Note: The "Climb from Pit" animation overwrites a legacy mounted animation leftover from patch 1.69 development. It is safe to overwrite this animation as all mounted animations are handled in a separate phenotype.
*q_!armoury*
UPDATES
- baseitem.2da (bugfix - fixed modeltype on bullet, resolves issue with erroneous model parts appearing on templates)
*q_2da*
UPDATES
- tailmodel.2da (several model references corrected)
*q_creatures*
UPDATES
- p_object01.tga (changed to 24-bit uncompressed format)
- p_object02.tga (changed to 24-bit uncompressed format)
*q_items*
UPDATES
- removed iwplhb_m_010.tga (bugfix - restores halberd middle model parts to correct values)
- removed iwswss_m_010.tga (bugfix - restores short sword middle model parts to correct values)
*q_race*
UPDATES
- a_ba.mdl (removed animation keys from all dummy nodes, added Failed.Bard's "climb walls" (Custom1) and "jump down" (Custom2) animations from the November 2012 CCC)
- a_ba_casts.mdl (removed animation keys from all dummy nodes)- a_ba_custom.mdl (removed animation keys from all dummy nodes)- a_ba_med_weap.mdl (removed animation keys from all dummy nodes)
- a_ba_non_combat.mdl (removed animation keys from all dummy nodes, added C.R.A.P. "climb rope" (Custom15) and "Climb from Pit (Custom6 animations)
- a_ba_pack.mdl (removed animation keys from all dummy nodes)
- a_ba_tav.mdl (removed animation keys from all dummy nodes)
- a_ba_wait.mdl (removed animation keys from all dummy nodes)
- a_ba2.mdl (removed animation keys from all dummy nodes)
*q_tilesets"
UPDATES
- qno11_v52_02.mdl (walkmesh fix)
- qno11_v52_02.wok
- tno11_jj1_01.mdl (walkmesh fix)
- tno11_jj1_01.wok
- tno11_jj1_02.mdl (walkmesh fix)
- tno11_jj1_02.wok
- tno11_jj1_03.mdl (walkmesh fix)
- tno11_jj1_03.wok
- tno11_jj1_04.mdl (walkmesh fix)
- tno11_jj1_04.wok
Modifié par Pstemarie, 20 janvier 2014 - 04:26 .





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