Just yesterday I had a doozy of that kind in the Dalish Elf origin (dropped out of stealth in front of two wolves, with two teams of darkspawn in line of sight blocking either side of the path; and then Merrill mumbles something about things being unusually quiet as if the wolves gnawing off her legs had affected her hearing). Although this is certainly immersion-breaking and annoying, with time you know all the traps and can make allowance for them.
This is something different.
Quite a few times it happened in the Korcari Wilds that I parked all companions at the entrance and went off to have some fun, and suddenly I found that they had somehow moved to the middle of the map (in any case, a long way towards the PC). The first time I noticed this because they started taking damage even though I thought they were safely parked out of harm's way; it turned out that they had ended up in one of the spots patrolled by cloaked darkspawn.
The fact that they would have come across enemies to get where they were suggests that either teleportation is involved, or they were moving too fast for the enemy to keep up, or game processing must have been sort of suspended because of the great distance from the controlled character.
Today the team suddenly appeared on the emissary bridge, surrounded by numerous enemies including at least one wolf (supporting the theory that they must have walked rather than teleported) but no one was taking any damage at all until I moved closer to take a peek. The latter seems to indicate some distance-based activation/deactivation of processing.
Initially I thought the stuff happened because I had forgotten to disable all the tactics, but yesterday I had them all set to 'Cautious' plus empty custom tactics presets and it still happened.
On a few occasions I noticed that changes in the tactics screen seemed to have no effect, like Leliana still using her initial default tactics in Lothering and not the ones I had assigned. That would explain the behaviour of Alistair & friends, because they have some rules like 'if player is being attacked by blah' or 'attack target of controlled character' or something of that sort.
Does anyone know what's going on? Any way to avoid crap like that?
P.S.: this time I was able to work around it by depositing all companions at the ruined arches shortly after the auto-save point before I went off to kick the emissary where it hurts. But that shouldn't have been necessary.
Modifié par DarthGizka, 18 janvier 2014 - 01:00 .





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