Modifié par theTman, 18 janvier 2014 - 11:40 .
Need advice on figuring out a kit and loadout.
#1
Posté 17 janvier 2014 - 11:05
#2
Posté 17 janvier 2014 - 11:08
#3
Posté 17 janvier 2014 - 11:09
MofuggerX wrote...
I'll let others handle this one...
Then why even bother posting?
#4
Posté 17 janvier 2014 - 11:26
That's 7.5 points of damage per second, which is almost nothing.
It's better to take the BE boost, you might only get use out of it occasionally, but when you do its very good.
Also, turians are the only species that can reduce the recoil of guns using just their weapon damage passives, and their weapon damage passives add more damage than that of most other species.
Max the weapon damage and forget the power damage boosts then have fun with that incisor III you got.
Here's a build that uses what you've got at the moment, replace the SMG damage barrel with an AP barrel as soon as you unlock it, and replace the Operative Package with Guerrilla Upgrade as soon as possible.
kalence.drupalgardens.com/me3-builder#43!5333541!4375242!..U1!5F9A5
Feel free to add/subtract points from overload, tech armour, or fitness to taste, but try to keep passives and warp maxed out, they're too good to short-change IMO.
I personally use 4 in tech armour and 4 in overload, but almost any variant can work, the TSent is very flexible.
Modifié par Evil Mastered, 17 janvier 2014 - 11:36 .
#5
Posté 17 janvier 2014 - 11:37
#6
Posté 17 janvier 2014 - 11:42
If anyone wants to add me, feel free. I'm central time zone north america. I'm not an incredible player, but I am reliable when it comes to objectives and reviving, and play pretty decently. With better gear I would be gold viable. When I was playing over a year ago I survived a few gold games I got shanghai'd into by players who set up a silver game then upped it to gold last minute.
#7
Posté 17 janvier 2014 - 11:43
overload for stagger and cc, and warp as a debuff for bosses. imho the most balanced kit in the game
#8
Posté 17 janvier 2014 - 11:45
dragaaan wrote...
as said above, go for full weapon damage on the passives and detonate on warp. i like putting 3 points into tech armor. you dont need your powers to damage, that is what you have your weapon for![]()
overload for stagger and cc, and warp as a debuff for bosses. imho the most balanced kit in the game
With my crappy weapon selection I've found that I deal more damage with power focused characters. I tried a few different builds on my destroyer, but found the weapons I had just didn't cut it.
As I get better gear I'll probably start focusing more on weapons, but for now powers seem to work best, so I'll focus on them while I work for better gear.
Modifié par theTman, 17 janvier 2014 - 11:46 .
#9
Posté 17 janvier 2014 - 11:48
Just push random buttons. Whatever comes out will be a good build.
#10
Posté 17 janvier 2014 - 11:53
Tokenusername wrote...
Turian Sentinel?
Just push random buttons. Whatever comes out will be a good build.
Yep. He is my all-time favorite character.
#11
Posté 18 janvier 2014 - 12:20
theTman wrote...
MofuggerX wrote...
I'll let others handle this one...
Then why even bother posting?
I had something constructive to offer that was taking over twenty minutes to compose on my phone. Gave up.
Also so I remember to come back later and drop my two cents.
#12
Posté 18 janvier 2014 - 12:45
I like the power damage, even though it may be better to do weapon damage in the 4th passive evo. I always take more power damage in passive 5 because all my headshots are accidental. LOL So, I'd rather Warp and Overload bite harder. You can honestly use any weapon; I am old-fashioned and like the Mattock on him, has perfect damage and power cooldown symmetry for my playstyle with him.
4 in Tech Armor and 4 in Fitness is fine. I don't remember all the number-crunching done by the data miners, but it seemed balancing both was most optimal, as having more of one or the other doesn't really benefit you.
Ammo choice is up to you, too. I take Incendiary because I love fire explosions. There is also cheese involved with it if you Warp, but I can't be bothered to worry about that, so meh.
#13
Posté 18 janvier 2014 - 12:47
Then I slap on a Falcon with ammo that I can detonate and just stagger/explode all the things - I quite like it but then I don't play Platinum often, this build takes a while to chew through bosses (even with the Warp debuffs) but completely neutralises everything else including Phantoms and 'goons.
