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Is a prequel definitely going to happen?


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#26
shodiswe

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Bioware hasn't told us what they are planning. It will be up to the developers to convince us it will be a good experience for us.

The Trilogy had a lot of good parts in it, and then there were other parts that needed more work.

#27
AlanC9

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What's wrong with making your head explode?

#28
SNascimento

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It won't be a prequel.

#29
Guest_StreetMagic_*

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AlanC9 wrote...

What's wrong with making your head explode?


I've got daily headaches. Don't need to add to them. :pinched:

#30
JamesFaith

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StreetMagic wrote...

AlanC9 wrote...

What's wrong with making your head explode?


I've got daily headaches. Don't need to add to them. :pinched:


Look on bright side of it - just one head explosion and no more daily headaches.

#31
Han Shot First

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StreetMagic wrote...

The more I think about it, the more I think a sequel is the more hopeless prospect. To quote Mordin, "Too many variables! Too many variables!" Maybe I'm severely lacking imagination, but I see no way to carry this game universe forward. It's fubar. A prequel wouldn't be all that exciting, but at least it'd tell a story that doesn't make my head explode. I'm curious what Bioware is going to pull out of their hat though, either way.


A sequel might possibly require a single ending be canonized, which obviously wouldn't please everyone. Anyone whose favorite ending was rendered non-canon would be unhappy that their choice didn't carry over.

On the other hand it is hard to imagine any Mass Effect game Bioware could make at this point that would please everyone. A significant portion of the fanbase is going to be unhappy if the next game isn't a sequel as well.

The question is, which choice gives the company the most bang for its buck? Which type of game likely to please the most people?

IMO, their best best is just to roll with a High EMS Destroy sequel with the Geth rebuilt by the Quarians. While that wouldn't be without criticism, its likely to anger the least amount of fans.

Modifié par Han Shot First, 19 janvier 2014 - 08:44 .


#32
Iakus

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Reboot. Ditch the baggage and start over.

#33
AlanC9

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Han Shot First wrote...

A sequel might possibly require a single ending be canonized, which obviously wouldn't please everyone. Anyone whose favorite ending was rendered non-canon would be unhappy that their choice didn't carry over.


I'm not sure that applies to everyone. I'm not aware of any Control fans who care too much about playing a Control sequel. IIRC there are some Synthesis fans who really want to see the Synth future, but there are so few of them around here that I hesitate to draw conclusions.

Modifié par AlanC9, 21 janvier 2014 - 07:22 .


#34
Han Shot First

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AlanC9 wrote...

Han Shot First wrote...

A sequel might possibly require a single ending be canonized, which obviously wouldn't please everyone. Anyone whose favorite ending was rendered non-canon would be unhappy that their choice didn't carry over.


I'm not sure that applies to everyone. I'm not aware of any Control fans who care too much about playing a Cpntrol sequel. IIRC there are some Synthesis fans who really want to see the Synth future, but there are so few of them around here that I hesitate to draw conclusions.


True. I probably shouldn't have used 'anyone' or 'everyone.'

#35
Sanunes

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AlanC9 wrote...

Han Shot First wrote...

A sequel might possibly require a single ending be canonized, which obviously wouldn't please everyone. Anyone whose favorite ending was rendered non-canon would be unhappy that their choice didn't carry over.


I'm not sure that applies to everyone. I'm not aware of any Control fans who care too much about playing a Cpntrol sequel. IIRC there are some Synthesis fans who really want to see the Synth future, but there are so few of them around here that I hesitate to draw conclusions.


Not to mention they could do a "merge" when they are able to make a start that all three endings can work with.  It will probably make people upset as well, but I believe no matter what BioWare does there will be rage against it.

#36
Han Shot First

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Sanunes wrote...

AlanC9 wrote...

Han Shot First wrote...

A sequel might possibly require a single ending be canonized, which obviously wouldn't please everyone. Anyone whose favorite ending was rendered non-canon would be unhappy that their choice didn't carry over.


I'm not sure that applies to everyone. I'm not aware of any Control fans who care too much about playing a Cpntrol sequel. IIRC there are some Synthesis fans who really want to see the Synth future, but there are so few of them around here that I hesitate to draw conclusions.


Not to mention they could do a "merge" when they are able to make a start that all three endings can work with.  It will probably make people upset as well, but I believe no matter what BioWare does there will be rage against it.


