Don't even bother with him.Kislitsin wrote...
You came here asking advice on the Turian Sentinel, than you share how you wan't to unlock cr$psack-palladin and how enjoyable is lolCainmines.
I would have shared my build, which is the best build ever, but I will not. Ahh, ok, nvm. Here is the build.
I can't find your HQ, so I just assume you have an Evi and a HVB.
If you don't, It's better to pick Extended barrel + AP ammo.megabeast37215 wrote...
You only need 3 in Warp as an activator of Warp Ammo. If you play it this way it leaves open lots of room in the build. 15% debuff isn't worth 15 build points IMO.. let alone 21 if you max it. Full weapon passives of course. Your Overload spec is fine..
Maybe he should spec out of passives as well?
Because you know, with just his passives barell on weapon + weapon gear warp provides aproximately 25% of base damage.
And what else does he need those 15 points to?
Speccing out of debuff on weapon platform is hardly a wise choice.
Need advice on figuring out a kit and loadout.
#26
Guest_IamBECKY_*
Posté 18 janvier 2014 - 03:38
Guest_IamBECKY_*
#27
Posté 18 janvier 2014 - 03:40
megabeast37215 wrote...
How about tons of fitness and damage reduction? Overload for shields, weapon for armor/health. He simply does not need max Warp... Or really any Warp for that matter. With 37.5% from passives, 12-15% from the gear slot, 30% from the rail amp and a whopping 25, 50 or 60/120% from the ammo powers.. 15% from Warp is freakin' small potatoes. Totally redundant and not worth 15-21 build points. If you're not going to use it as an activator of Warp ammo, might as well spec out of it. Without Warp, with AP IV ammo and all the other goodies I mentioned you're doing a massive 122.5% more weapon damage. Who gives a flying f0ck about 15 measly percent? It's completely not needed. If you go 3 ranks in Warp and use Warp ammo now you're doing 192.5% more weapon damage to everything but shields. This is why a bunch of points in Warp is stupid on the Tsent.
QFT
#28
Posté 18 janvier 2014 - 03:41
MasterReefa wrote...
Don't even bother with him.Kislitsin wrote...
You came here asking advice on the Turian Sentinel, than you share how you wan't to unlock cr$psack-palladin and how enjoyable is lolCainmines.
I would have shared my build, which is the best build ever, but I will not. Ahh, ok, nvm. Here is the build.
I can't find your HQ, so I just assume you have an Evi and a HVB.
If you don't, It's better to pick Extended barrel + AP ammo.megabeast37215 wrote...
You only need 3 in Warp as an activator of Warp Ammo. If you play it this way it leaves open lots of room in the build. 15% debuff isn't worth 15 build points IMO.. let alone 21 if you max it. Full weapon passives of course. Your Overload spec is fine..
Maybe he should spec out of passives as well?
Because you know, with just his passives barell on weapon + weapon gear warp provides aproximately 25% of base damage.
And what else does he need those 15 points to?
Speccing out of debuff on weapon platform is hardly a wise choice.
Shutup foo! Kislitsin and I have good debates regularly.
#29
Posté 18 janvier 2014 - 03:44
Koenig888 wrote...
megabeast37215 wrote...
How about tons of fitness and damage reduction? Overload for shields, weapon for armor/health. He simply does not need max Warp... Or really any Warp for that matter. With 37.5% from passives, 12-15% from the gear slot, 30% from the rail amp and a whopping 25, 50 or 60/120% from the ammo powers.. 15% from Warp is freakin' small potatoes. Totally redundant and not worth 15-21 build points. If you're not going to use it as an activator of Warp ammo, might as well spec out of it. Without Warp, with AP IV ammo and all the other goodies I mentioned you're doing a massive 122.5% more weapon damage. Who gives a flying f0ck about 15 measly percent? It's completely not needed. If you go 3 ranks in Warp and use Warp ammo now you're doing 192.5% more weapon damage to everything but shields. This is why a bunch of points in Warp is stupid on the Tsent.
QFT
Funny thing is.. I didn't even include the barrels which add another 25%.. further diminishing Warp's miniscule contribution to Tsent damage output. Unless you're planning on using Incendiary cheese.. it's just not worth it.
#30
Posté 18 janvier 2014 - 03:45
15% multi for 10 secs is better than any bonus one gains from either putting just 3 points, or speccing out of it.
As you might know, I use him with lazor. Warp's debuff adds approximately 3000 of damage to the clip, sometimes it's a difference between one-clipped boss and boss that you need to wait for clip to refresh.
Modifié par Kislitsin, 18 janvier 2014 - 03:47 .