#14
Posté 18 janvier 2014 - 01:28
#15
Posté 18 janvier 2014 - 01:29
I go full weapon damage + headshot bonus in passives, which makes the Arc Pistol shine on this kit. Overload for 2 hits + shield damage so I can drop barriers & shields fast to get to work on armor. You could go no fitness on this class also due to the DR from Tech Armor.
I've also used weapons such as the Claymore (thanks Crash!), Lancer, Venom & Carnifex to great effect. Incendiary ammo works well also due to the TSent having 2 detonators in Overload & Warp.
#16
Posté 18 janvier 2014 - 01:38
#17
Posté 18 janvier 2014 - 01:52
The speed of his grenade recharge is determined by how much weaponry he's carrying, so you might want to avoid carrying excess baggage, to increase the number of mines and AP arrows you get for free per game.theTman wrote...
He has no powers that suffer from cooldown penalty.
Speaking of guns on the talon, try the GPS or the graal when you get them, you can charge the gun up during the animation of the heavy melee then release the trigger to fire a shot that's guaranteed to hit (assuming the arrows did).
The arc pistol and kishock are good too, but you can't fit an omni-blade on one of those unfortunately.
#18
Posté 18 janvier 2014 - 01:52
#19
Posté 18 janvier 2014 - 01:59
#20
Posté 18 janvier 2014 - 02:05
#21
Posté 18 janvier 2014 - 02:12
theTman wrote...
MofuggerX wrote...
I'll let others handle this one...
Then why even bother posting?
#22
Posté 18 janvier 2014 - 03:22
I would have shared my build, which is the best build ever, but I will not. Ahh, ok, nvm. Here is the build.
I can't find your HQ, so I just assume you have an Evi and a HVB.
If you don't, It's better to pick Extended barrel + AP ammo.
megabeast37215 wrote...
You only need 3 in Warp as an activator of Warp Ammo. If you play it this way it leaves open lots of room in the build. 15% debuff isn't worth 15 build points IMO.. let alone 21 if you max it. Full weapon passives of course. Your Overload spec is fine..
Maybe he should spec out of passives as well?
Because you know, with just his passives barell on weapon + weapon gear warp provides aproximately 25% of base damage.
And what else does he need those 15 points to?
Speccing out of debuff on weapon platform is hardly a wise choice.
Modifié par Kislitsin, 18 janvier 2014 - 03:23 .
#23
Posté 18 janvier 2014 - 03:23
#24
Posté 18 janvier 2014 - 03:30
N7didacus wrote...
I like my 56663 build.
What I use, TSent doesn't need 4 points in fitness
#25
Posté 18 janvier 2014 - 03:33
Kislitsin wrote...
You came here asking advice on the Turian Sentinel, than you share how you wan't to unlock cr$psack-palladin and how enjoyable is lolCainmines.
I would have shared my build, which is the best build ever, but I will not. Ahh, ok, nvm. Here is the build.
I can't find your HQ, so I just assume you have an Evi and a HVB.
If you don't, It's better to pick Extended barrel + AP ammo.megabeast37215 wrote...
You only need 3 in Warp as an activator of Warp Ammo. If you play it this way it leaves open lots of room in the build. 15% debuff isn't worth 15 build points IMO.. let alone 21 if you max it. Full weapon passives of course. Your Overload spec is fine..
Maybe he should spec out of passives as well?
Because you know, with just his passives barell on weapon + weapon gear warp provides aproximately 25% of base damage.
And what else does he need those 15 points to?
Speccing out of debuff on weapon platform is hardly a wise choice.
How about tons of fitness and damage reduction? Overload for shields, weapon for armor/health. He simply does not need max Warp... Or really any Warp for that matter. With 37.5% from passives, 12-15% from the gear slot, 30% from the rail amp and a whopping 25, 50 or 60/120% from the ammo powers.. 15% from Warp is freakin' small potatoes. Totally redundant and not worth 15-21 build points. If you're not going to use it as an activator of Warp ammo, might as well spec out of it. Without Warp, with AP IV ammo and all the other goodies I mentioned you're doing a massive 122.5% more weapon damage. Who gives a flying f0ck about 15 measly percent? It's completely not needed. If you go 3 ranks in Warp and use Warp ammo now you're doing 192.5% more weapon damage to everything but shields. This is why a bunch of points in Warp is stupid on the Tsent.





Retour en haut






