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Are mages restricted to only using a staff in DAI?


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#51
Texhnolyze101

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Mirrman70 wrote...

101ezylonhxeT wrote...

AutumnWitch wrote...

DRTJR wrote...


It would be nice if mages could have other options.


Why? If you want to use weapons why not be a warrior of rogue? I don't get the desire to have both.


Because those classes are boring and contrary to popular belief mages body's are no different from anyone else's so being able to wear armor and use weapons that are not staffs is possible.

I think magic is boring regardless of if I can wear plate armor and wield a massive battle-ax, Ithink you really just liked how overpowered arcane warrior was.


Or maybe i enjoyed being a mage thats not restricted by some stupid outdated class system. Also magic is more fun then some lame meathead whos entire abilty set consist of nothing but the same boring ass sword swings just taged with fancy names and flashy back flips and cartwheels.

Modifié par 101ezylonhxeT, 20 janvier 2014 - 01:32 .


#52
Texhnolyze101

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General TSAR wrote...

Then go play Dragons Dogma if you don't like the class system for Dragon Age.


I play both DD and DA:O and i had no problem with the class system initially despite my feelings about it but then DA2 happened and started adding unnecessary restrictions.

#53
Mirrman70

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it's not being a meathead, there is a form of beauty in the idea of defeating someone with godlike power using only the mere strength of a mortal body. its a true underdog story, a man/woman defeats the man-god, who can summon hurricanes or control demons, using only their physical might. if you ask me that is far more impressive than to people blasting magic beams of death at each other until one dies. warriors and rogues are mere mundanes and that is why they are so much more admirable.

#54
Texhnolyze101

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Mirrman70 wrote...

it's not being a meathead, there is a form of beauty in the idea of defeating someone with godlike power using only the mere strength of a mortal body. its a true underdog story, a man/woman defeats the man-god, who can summon hurricanes or control demons, using only their physical might. if you ask me that is far more impressive than to people blasting magic beams of death at each other until one dies. warriors and rogues are mere mundanes and that is why they are so much more admirable.


All of that is boring to me and the main reason i dislike warriors and rogues and normal ordinary people with every fiber of my being.

#55
Mirrman70

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well you must hate your real self then because you are a "normal ordinary person". class systems define the gameplay of dragon age and other bioware games, even if they (god forbid) bring back arcane warrior they will most likely nerf it all to hell.

#56
Texhnolyze101

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Mirrman70 wrote...

well you must hate your real self then because you are a "normal ordinary person". class systems define the gameplay of dragon age and other bioware games, even if they (god forbid) bring back arcane warrior they will most likely nerf it all to hell.


Believe me i wish life was like how it is in Deus Ex unfortunately i will be long dead before this actually occurs. As for AW being brought back i don't really care if they bring it back nerfed or not i just want the option to be more then a cast only type mage.

#57
Mirrman70

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then I hope they add a joke class wear you can wear armor and wield swords but you deal almost no damage with the sword, your movement speed is halved at all times and you are forced to only cast spirit bolt at half power.

#58
Texhnolyze101

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Mirrman70 wrote...

then I hope they add a joke class wear you can wear armor and wield swords but you deal almost no damage with the sword, your movement speed is halved at all times and you are forced to only cast spirit bolt at half power.


fortunately bioware isn't stupid and wouldn't do something this idiotic.

#59
Mirrman70

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nor would they add a subclass that ruins the class system. they would either add a seperate class the weakens the mage and warrior aspects as well as create a mage-rogue hybrid and a warrior-rogue hybrid. however since there is little to no basis in the game mechanics of the previous games to hybrid classes i doubt they would take time to create new classes because a severe minority of players don't like class restrictions.

#60
Deebo305

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To me the game would Anita to much like Elder scrolls where every class has magicial abilities, talking about ESO of course.

To remove the class system would be removing the identity of DA and some of the characters in. I like being a warrior would doesn't have to rely on bolts of lighting or fireballs to save his life. I like being a Rouge who can massive damage quickly

These remove the restrictions guys seem intent on making DA into Elder Scrolls if you ask me

#61
Deebo305

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To me the game would Anita to much like Elder scrolls where every class has magicial abilities, talking about ESO of course.