#31
Posté 18 janvier 2014 - 03:46
megabeast37215 wrote...
Funny thing is.. I didn't even include the barrels which add another 25%.. further diminishing Warp's miniscule contribution to Tsent damage output. Unless you're planning on using Incendiary cheese.. it's just not worth it.
Ahem, barrell kinda benefit from debuffs...
#32
Posté 18 janvier 2014 - 03:49
Kislitsin wrote...
Lol.
15% multi for 10 secs is better than any bonus one gains from either putting just 3 points, or speccing out of it.
As you might know, I use him with lazor. Warp's debuff adds approximately 3000 of damage to the clip, sometimes it's a difference between one-clipped boss and boss that you need to whait for clip refresh.
I'd rather have a gazillion shields with 50% DR, an Adrenaline mod 3 and simply shoot the damn thing again if need be.. or pull a sidearm. It's just a better value IMO. One thing any amount of Warp adds is Banshee/Phantom hand of denial activation, allowing for the sweet double hits.
#33
Posté 18 janvier 2014 - 03:52
Kislitsin wrote...
megabeast37215 wrote...
Funny thing is.. I didn't even include the barrels which add another 25%.. further diminishing Warp's miniscule contribution to Tsent damage output. Unless you're planning on using Incendiary cheese.. it's just not worth it.
Ahem, barrell kinda benefit from debuffs...
It's a semi-weak, single target, medium cooldown and expensive debuff.. that's the point I'm trying to make. It's not like Proxy Mine that debuffs the whole spawn, or Tac Scan that brings 32.5% more damage.. it's a measly 15% to one target, that costs at least 15 build points. It's a poor value of build points... Especially considering how absurdly tanky he can become with those points spent elsewhere.
Modifié par megabeast37215, 18 janvier 2014 - 03:54 .
#34
Posté 18 janvier 2014 - 04:30
In exchange for It one gains either 200 more shields or 10% more DR (actually ~7%), or both in case of skipping the warp... yeah, totally worth it.
IMO, it's a very poor tradeoff for a lost debuff, no matter how poor that debuff might look.
#35
Posté 18 janvier 2014 - 06:36
#36
Posté 18 janvier 2014 - 07:47
andhe78 wrote...
If you run him without warp, you'd be better off just running the turian infiltrator.
As much as I disagree with Mega, he is not completely insane and has a point.
Warpless TSent is not a gimped ghost. Warpless TSent has a great survivability which doesn't depend on lolpacks, while his passives still alow him to dish out pain.
Though, I still think that warp deserves 5 ranks.
The only way to build him wrong is speccing out of passives, all other variants - TAless, warpless, ooverloadless, fitnesless are viable options.
He is so well rounded, that it's impossible to min/max him. That's why some share between powers is a better options than skipping something completely, IMO.
I still can't choose which is better, 35666 (good for AM instead of cyclonics and with guns that don't care about shieldgate), 65663 or 65564 (best options for Cyclonics), 66563 (claymoar variant with 6a on TA, 6b on warp and 5b on overload).
Now I stay with 55664 and I still can't decide which is better, overload 6a or 6b, while full chain provides better survivability, 6b negates the trash-semielite shield issue completely.
The only thing that remains constant for me is full WD and HS passives, but people who choose power damage have their points either.
That's what I call well rounded kit.
#37
Posté 18 janvier 2014 - 07:59
megabeast37215 wrote...
Kislitsin wrote...
You came here asking advice on the Turian Sentinel, than you share how you wan't to unlock cr$psack-palladin and how enjoyable is lolCainmines.
I would have shared my build, which is the best build ever, but I will not. Ahh, ok, nvm. Here is the build.
I can't find your HQ, so I just assume you have an Evi and a HVB.
If you don't, It's better to pick Extended barrel + AP ammo.megabeast37215 wrote...
You only need 3 in Warp as an activator of Warp Ammo. If you play it this way it leaves open lots of room in the build. 15% debuff isn't worth 15 build points IMO.. let alone 21 if you max it. Full weapon passives of course. Your Overload spec is fine..
Maybe he should spec out of passives as well?
Because you know, with just his passives barell on weapon + weapon gear warp provides aproximately 25% of base damage.
And what else does he need those 15 points to?
Speccing out of debuff on weapon platform is hardly a wise choice.