I'm not sure how a merger of all three endings could work though, given that they are so divergent. In one ending you have dead Reapers and in the other two you don't. In one ending you have a partially synthetic universe and in the others you don't. I can't think of any way to resolve those differences.

Modifié par Han Shot First, 19 janvier 2014 - 09:15 .


#37
Sanunes

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Han Shot First wrote...

I'm not sure how a merger of all three endings could work though, given that they are so divergent. In one ending you have dead Reapers and in the other two you don't. In one ending you have a partially synthetic universe and in the others you don't. I can't think of any way to resolve those differences.


I am about as creative as a concrete block, but with Synthesis it could be that bodies started to reject it and eventually we went back to the way we were.  There is room for the writers to come up with something and I rather have a poor reason at the start of the game and get a sequel over a game where I might be able to guess or even already know the end like a prequel.

Of course the other option is to have the game take place at the same time as Shepard's story too.

#38
AlexMBrennan

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I can't think of any way to resolve those differences.

"Synthesis is inevitable" so just set the sequel in the far future where it will have happened even without Shepard jumping into the beam and since the Reapers are no longer needed in that case they can just go back to Dark Space if they haven't been destroyed.

#39
AlanC9

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I'd be OK with this if they went full-on transhumanist, with everybody having lots of bionic augmentation, net access wire into the brain, etc.

Modifié par AlanC9, 19 janvier 2014 - 10:44 .


#40
Lars10178

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I can't see it being prequel, as most of the decisions are already made and theres already a ton about the prior events. I could definitely see flashback missions, where they play into minor events that haven't been previously mentioned

#41
FlamingBoy

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Its the video game industry of course their will be a prequel.

#42
XxproknifaxX

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Bioware do a game where we see the previous cycles and their stories against the Reapers and the one after ours as a alternate universe scenario.

#43
LixiLane

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It could be set in the Stargazer's present time. Where our Shepards become The Shepard and our previous choices are given a nod through archeological evidence or Liara's time capsule.

I think then that what ever the story might be, it would be far enough removed from Shep's and allows more leeway for an explanation about how eventing came to be.

#44
Grizzly46

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Speculations regarding it being a sequel, midquel or prequel aside, the really only viable option would be a prequel.

Now, that wouldn't be very cool, since we know the protagonist needs to be human (hoomans is spechul) and humanity had at the time of the reaper war been a space faring race for less than 30 years. It would be darn hard to find something interesting that happened during that time apart from the First Contact War which we already know the outcome of, but, it's there.

A sequel would be nigh on impossible to make without breaking new backlash records for Bioware or any game company for that matter - each ending leads to so different outcomes that the university will look so different from case to case, and picking one ending as canon would probably break the internet.

a midquel would be just as bad - the protagonist is on the second violin and can't do anything to affect the fate of the university, since that is taken care of by, you know, commander Shepard. No one wants to feel insignificant in a game even if it's ok to start out that way, but to end the game as insignificant? No. Vega experienced exactly this and got jack for his efforts.

#45
Guest_StreetMagic_*

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LixiLane wrote...

It could be set in the Stargazer's present time. Where our Shepards become The Shepard and our previous choices are given a nod through archeological evidence or Liara's time capsule.

I think then that what ever the story might be, it would be far enough removed from Shep's and allows more leeway for an explanation about how eventing came to be.


If they do that, I'll definitely move on. I don't want to hear about "The Shepard" again. It's forgettable enough right now, since it's at the end of ME3, but if there's a whole setting acknowledging Shepard in that kind of light, I'll be........ really sad. I guess? I don't know what to say. There isn't a worse fate than to see this soldier character becoming some kind of messiah or god. To me, the whole goal of the series is simply about helping humanity forge a place in the galaxy..  I don't want Shepard to lose his own humanity in the process.

I don't blame CloneShep for being pissed. He sees the makings of the Cult of Shepard already. It's sickening. :pinched:

Modifié par StreetMagic, 20 janvier 2014 - 11:22 .


#46
Sanunes

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Grizzly46 wrote...

Speculations regarding it being a sequel, midquel or prequel aside, the really only viable option would be a prequel.

Now, that wouldn't be very cool, since we know the protagonist needs to be human (hoomans is spechul) and humanity had at the time of the reaper war been a space faring race for less than 30 years. It would be darn hard to find something interesting that happened during that time apart from the First Contact War which we already know the outcome of, but, it's there.