To remove the class system would be removing the identity of DA and some of the characters in. I like being a warrior would doesn't have to rely on bolts of lighting or fireballs to save his life. I like being a Rouge who can massive damage quickly

These remove the restrictions guys seem intent on making DA into Elder Scrolls if you ask me

#62
Texhnolyze101

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Mirrman70 wrote...

nor would they add a subclass that ruins the class system. they would either add a seperate class the weakens the mage and warrior aspects as well as create a mage-rogue hybrid and a warrior-rogue hybrid. however since there is little to no basis in the game mechanics of the previous games to hybrid classes i doubt they would take time to create new classes because a severe minority of players don't like class restrictions.


When Bioware starts talking about specializations then we will know if they have AW or something similar or not.

Modifié par 101ezylonhxeT, 20 janvier 2014 - 02:49 .


#63
Mirrman70

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Deebo305 wrote...

To me the game would Anita to much like Elder scrolls where every class has magicial abilities, talking about ESO of course.

To remove the class system would be removing the identity of DA and some of the characters in. I like being a warrior would doesn't have to rely on bolts of lighting or fireballs to save his life. I like being a Rouge who can massive damage quickly

These remove the restrictions guys seem intent on making DA into Elder Scrolls if you ask me

you sir are my new friend.

#64
KC_Prototype

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Can you please make a lets play? I'd love to see this!

#65
Bayonet Hipshot

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Whatever happened to wands ?

Why not wands ?

You could poke enemies' eyes and stick it up their noses or even their hindquarters in melee combat...That is got to be painful...

Stick it and utter a spell

Would be as effective as bashing someone with staves.

#66
CybAnt1

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I've always thought the Arcane Warrior spec was kind of cool, but to me it would seem more "magelike" if in fact the AW conjured a magic blade to use, and donned a magically generated/created suit of armor and shield, all made of magical force, when they begin combat. The point being then that these things are still, in effect, rooted in their magic/spellpower, in terms of offense/defense.

It's interesting that staves are ranged weapons in this game - instead of mages using wands, whereas in every other fantasy RPG a staff is a melee weapon, the thing the mage hits with when running out of mana and something is gnarling at his face. Essentially, in DA, they are their last ditch method of blasting things at a distance, once mana is run out.

You can pick your staff whether you want to blast with cold, fire, electricity, etc. although given the extreme "evening out" of elemental resistances by creatures in DA2, that choice seemed to be only barely aesthetic at best.

#67
Bayonet Hipshot

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CybAnt1 wrote...

I've always thought the Arcane Warrior spec was kind of cool, but to me it would seem more "magelike" if in fact the AW conjured a magic blade to use, and donned a magically generated/created suit of armor and shield, all made of magical force, when they begin combat. The point being then that these things are still, in effect, rooted in their magic/spellpower, in terms of offense/defense.

It's interesting that staves are ranged weapons in this game - instead of mages using wands, whereas in every other fantasy RPG a staff is a melee weapon, the thing the mage hits with when running out of mana and something is gnarling at his face. Essentially, in DA, they are their last ditch method of blasting things at a distance, once mana is run out.

You can pick your staff whether you want to blast with cold, fire, electricity, etc. although given the extreme "evening out" of elemental resistances by creatures in DA2, that choice seemed to be only barely aesthetic at best.


This is problematic because of established lore.

In Elder Scrolls, you conjure something by summoning it from the planes of Oblivion. Additionally, in Elder Scrolls, you obtain your magical energy...as in the source of magic is the Aetherius plane or the immortal plane. In essence, when you summon a Daedra or a Bound Weapon, you use your magicka, energy from the Aetherial plane and borrow a Daedric Weapon from Oblivion or get a Daedra to appear.

If you want to conjure a weapon in Dragon Age, how exactly could you do it ?  Where would it come from ?Weapons made in the Fade like Valor's staff the Warden mage can get during his/her Harrowing does not work in the real world / Thedas. This is because they are constructs of dream & will...as in they are willed into existence in the dream realm and the player percieves it to be a weapon. Sort of like the spoon example in the Matrix movie.

So it may never be possible to conjure bound weapons in Dragon Age unless we have a plane of existence filled with weapons that when summoned using magic, does not vanish or become useless in the real world / Thedas.

#68
Patchwork

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The Sin wrote...

CybAnt1 wrote...

