Mmm... they could be retextured to work with the stomach tileset. The bowel exodus, a quest with many twists... ![]()
ALIEN
#51
Posté 05 juin 2014 - 12:54
- Tarot Redhand aime ceci
#52
Posté 06 juin 2014 - 03:45
Here's a draft copy of the Beholder Caves tiles that have a ceiling added:
Please could somebody give them a try and make sure I haven't mucked something up? Thank you.
Once they're tested I'll copy them over to the Vault.
- Rolo Kipp et PLUSH HYENA of DOOM aiment ceci
#53
Posté 06 juin 2014 - 09:36
Am testing, in so far as rabid foam allows... I'll let you know what I find when I've run round some lumpy tunnels in-game a bit, hunting for bugs and growling at them.
"Excuse me, sir, is this going to be a stand-up fight or another Bug Hunt?"
"All we know is that we've lost contact with the Tileset and a Xenomorph may be involved..."
- Rolo Kipp aime ceci
#54
Posté 07 juin 2014 - 12:04
TESTED - There now follows an Official Hyena Loony Bug Report...
Firstly, thanks for doing this - I know you didn't JUST do it for my benefit, but thanks anyway.
Basically, the new set works fine, no weird glitches whilst cavorting round tunnels.
The tunnels themselves are PERFECT and look absolutely great. Seamless join so far as I can tell.
There is however a very slight lava line where the original geometry joins the ceilings on all the larger chamber tiles. Very minor and only really showed under some of the lighting conditions I tried. Barely even worth mentioning and I do so only to be thorough.
A few small problems did manifestomizate themselves at me, however...
EMITTERS:- Half the emitters in the set have gone weird. As you can see in your second image on the previous page, the little vapour clouds have become reekingly strange clouds of luminous squares, which look a bit silly.
Observing the emitters in detail via the miraculous Rabidonic Hyenascope TM, the emitter problem is easily solved.
The emitters use the texture "fxpa_smoke01", but for some reason, half of them in your version have become "fxpa_smoke01.001". This causes the eeeeevil squarism. I reset the emitters back to "fxpa_smoke01" and sure enough the little vapour clouds are back to normal... Just don't ask me HOW the anomalous ".001" crept in like a filthy Spleen.
VERY MINOR:- In the Big Chamber, tile "tib01_p01_01", a smallish triangular patch of lava shows through the ceiling mesh. More or less directly above the floor vent thing.
NOT QUITE SO MINOR:- Though the basic tunnels are all fine, there are some problems involving junctions with Doorways.
4 Way Junction with 1 Door "tib01_a20_01" - There is a hole in the roof over the junction, even in the lava.
4 Way Junction with 2 Doors "tib01_a19_01" - Big patch of visible lava on roof over junction.
(4 Way with 3 and 4 doors are fine).
T Junction with 1 Door "tib01_b15_01" - Hole in roof over junction.
T Junction with 1 Door "tib01_b17_01" - Hole in roof over junction.
T Junction with 2 Doors "tib01_b13_01" - Lava patch over junction.
T Junction with 2 Doors "tib01_a14_01" - Missing geometry around one door PLUS around tile edge side of non-doored tunnel.
T Junction with 3 Doors "tib01_a15_01" - Hole in roof PLUS missing geometry at the side of one door.
Thus concludes the rubbish PHoD Bug Hunt.
Hope this is helpful.
There's certainly no really, hideously major problems and, if you don't stick lots of Beholderesque Doors in, none at all once the emitters are reset.
- rjshae, henesua et Rolo Kipp aiment ceci
#55
Posté 07 juin 2014 - 01:25
Yes, that is very helpful. Thank you.
- henesua et PLUSH HYENA of DOOM aiment ceci
#56
Posté 07 juin 2014 - 05:34
Okay I think I have dealt with all the issues; at least a check in the Aurora toolset didn't reveal any more significant visual defects. Thus I went ahead and published it on the vault. But if you find any surviving problems, please let me know and I'll do a revision.
Beholder Caves Tileset Ceilings - TIB01- henesua, Rolo Kipp et PLUSH HYENA of DOOM aiment ceci
#57
Posté 07 juin 2014 - 05:30
I have LOTS of things in mind for this set now that it has the ceilings it always should have had, so I'm sure if any foul, depraved little thing is still lurking in need of being mashed with a brick I'll find it soon enough. I'll alert you if this is the case. However, I'm reasonably confident I spotted what there was to spot first time round, which wasn't much.
Excellent job, and thanks again.
- rjshae aime ceci
#58
Posté 08 juin 2014 - 02:14
I've had a chance to experiment with the tile set in NWN2. One thing I noticed is it looks better (at least to me) with the ceiling and upper part of the wall set to use TIB01_Wallbasic texture, rather than the TIB01_Wallbase texture that allows visibility of the Lava. In the caverns, the later looks like a humongous zit farm. Anyway, just some food for thought...