A sequel would be nigh on impossible to make without breaking new backlash records for Bioware or any game company for that matter - each ending leads to so different outcomes that the university will look so different from case to case, and picking one ending as canon would probably break the internet.

a midquel would be just as bad - the protagonist is on the second violin and can't do anything to affect the fate of the university, since that is taken care of by, you know, commander Shepard. No one wants to feel insignificant in a game even if it's ok to start out that way, but to end the game as insignificant? No. Vega experienced exactly this and got jack for his efforts.


I think a "midquel" as you put it would be just as bad as a prequel for the exact same reasons you listed, we know all the major players and there won't be anything to shape, for between finding the archive on Mars and Mass Effect 1 only 35 years pass so a lot of what happens during that time is already known.

No matter what BioWare does people are not going to like it or even get upset about it, so I hope instead of looking at it that way they look for the option that allows them to tell the best story possible.

Modifié par Sanunes, 20 janvier 2014 - 06:06 .


#47
Volc19

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Honestly, I don't think a sequel is feasible. People already feel like their choices didn't matter in the core trilogy, so canonizing an ending or making the ending irrelevant would both be poor moves on their part. Seeing as those are the only two options that are available without being ridiculously complicated / difficult to implement, the only bits of timeline that they have is before the ending.

A direct prequel would also be a poor choice, especially if they base it off the FCW, the Rachni Wars, or any sort of old conflict. We already know how those stories end, and where is the fun in that? The First Contact War is both the most likely and the most boring of these, seeing as its the only previous event with humans, and it takes place in a time period where our human main character would only be able to interact with other humans.

In my mind, the only way to do the next game is to make the story smaller in scale, and to make it more of a character driven experience rather than a plot driven experience. That way we can have a story that takes place at the peak of galactic civilization (alongside the Shepard trilogy chronologically) while still not creating too big of waves in continuity. Contrary to popular belief, you can make a story that is interesting and engaging without having plot lines that dictate the survival of entire species.

#48
Grizzly46

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Volc19 wrote...

Honestly, I don't think a sequel is feasible. People already feel like their choices didn't matter in the core trilogy, so canonizing an ending or making the ending irrelevant would both be poor moves on their part. Seeing as those are the only two options that are available without being ridiculously complicated / difficult to implement, the only bits of timeline that they have is before the ending.

A direct prequel would also be a poor choice, especially if they base it off the FCW, the Rachni Wars, or any sort of old conflict. We already know how those stories end, and where is the fun in that? The First Contact War is both the most likely and the most boring of these, seeing as its the only previous event with humans, and it takes place in a time period where our human main character would only be able to interact with other humans.

In my mind, the only way to do the next game is to make the story smaller in scale, and to make it more of a character driven experience rather than a plot driven experience. That way we can have a story that takes place at the peak of galactic civilization (alongside the Shepard trilogy chronologically) while still not creating too big of waves in continuity. Contrary to popular belief, you can make a story that is interesting and engaging without having plot lines that dictate the survival of entire species.


I don't think knowing the ending of certain events like the First Contact War or the Rachni War would spoil anything; after all, people love playing WW2 games, and we know how that turned out as well.

No, the problem is twofold: first of all the protagonist must be human (since that is what all the kool kidz want, and they make up the bulk of the customer base so to not looking after what they want would be bad for business), and humanity has a ridiculously short time in outer space with only one major event having taken place before the reaper war.

So if I may check my crystal ball, I see a lot of retconning in the future for any Mass Effect games.

Which is a damn shame.

#49
JamesFaith

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Grizzly46 wrote...

No, the problem is twofold: first of all the protagonist must be human (since that is what all the kool kidz want, and they make up the bulk of the customer base so to not looking after what they want would be bad for business), and humanity has a ridiculously short time in outer space with only one major event having taken place before the reaper war.

So if I may check my crystal ball, I see a lot of retconning in the future for any Mass Effect games.

Which is a damn shame.


Only one big event mentioned in Codex during 30 years and Codex is far from complete ifnormation of history and was already actualized with Drells, Omega or Corsairs. You can easily add some smaller event in this mostly grey era, you can even add whole new war because Terminus systems are in perpetual state of local wars.

When on Earth is about 40 ongoing armed conflicts at this moment why there should be only two or three armed conflicts (FCW, Mindor-Torfan) in whole galaxy  during 30 years?

#50
ImaginaryMatter

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Sure, the Mass Effect galaxy certainly has enough material to create enough of a story for a prequel game. The larger issue I think is the question of whether or not the writers can create an engaging story that's not on an epic scale.