I've always thought the Arcane Warrior spec was kind of cool, but to me it would seem more "magelike" if in fact the AW conjured a magic blade to use, and donned a magically generated/created suit of armor and shield, all made of magical force, when they begin combat. The point being then that these things are still, in effect, rooted in their magic/spellpower, in terms of offense/defense.

It's interesting that staves are ranged weapons in this game - instead of mages using wands, whereas in every other fantasy RPG a staff is a melee weapon, the thing the mage hits with when running out of mana and something is gnarling at his face. Essentially, in DA, they are their last ditch method of blasting things at a distance, once mana is run out.

You can pick your staff whether you want to blast with cold, fire, electricity, etc. although given the extreme "evening out" of elemental resistances by creatures in DA2, that choice seemed to be only barely aesthetic at best.


This is problematic because of established lore.

In Elder Scrolls, you conjure something by summoning it from the planes of Oblivion. Additionally, in Elder Scrolls, you obtain your magical energy...as in the source of magic is the Aetherius plane or the immortal plane. In essence, when you summon a Daedra or a Bound Weapon, you use your magicka, energy from the Aetherial plane and borrow a Daedric Weapon from Oblivion or get a Daedra to appear.

If you want to conjure a weapon in Dragon Age, how exactly could you do it ?  Where would it come from ?Weapons made in the Fade like Valor's staff the Warden mage can get during his/her Harrowing does not work in the real world / Thedas. This is because they are constructs of dream & will...as in they are willed into existence in the dream realm and the player percieves it to be a weapon. Sort of like the spoon example in the Matrix movie.

So it may never be possible to conjure bound weapons in Dragon Age unless we have a plane of existence filled with weapons that when summoned using magic, does not vanish or become useless in the real world / Thedas.


With the Fade tear perhaps the rules change. Mages can learn to will things into exsistence in the real world as they could in the Fade.

#69
philippe willaume

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well the AW was an Uber-class in DA:0
and othere than the companion AW killing things too quickly or having to fight a bunch of them as ennmies, this is not really a problem in single player.

That beings said it should not be beyond the witt of man to get warrior/rogue like abilities form a particular magic school.
so if the mage wants to be a "jedi" it is a magic school like any other.
phil

#70
Bail_Darilar

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During one of the panels at PAX Prime a question was asked related to weapons. When the developer answered he referred to weapons as being restricted to class and used the phrase "mage weapons" so take from that what you will, I think it's just the dev talking in general however I wouldn't be surprised if mages received at least one other weapon type.

#71
simpatikool

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Mage is easily my favorite class. I am one of those players however that choose look over function in games however. I don't like the way Mages "look" in the Dragone Age World. I like the visual of a Mage wielding a uhunking Two Handed Sword on their back. They may not be very good with it, but who cares. That mages looks bad as he blasts you with Lightning Bolts or whatever.

I enjoyed the heck out of the Arcane Warrior class in DA:O. Was bummed it was not in DA:2. Hopeful that DA:3 gets hits the sweetspot this time around.

#72
CybAnt1

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If you want to conjure a weapon in Dragon Age, how exactly could you do it ?  


My guess is, it would be made of telekinetic force, or fire, things mages can certainly emit/generate in other schools of magic (Elemental, Force Mage). 

Also, it wouldn't be physical like other weapons, once you stopped concentrating (i.e. in effective terms, the end of combat), it would go away - like most other magic. 

It would probably also do Spirit damage like Fenris or Spirit Warriors' Spirit Pulses do, instead of Physical damage, like other weapons. 

Modifié par CybAnt1, 20 janvier 2014 - 01:21 .


#73
Exaltation

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I liked the 1 handed staff in DA:O.

#74
Bail_Darilar

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Exaltation wrote...

I liked the 1 handed staff in DA:O.


Technically the staves are 2h in bothgames although used with one hand.

#75
LinksOcarina

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101ezylonhxeT wrote...

General TSAR wrote...

Then go play Dragons Dogma if you don't like the class system for Dragon Age.


I play both DD and DA:O and i had no problem with the class system initially despite my feelings about it but then DA2 happened and started adding unnecessary restrictions.


Restrictions, I point out, that many people probably enjoyed because of the rigid understanding of how class-based systems work.

Now I didn't mind the class differentiation in Dragon Age 2 personally, but in the long run it is restrictive because its following that old-school mentality of determinist gameplay. Simply put, everything has a place already and any deviation from it is a no-no.

That is stupid, because it lacks innovation in the long run.