How about tons of fitness and damage reduction? Overload for shields, weapon for armor/health. He simply does not need max Warp... Or really any Warp for that matter. With 37.5% from passives, 12-15% from the gear slot, 30% from the rail amp and a whopping 25, 50 or 60/120% from the ammo powers.. 15% from Warp is freakin' small potatoes. Totally redundant and not worth 15-21 build points. If you're not going to use it as an activator of Warp ammo, might as well spec out of it. Without Warp, with AP IV ammo and all the other goodies I mentioned you're doing a massive 122.5% more weapon damage. Who gives a flying f0ck about 15 measly percent? It's completely not needed. If you go 3 ranks in Warp and use Warp ammo now you're doing 192.5% more weapon damage to everything but shields. This is why a bunch of points in Warp is stupid on the Tsent.
I have Warp 6 to play nice with others
#40
Posté 18 janvier 2014 - 04:19
Personally I have zero points in Overload, all I really do is use a PPR with Warp ammo... very good boss killer.
Pretty much the only thing to always do is go full weapon damage in the passives, as the powers themselves are merely for debuffing and weakening defenses and not the primary source of major damage. Plus the stability bonuses are a godsend.
#41
Posté 18 janvier 2014 - 05:56
megabeast37215 wrote...
Kislitsin wrote...
You came here asking advice on the Turian Sentinel, than you share how you wan't to unlock cr$psack-palladin and how enjoyable is lolCainmines.
I would have shared my build, which is the best build ever, but I will not. Ahh, ok, nvm. Here is the build.
I can't find your HQ, so I just assume you have an Evi and a HVB.
If you don't, It's better to pick Extended barrel + AP ammo.megabeast37215 wrote...
You only need 3 in Warp as an activator of Warp Ammo. If you play it this way it leaves open lots of room in the build. 15% debuff isn't worth 15 build points IMO.. let alone 21 if you max it. Full weapon passives of course. Your Overload spec is fine..
Maybe he should spec out of passives as well?
Because you know, with just his passives barell on weapon + weapon gear warp provides aproximately 25% of base damage.
And what else does he need those 15 points to?
Speccing out of debuff on weapon platform is hardly a wise choice.
How about tons of fitness and damage reduction? Overload for shields, weapon for armor/health. He simply does not need max Warp... Or really any Warp for that matter. With 37.5% from passives, 12-15% from the gear slot, 30% from the rail amp and a whopping 25, 50 or 60/120% from the ammo powers.. 15% from Warp is freakin' small potatoes. Totally redundant and not worth 15-21 build points. If you're not going to use it as an activator of Warp ammo, might as well spec out of it. Without Warp, with AP IV ammo and all the other goodies I mentioned you're doing a massive 122.5% more weapon damage. Who gives a flying f0ck about 15 measly percent? It's completely not needed. If you go 3 ranks in Warp and use Warp ammo now you're doing 192.5% more weapon damage to everything but shields. This is why a bunch of points in Warp is stupid on the Tsent.
All the bonuses you mention there are additive whereas Warp's debuff is multiplicative. So it's not just a measly 15% extra base damage, it's closer to 35% in the example you give above. Plus the debuff benefits all your teammates too.
I'm not saying your choice to only put 3 ranks in Warp is wrong but writing that it's stupid to max Warp on the TSent is a little extreme, no?
Modifié par cato_84, 18 janvier 2014 - 05:59 .
#42
Posté 18 janvier 2014 - 06:23
MofuggerX wrote...
If you want everything he has to offer, you can put 4 in Tech Armour (Durability) and 4 in Warp (Detonate evo) - makes him a very good option for running with a biotic squad.
4 in TA and 4 in Warp? That's a strange build... IMO, it'd be better to go 3/5/6/6/6 or 4/5/5/6/6 if you really need that durability. 15% debuff for 5 points is way too good to miss, much more useful than 5% DR or extra chain or damage on Overload (unless you're specifically speccing for one-shotting Phantom barriers).
Modifié par Aedolon, 18 janvier 2014 - 06:23 .
#43
Posté 18 janvier 2014 - 07:14
cato_84 wrote...
megabeast37215 wrote...
Kislitsin wrote...
You came here asking advice on the Turian Sentinel, than you share how you wan't to unlock cr$psack-palladin and how enjoyable is lolCainmines.
I would have shared my build, which is the best build ever, but I will not. Ahh, ok, nvm. Here is the build.
I can't find your HQ, so I just assume you have an Evi and a HVB.
If you don't, It's better to pick Extended barrel + AP ammo.megabeast37215 wrote...
You only need 3 in Warp as an activator of Warp Ammo. If you play it this way it leaves open lots of room in the build. 15% debuff isn't worth 15 build points IMO.. let alone 21 if you max it. Full weapon passives of course. Your Overload spec is fine..
