AlanC9 wrote...
jamesp81 wrote...
To use antimatter weaponry you have to be able to 1) product the antimatter, 2) contain the anti-matter, and 3) deliver it to target. The Codex flat out states that the Citadel races already do 1 and 2 (antimatter is used as fuel). 3 wouldn't be that hard to to come by since delivery systems already exist. Modification of such systems, while not a trivial task, is not terribly difficult either (certainly it wouldn't be as difficult as building a space magic colored beam machine).
There are a lot of ideas like this floating around. The problem with techs that can blow up any ship regardless of defenses is that if these techs work, space battleships don't work and you ought to organize your fleet around drones, fighters, missile boats, etc. Which is a problem when your series is about space battleships.
Which brings me back to my previous point: the writers didn't think about it all that much. The whole thing woudl make more sense if Reapers were more durable and standard antiship weapons of the day were considerably more powerful (but still of limited effectiveness against Reapers). At least this way, we wouldn't have a situation where a ship's fuel tank is a better weapon than its actual weapons.
Though I postulated before using antimatter warheads launched from mass accelerators or fitted to disruptor torpedos, it occurs to me that if you had to, you could build cheap, disposable spaceships and use them as kamikazes if you had to. The ship itself would deliver it's fuel tank as a weapon to the target. The human cost of that is high, but it's expedient and and in the calculus of war, it works.
On a side note, I think your vision of drones / missile boats is probably what futuristic space combat will really look like. I expect it to be dominated by swarms of disposable drone fighters packing low yield nuclear weapons. The only big ships you'll see will be the carriers that tend the drones and transports.
Modifié par jamesp81, 22 janvier 2014 - 04:42 .





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