Whatever BW do they could do worse than to watch the Zero Punctuation reviews of the whole ME trilogy and understand that compared to it's humble yet enthusiastically overeaching first entry into the franchise the third and final installment was basically reduced to a cover shooter which was fun for a few missions but quickly resulted in lengthy yawns as you hide behind conveniently placed waist high bullet proof obstructions and pop out everytime an enemy shows it's ugly face.
Say what you like about ME1 and 2 at least it offered a bit of variety between the shooty sections and doing so allowed you to exercise a few brain cells that weren't connected to your finger that controlled the 'fire button'.
The CoD comparison has been done to death but in Priority Earth this comparison rear's it's head and flout's its six pack while forgetting that for two years it's eaten nothing but fat burgers. The muscle might be there but no effort has been put into putting it on display to woo audiences with.
And for my money this logic says that the best thing BW can do is make a sequel Through diet and exercise they can show off their game making muscles to show that they knew what they doing all along when they killed our Shepards and in doing so ripped off our comfortable trousers that our Shepards became to us. No Hawkes or other named PC's just a man or woman that players were instantly familier with and could leap into a world of space adventure at the drop of a hat.
Except now it's all CoD based shooter action apparently while puzzle aspects have been rated as too difficult for gamers who are actively paying attention to the game on acount that it is telling a story. This may be good for the gamers with disabilities that make puzzle based action to difficult but is'nt that what 'Action' and 'Story' Mode' is for?
Let's be honest A Mass Effect prequel sounds alot like the Star Trek spinoff Enterprise that took the action back in time to before Kirk's baby room was just where boxes got stacked as the parent moved into the house they would later raise a family in. It only really got good when Manny Coto got brought onboard and carried fresh idea's and a nerds understanding of the lore behind the series as well as imagination to invent stories as to how that lore tied into the prequel characters while demonsrtating the writing ability to pull off these feats and put it up on screen. While actually making these characters sound like people instead of cardboard cutouts. ME may have good writers but after the ending it's also obvious they have ones who mistake the word ambiguous with another term I'll just refer to as the big O. The talent's there to write the story. The development experience present to build a Mass Effect style vehicle to engage players beyond the scope of what other shooter development houses offer. Just stop every so often and if needs be pull someones head out of the crack of involved scenario creation and ask yourselves, if we were gamers would we want this experience in our lives?
The only bar BW have set themselves is their own and perhaps in hindsight setting it pretty damn low with how the trilogy ended was an early days gift. But it still remains to be seen if BW have the ability and confidence to continue the ME trilogy through into a sequel.
Because if BW make a prequel I hope they managed to snag the ME equivilant of Manny Coto and bring him into their ranks!
Oh, and if you want to know how Enterprise finished it's last episode
here''s a little reflective piece that sums up the jarring difference in writing quality while also demonstrating a good rule of thumb for management. If you have great writers.......... use them
Modifié par Redbelle, 25 janvier 2014 - 08:07 .