CybAnt1 wrote...
I've always thought the Arcane Warrior spec was kind of cool, but to me it would seem more "magelike" if in fact the AW conjured a magic blade to use, and donned a magically generated/created suit of armor and shield, all made of magical force, when they begin combat. The point being then that these things are still, in effect, rooted in their magic/spellpower, in terms of offense/defense.
It's interesting that staves are ranged weapons in this game - instead of mages using wands, whereas in every other fantasy RPG a staff is a melee weapon, the thing the mage hits with when running out of mana and something is gnarling at his face. Essentially, in DA, they are their last ditch method of blasting things at a distance, once mana is run out.
You can pick your staff whether you want to blast with cold, fire, electricity, etc. although given the extreme "evening out" of elemental resistances by creatures in DA2, that choice seemed to be only barely aesthetic at best.
This is problematic because of established lore.
In Elder Scrolls, you conjure something by summoning it from the planes of Oblivion. Additionally, in Elder Scrolls, you obtain your magical energy...as in the source of magic is the Aetherius plane or the immortal plane. In essence, when you summon a Daedra or a Bound Weapon, you use your magicka, energy from the Aetherial plane and borrow a Daedric Weapon from Oblivion or get a Daedra to appear.
If you want to conjure a weapon in Dragon Age, how exactly could you do it ? Where would it come from ?Weapons made in the Fade like Valor's staff the Warden mage can get during his/her Harrowing does not work in the real world / Thedas. This is because they are constructs of dream & will...as in they are willed into existence in the dream realm and the player percieves it to be a weapon. Sort of like the spoon example in the Matrix movie.
So it may never be possible to conjure bound weapons in Dragon Age unless we have a plane of existence filled with weapons that when summoned using magic, does not vanish or become useless in the real world / Thedas.