fearthedragonof666 wrote...
I'd like to add that this is NOT meant to spiral into another ending thread, although I do share my opinion.
Now, let's just keep this math simple.
The Leviathan of Dis is a Reaper corpse dated at approx. 1 BILLION years old. Now, the Reapers arrive about every 50,000 years. Every time they purge the Galaxy, they create a new Capital Ship, and possibly multiple Destroyers. Now to get a general estimate , we just divide:
1,000,000,000/50,000= 20,000.
We can get the most basic, rough estimate to be around TWENTY THOUSAND REAPER CAPITAL SHIPS. Now, it takes 4 Dreadnoughts to take down a Capital ship, assuming the Reaper doesn't one-shot all 4 before they can even fire. There are only maybe 122 or so Dreadnoughts as a general estimate, not including Quarian or Batarian ships, and with estimating the Geth to have about 37. This is as of 2185. It goes without saying that there are not even remotely enough of them. Keep in mind, our 20,000 estimate does NOT include all the Destroyers that are among the Reaper fleet, although while capable of one-shotting any alien ship, they are much easier to neutralize, although this still requires a hell of a lot of work.
Also, from what I remember hearing from Bioware, this cycle is unique in how it has been able to kill Reapers, this is NOT something that has been done all too much in past cycles. Keep in mind, several cycles would have, based on the math above, been purged by a significantly smaller amount of Reapers compared to the current cycle.
So, I guess I've made my case as to why all this "We should be able to beat them conventionally if we have 5000 war assets" talk is a bunch of bull.
The funny thing is that the Citadel races had at their disposal tools to create weapons that could easily one shot Reaper capital ships.
According to the codex, a Sovereign-class Reaper starts to lose kinetic barriers when under the sustained fire of four dreadnoughts. The Turians had their DNs attack by moving behind the Reapers at FTL speeds and firing on them before they could turn to engage. This succeeded in destroying several Reapers. An Alliance dreadnought's main gun hits with a yield of 38 kilotons, I'm sure there is some variation among other races' dreadnoughts on their exact power. We'll go with 40 kilotons because it's a nice round number.
From the Codex, we can see that ships that can hit with a combined force of 160 kilotons can take out a Reaper. Seems like a lot, right?
The Citadel species use anti-matter as starship fuel. One pound of which will create an explosion of 19.5
megatons, or, 19,500 kilotons. Such a weapon wouldn't just destroy a Reaper. It would probably be gross overkill that would more or less vaporize it.
Literally, the fuel tanks of Citadel starships would've made better weapons than their actual weapons. Delivery of antimatter is, admittedly, somewhat problematic but not overly insurmountable either. The obvious choice would be to either 1) encase your one pound of anti-matter in a mass accelerator round and fire it like normal or 2) use anti-matter warheads instead of eezo warheads on disruptor torpedos. Both solutions offer the ability to succesfully deliver at least a few warheads on target and can be used with existing weapons systems (this avoids the need to refit your warships in the middle of a war).
Such a weapon would make it fairly straight forward for a simple fighter squadron to destroy a Reaper, much less an actual warship.