johnnythao89 wrote...
A prequel will be linear as heck since you cannot change anything pre-Mass Effect or else it would mess up the lore of the series. Plus, we all know what happened....
Metal Gear Snake Eater is an example of a good prequel.....
That said....
@OP
I look at it this way..... Do BW have guts to continue on the path they began?
Mass Effect has always worked as a game that moved forwards. As the event's occured they had consequences. These consequences defined the identity of your character and the people around that character.
A Prequel would be a severing of this mode of play and affirmation form BW theat they cannot handle the game they themselves invented.
Who knows, a prequel may be good in terms of being a story driven video game. But ME is more than a video game. It's a window into a galaxy filled with those we care about because we've undertaken the journey with them.
Going backwards in these peoples lives to see them during a time when Shepard didn't know them.... well it can be done. But like many many prequels before them..... It messes up the lore. And in doing so it hurts the foundations of the universe the story is built upon.
Midichlorians anyone?
Whatever BW do... I want my choices to reflect on the state of the galaxy. The only way to do this is to import the previous save file. And I maintain, if BW are going to royally mess up an ending like they did in ME3, then it comes down to the fans to tell them that they should be prepared to dig themselves out of the hole they dug for themselves by moving the time line forward.
Not throw their hands in the air and give up on one of the hooks of the franchise. Continuation.
Or to put it another way.....
I want to see BW's genius manifest. Not only in game content. But also in how that content interacts with the gamers in the way ME1 began all that time ago. Through narrative consequence
Modifié par Redbelle, 18 janvier 2014 - 09:58 .