into the Warden/Hawke again and recreate their faces beforehand for the new engine, that would've been something they planned for long before it was decided the Keep would be browser-based.

As in, it's not really an oversight that the Keep doesn't do that, if the Keep was never designed to do that. The decision to feature or not feature the Warden/Hawke's faces would've surely been made ages before the web team sat down and planned for the Keep to be a browser tool... and why include a feature like facial reconstruction if there's no need for it in the game? I don't think they really 'need' a workaround, because if the original plan included importing faces than we presumably wouldn't have the same Keep that we do today.

If the issue is importing face codes or something from Origins and having them appear in Inquisition, by all accounts this is completely impossible. The engine is being recreated from the ground up. Even in DA2's case, they had to manually remake Alistair, Zevran, etc, and they're doing the same for Cassandra and Morrigan in DA:I. As far as I've read, there's absolutely no way to take facial data from the older games and import it into Inquisition - even if you could, how does the Warden's face work in a character-creator that's tonnes more complex? I'm pretty sure that kind of thing can't easily just be done with automation.

#22
Sanunes

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ElitePinecone wrote...

I think that if the intention *were* to let players run into the Warden/Hawke again and recreate their faces beforehand for the new engine, that would've been something they planned for long before it was decided the Keep would be browser-based.

As in, it's not really an oversight that the Keep doesn't do that, if the Keep was never designed to do that. The decision to feature or not feature the Warden/Hawke's faces would've surely been made ages before the web team sat down and planned for the Keep to be a browser tool... and why include a feature like facial reconstruction if there's no need for it in the game? I don't think they really 'need' a workaround, because if the original plan included importing faces than we presumably wouldn't have the same Keep that we do today.

If the issue is importing face codes or something from Origins and having them appear in Inquisition, by all accounts this is completely impossible. The engine is being recreated from the ground up. Even in DA2's case, they had to manually remake Alistair, Zevran, etc, and they're doing the same for Cassandra and Morrigan in DA:I. As far as I've read, there's absolutely no way to take facial data from the older games and import it into Inquisition - even if you could, how does the Warden's face work in a character-creator that's tonnes more complex? I'm pretty sure that kind of thing can't easily just be done with automation.


The other problem with looking at uploading from the consoles as well is outside of being on the console they aren't allowed to open the save files, so they would have to create a program to run on both consoles to look at the save file and upload that data to a server somewhere.  Which means more room for errors on both the characters design and import flags.