Modifié par Sommyboy, 16 janvier 2014 - 08:58 .
Any mod rebalancing the game?
#1
Posté 16 janvier 2014 - 08:58
#2
Posté 17 janvier 2014 - 12:29
That being said, there have been some attempts to make Insanity more challenging. Most or all of them were never completed for various reasons.
The following is a list of the mods that I am aware of. I have not played any of them due to all my saves being on Xbox, and I cannot really be bothered to play single player on PC.
Operative Difficulty by capn233. This was the most recent attempt.
Krogan Dream Insanity Mod by vertigo72.
Spectre difficulty by Kronner. Probably the first real attempt at making Insanity harder.
#3
Posté 17 janvier 2014 - 12:31
You can try this one I did.Sommyboy wrote...
So yeah, as we all know me3 single player is kinda messed up, adept beings gods among men with their explosions etc. Is there is any mod that rebalances the me3, makes it more challening and more like me2?
If you are looking for mods that give it ME2 mechanics, I don't think any exist.
edit: ninjad
Modifié par capn233, 17 janvier 2014 - 12:31 .
#4
Posté 17 janvier 2014 - 08:49
Thank u guys, i knew about most of these mods but forgot about their existence. Shame no one did even try to balance the game
#5
Posté 18 janvier 2014 - 02:02
I did try to balance the game, but it was within the framework of ME3 and without modding the DLC's since that introduced errors.Sommyboy wrote...
Shame noone ddidnt even try to balance the game
If you want something specific, I might be persuaded to mod a coalesced for you or give some pointers on modding it.
Modifié par capn233, 18 janvier 2014 - 02:03 .
#6
Posté 18 janvier 2014 - 03:46
#7
Posté 18 janvier 2014 - 04:19
I've also made the game more difficult by modifying enemy hit points. If you take the time to learn how to mod the Coalesced.bin file (which is pretty easy), you can practically rebalance the game or make it more challenging to suit your tastes. On the other hand, I can also help create a Coalesced.bin file for you if you have something in mind.
For example, the OP powers that you were going to avoid, what are they? Why are they considered overpowered? Powers can be modified and balanced in many ways.
#8
Posté 18 janvier 2014 - 04:35
#9
Posté 18 janvier 2014 - 04:39
You can modify biotic explosion damage though, although to mod combos reliably I had to edit them in both the normal coalesced and in the patch 2 bin.
#10
Posté 18 janvier 2014 - 05:11
Biotic detonations also scale based on power rank. Having both the primer and detonator biotic power at max ranks will deal an insane amount of damage. This is why double Throw is such a powerful evolution, it allows for two detonations that deal massive damage due to its high power rank. If memory serves right, I was able to modify so that biotic detonations retain consistent damage regardless of power rank (unless evolutions that modify biotic detonations was taken).
This one change nerfs biotic detonations in general.
Modifié par Soja57, 18 janvier 2014 - 05:21 .
#11
Posté 18 janvier 2014 - 05:29
capn233 wrote...
You couldn't eliminate double throw without patching throw itself.
You can modify biotic explosion damage though, although to mod combos reliably I had to edit them in both the normal coalesced and in the patch 2 bin.
Did you have to do the same for enemy health, weapon damage and other powers?





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