Maybe he should spec out of passives as well?
Because you know, with just his passives barell on weapon + weapon gear warp provides aproximately 25% of base damage.
And what else does he need those 15 points to?
Speccing out of debuff on weapon platform is hardly a wise choice.
How about tons of fitness and damage reduction? Overload for shields, weapon for armor/health. He simply does not need max Warp... Or really any Warp for that matter. With 37.5% from passives, 12-15% from the gear slot, 30% from the rail amp and a whopping 25, 50 or 60/120% from the ammo powers.. 15% from Warp is freakin' small potatoes. Totally redundant and not worth 15-21 build points. If you're not going to use it as an activator of Warp ammo, might as well spec out of it. Without Warp, with AP IV ammo and all the other goodies I mentioned you're doing a massive 122.5% more weapon damage. Who gives a flying f0ck about 15 measly percent? It's completely not needed. If you go 3 ranks in Warp and use Warp ammo now you're doing 192.5% more weapon damage to everything but shields. This is why a bunch of points in Warp is stupid on the Tsent.
All the bonuses you mention there are additive whereas Warp's debuff is multiplicative. So it's not just a measly 15% extra base damage, it's closer to 35% in the example you give above. Plus the debuff benefits all your teammates too.
I'm not saying your choice to only put 3 ranks in Warp is wrong but writing that it's stupid to max Warp on the TSent is a little extreme, no?
Perhaps you're right about the tone.. I was a bit moody yesterday. I found myself getting lippy with more than just BSN (cussed a few pugs). I could see the argument for a 5/5/5/6/5 build on him lol...
#44
Posté 18 janvier 2014 - 07:38
Aedolon wrote...
4 in TA and 4 in Warp? That's a strange build...
Meh, it works.
#45
Posté 18 janvier 2014 - 07:49
#46
Posté 18 janvier 2014 - 09:36
The big issue I am seeing here is that everyone is telling me to focus on weapons, but I have crap for weapons at the moment and powers serve me better at this point. For those of you saying you can't find my Manifest, you just click my name in this thread then click the games tab, then click "Mass Effect 3"
#47
Posté 18 janvier 2014 - 09:53
theTman wrote...
Well, After a stint with the Talon Merc I'm back with the Turian sentinel. The Talon merc has me topping the leader boards in bronze and silver (With Omni-bow focus, not cain mine spam), but he's too darn squishy for me. I also got a Respec card last night if I end up not liking the setup I got for.
The big issue I am seeing here is that everyone is telling me to focus on weapons, but I have crap for weapons at the moment and powers serve me better at this point. For those of you saying you can't find my Manifest, you just click my name in this thread then click the games tab, then click "Mass Effect 3"
No, they don't. Senturian's powers are utility powers, not damage-dealing powers. They are meant to assist you in dealing weapon damage.
There are some decent uncommon weapons, use them.
#48
Posté 18 janvier 2014 - 10:09
Aedolon wrote...
theTman wrote...
Well, After a stint with the Talon Merc I'm back with the Turian sentinel. The Talon merc has me topping the leader boards in bronze and silver (With Omni-bow focus, not cain mine spam), but he's too darn squishy for me. I also got a Respec card last night if I end up not liking the setup I got for.
The big issue I am seeing here is that everyone is telling me to focus on weapons, but I have crap for weapons at the moment and powers serve me better at this point. For those of you saying you can't find my Manifest, you just click my name in this thread then click the games tab, then click "Mass Effect 3"
No, they don't. Senturian's powers are utility powers, not damage-dealing powers. They are meant to assist you in dealing weapon damage.
There are some decent uncommon weapons, use them.
Maybe I need to figure out a different class then. I personally do better using powers so maybe I'm just bad with guns? I've ran a Destroyer with a Phaeston and it took forever to kill stuff (This was a different build than I have him set up for now. My current build is an experiement.) I've tried a quarian infiltrator with a sniper rifle but it was too cumbersome and other people would kill whatever I target before I take the shot..
I think what I need is a tanky class that can be effective with a power focused combat style, or a semi-tanky but fully mobile class that is power focused. I find that the extremely mobile but squishy power focused classes are too squishy for me (N7 Fury for example). I imagine it wouldn't be such an issue if I had some decent shield boosting gear.
#49
Posté 18 janvier 2014 - 10:11
#50
Posté 18 janvier 2014 - 10:12
theTman wrote...
For those of you saying you can't find my Manifest, you just click my name in this thread then click the games tab, then click "Mass Effect 3"
Can't actually click ME3 that way. I can on my own profile but not on yours.





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