- Shadooow, henesua et Rolo Kipp aiment ceci
#59
Posté 08 juin 2014 - 07:28
There is a small issue with tilefading. The black coverage on the edges should be set to tilefade 4 (neighbourgh)

EDIT: hmm those emmiters are still messed up a bit. Try compare with vanilla - A fix would be to simply copy the emitter from vanilla ascii to new model...
Modifié par Shadooow, 08 juin 2014 - 07:32 .
#60
Posté 08 juin 2014 - 09:12
On the emitter issue, I was using the updated Neverblender scripts and I think it might not be checking for an already existing texture of the same name. Blender handles duplicate names by appending a number to the end.
It sounds like some manual editing is needed, but I'm not exactly an expert on the mdl file format.
Ed.: I did a line-by-line comparison of an emitter in the original and the exported copy. Here are the discrepancies:
- SpawnType: original -> 0; export -> normal
- lighningSubDiv: not in original; export -> 0
- colorEnd: original -> 0 0 0; export -> the same as colorStart
I'm guessing the last one is the reason it is messed up?
**Ed,: Yep, confirmed it. The emitters look less like blow torches now after that fix was applied.
For the side caps, the TileFade parameter was indeed 4 in the original and 0 in the export. It looks like the same happens with the tilefade set to 2 as well...
Okay, I'll put out a fix. I need to repair tile a15_01 as well. *sigh*
#61
Posté 09 juin 2014 - 01:27
Okay, version 1.1 is posted with the above fixes. Hopefully I caught everything. Thanks, ShadoOow.

Sorry, I didn't mean to hijack the thread with this tileset stuff. I should have started a separate discussion.
#62
Posté 09 juin 2014 - 05:14
I have to agree with rjshae. As accurate as the texture may be, the one he chose makes for a less saturated and cropped environment. I am guessing it would become even more obvious in the large areas rather than in the tunnels themselves. Perhaps experimenting on this would net much better visual results!
#63
Posté 10 juin 2014 - 08:40

The Shabby Hyena Weirdo has now officially and completely lost all patience for this new BSN site.
I STILL can't get the bloody thing to show images or links and, with a variety of new things I wanted to share, CCC entries I wanted to submit, etc, this frustrating emasculation is now beyond a joke.
I have only limited time per month on someone else's Internet connection to do any online stuff and I've had it with wasting time hitting things with rubbery, ineffective bricks just to try to get a perfectly simple .jpg from my Photobucket thingy to here. All I get is little black boxes, time after time; see above - assuming it hasn't vanished.
Tried endless methods, gone through everything seemingly relevant on the help forums and even attempted certain little known voodoo rituals. All to no avail. And every time I go near its actual "add images" pop-up it crashes the site, every time. (I'm no Internet expert, as I'll be the first to admit, but you surely don't have to be a bloody Time Lord just to figure out how to post images?!)
Therefore, unable to take part in things properly, I've sadly and reluctantly got little alternative but to just vanish from the Community here after all these years. Just thought I'd say goodbye in a rabid, foam-encrusted, not at all happy way. (Thought "my own" thread was the best place to say it rather than clutter anyone else's up). Being half here is just too irritating though.
I'll still be doing my NWN stuff and maybe I'll investigate possibilities on the new Vault, but it's a shame not to be able to participate properly here.
This is PLUSH HYENA of DOOM, last survivor of the commercial towing vehicle Nostromo, signing off...
#64
Posté 10 juin 2014 - 09:55
No PHoD! Don't vanish and take all that brick-shaped fun with you! ![]()
*hands PHoD a cookie-shaped chocolate brick* ![]()
- PLUSH HYENA of DOOM aime ceci
#65
Posté 10 juin 2014 - 11:26
Use the IMG tag instead of the add image pop-up.
For example, with the extra spaces removed, [ img ]http://img38.imagefr...p_a0f_ucap1.gif[ /img ]
will yield this: 
- PLUSH HYENA of DOOM aime ceci
#66
Posté 11 juin 2014 - 02:20
Well I can't access the address of the posted image link above.
http://s1242.photobucket.com/user/PLUSH_HYENA_of_DOOM/media/A1Alien_zps3f7d4665.jpg
- PLUSH HYENA of DOOM aime ceci
#67
Posté 11 juin 2014 - 02:23
Tried the [ IMG ] method. Many, many times... Doesn't yield anything but the hated little black boxes.
rjshae:- No, I can't access it either. This is because it is the exact shape of a Spleen... You use Photobucket. Is there anything specific you have to do at the Photobucket end that I haven't done? For example, Photobucket was dribbling on about scrambling image titles or something for safety. Should that be disabled?
(Probably can't access it because my Photobucket thingy is "private" rather than "public", but I did try posting an image with the Photobucket album set to "public" and it didn't apparently make any difference...
Also, saying "Photobucket" that many times in quick succession borders upon the eerily farcical.
#68
Posté 11 juin 2014 - 02:42
PHoD, it is most lilkely an issue with privacy settings. I've run into it a million times because we are now posting images from links, and there are a million privacy hoops to get through with those services. The way I do this now is to put pictures I want to share in my dropbox public folder. If Photobucket does have a public non-scramled simple version for hosting a JPG you probably have to use it to get those pictures to display.
- KlatchainCoffee et PLUSH HYENA of DOOM aiment ceci
#69
Posté 11 juin 2014 - 02:47
Shabby Hyena Item throws himself to the ground, rolls in the dirt, growls morosely and dutifully goes to try hitting the same damned test images with rubber comedy bricks YET AGAIN.
Every privacy and security setting I could find on Photobucket has now been turned off, shut down, hit with a Walrus and made publicomized.
Still nothing but rubbish black boxes that don't do anything.
#70
Posté 11 juin 2014 - 05:16
#71
Posté 11 juin 2014 - 06:50
Your syntax is correct, so it has to be the path name or the permissions. Does the same BBCode work on any other site?...Still nothing but rubbish black boxes that don't do anything.
- PLUSH HYENA of DOOM aime ceci
#72
Posté 11 juin 2014 - 08:21
PHoD my man, never give up before crazed computer expert Mecheon is on the scene.
I fixed it for you: Format was wrong.

The format you specifically want has it listed as "Albums" and not "User"
- rjshae, Rolo Kipp et PLUSH HYENA of DOOM aiment ceci
#73
Posté 12 juin 2014 - 01:32
AAAAAARRRRRRGGHH!!!

IT WORKED! IT WORKED!
I achieved the pathetically simplistic action of posting an image! Bwaaaah ha ha ha ha ha ha ha!
PHoD LIVES!
Gargantuan, Gojira-sized thanks to everyone who suggested new bricks to hit things with! No single suggestion worked but a cunning combination of doing more or less everything everybody suggested all at once appears to have confused something into submission! Your help is really appreciated and you can all consider yourselves in receipt of Official Plush Hyena Awards... which probably just consist of half-eaten wildebeest parts, but it's the thought that counts, right?
NOW - to test with some sort of image that's actually new that I haven't posted already a million years ago...
Colossal King Ghidorah-sized thanks again, guys!
- Proleric, rjshae, Mecheon et 6 autres aiment ceci
#74
Posté 14 juillet 2014 - 01:43
Suddenly, horrifyingly, this thread resurrected itself!

Yes, I know, Hindu Goddess vs Acid-blooded Xenomorph, not very likely... but very PHoD.
I'm still doing combat tests for Kali so I thought she might as well test the Shiny New... um... Not Shiny At All New PHoD Alien Derelict Interior Tileset thing.
Sorry it's taken me this long to get round to doing it.
Immense, rabid foam encrusted thanks to rjshae for doing the ceilings on the Beholder Tunnels. I just had to remove emitters and that sort of thing. And then plaster Giger stuff all over it.
Currently I'm just using textures I'd already done for some of the Alien Placeables with a few tweaks and, though I was sceptical that they'd work, they're not too bad. I might mess around with it a bit more, but I'll put it up on the Alien NWVault page some time this week. (Assuming I find no hideous glitches, but I doubt that's likely).
The Space Jockey Placeable fits nicely in the Pit or Pillar Tile Groups once you've hit "erase" to remove the pit or pillar which would otherwise be in the way.

Hopefully have some new Alien Creatures done fairly soon too.
- Zwerkules, rjshae, NWN_baba yaga et 3 autres aiment ceci
#75
Posté 14 juillet 2014 - 02:49
Looks awesome ![]()
Only thing i would add is a bit brighter head (skull) of the standard aliens.
Currently their black skull is so dark that it looks like unfinished (or bugged) textures - it is just way too dark for any of the details to be noticed unless you are insanely zoomed in.
Also those girly demons seem very... revealing xD
I am not sure do i want to kill them or to... interact with them ^^





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