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What happened to everyone on the citadel


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#26
SwobyJ

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I actually agree Alan.

"some escaped, bad times for the majority"
+ "everyone with a name on Citadel at the very least survived"

Can lead to the same thing. Everyone we care about made it, others made it, most had 'bad times', whatever that means (death or something else).

#27
Guest_StreetMagic_*

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Still a story worth telling though instead of this handwavey bullsh*t. "Most had bad times". There are about 10,000,000 people on the Citadel.

edit: Wait, 13.2 million to be exact.

Modifié par StreetMagic, 20 janvier 2014 - 08:00 .


#28
AlanC9

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Hey, ten million more dead is just a rounding error compared to the catastrophe of the Reaper War.

Modifié par AlanC9, 20 janvier 2014 - 09:08 .


#29
NeonFlux117

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The rivers of blood on the citadel, after Shepard exits the magic teleport beam....

That's what happened to them.

#30
SwobyJ

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They tried to warn you about the Citadel.

Not just in ME1.

But in ME3. "It's not right. It's all just an illusion."

Well, let's just be thankful that Bioware spared us most of the disgusting stuff.

"You think they're making a Reaper here?"
"Sure(...)"

But where is the Reaper? :)

#31
Guest_StreetMagic_*

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SwobyJ wrote...

They tried to warn you about the Citadel.

Not just in ME1.

But in ME3. "It's not right. It's all just an illusion."

Well, let's just be thankful that Bioware spared us most of the disgusting stuff.

"You think they're making a Reaper here?"
"Sure(...)"

But where is the Reaper? :)


No, no.. Don't spare us. I'm not a 5 year old. Give me the gory details. :whistle:

Yeah, they did warn us, but I like stories. Not merely information or lore. Especially when it comes through Twitter or some ****.

Modifié par StreetMagic, 20 janvier 2014 - 10:09 .


#32
CrutchCricket

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Steelcan wrote...

ugh nothing about her is appealing, her whole sctick in ME2 especially, the whole time I wanted to say "Lady I clean filth like you off of my boots, I don't run errands for it"

She could've been knocked down a peg in ME2 when dealing with Shepard. But it's a relatively minor annoyance. On the whole, she's appropriately badass.

As to the OP: They're dead Jim. Except for Aria who's still hanging out at Eternity or whatever the bar in ME3 was.

*woundedShep comes across Aria sitting on a pile of corpses.*

Shepard: Aria? What the hell are you doing here? The Citadel's been taken over by the Reapers! They melted everyone down and moved it to Earth! And I got back Omega for you months ago!
Aria: *shrug*

Still makes more sense than what follows.

Modifié par CrutchCricket, 20 janvier 2014 - 10:14 .


#33
Guest_StreetMagic_*

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I think I just like her because her introduction is reminscent of lots of club owner/crime bosses you see in 80s action movies or episodes of Miami Vice. It just has that whole vibe to it, and it was cool to see in a video game.

#34
NeonFlux117

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StreetMagic wrote...

I think I just like her because her introduction is reminscent of lots of club owner/crime bosses you see in 80s action movies or episodes of Miami Vice. It just has that whole vibe to it, and it was cool to see in a video game.



Exactly. You know what. All of ME2 felt like a cheezy 80's action film. Many on BSN complain about the main plot. But it worked. It was like the Avengers of Mass Effect, gather up these ultra sleek bad MOFO's and do some work. Shootin' mercs and collectors in da face!!! It was so Cheeeeezzzzyyyy!!! But damn was it cool and fun. Sure was there some herpaderp writing??? Oh yeah, but the dialogue was so sharp and the characters were amazing. EVERY ME2 character is voiced incredibly well.

ME2: It was Cheezy, it had major lol's, it's plot is derp worthy at times.


But dammit!!! It was fun and had a lot of heart.

And that Suicide Mission.

Dat ending!!!

Amazing.

Then ME3.....,:sick::sick::sick:. With it's up its own butt, try hard "dramatic moments", it's preachy themes, auto dialogue and "high level stuff" ending..... Yuck.

Modifié par NeonFlux117, 20 janvier 2014 - 10:53 .


#35
Iakus

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AlanC9 wrote...

CronoDragoon wrote...

Someone asked Mac Walters what happened to the Citadel people and he said "some escaped, bad times for the majority." Someone later asked Patrick Weekes and he said everyone with a name on the Citadel at the very least survived. I'll let you decide which is likely to be BioWare's official stance post-fan hysteria.


Maybe both. I don't see any necessary contradiction between those responses.


Patrick Weekes actually said that "most" made it to emergency shelters

#36
Chashan

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AlanC9 wrote...

Hey, ten million more dead is just a rounding error compared to the catastrophe of the Reaper War.


Given how big a deal is made of Sanctuary, where even less died (still in the 7 digits, though), that doesn't really apply.

It wouldn't have needed that much effort to address, besides.

Modifié par Chashan, 20 janvier 2014 - 11:03 .


#37
CrutchCricket

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NeonFlux117 wrote...
Exactly. You know what. All of ME2 felt like a cheezy 80's action film. Many on BSN complain about the main plot. But it worked. It was like the Avengers of Mass Effect, gather up these ultra sleek bad MOFO's and do some work. Shootin' mercs and collectors in da face!!! It was so Cheeeeezzzzyyyy!!! But damn was it cool and fun. Sure was there some herpaderp writing??? Oh yeah, but the dialogue was so sharp and the characters were amazing. EVERY ME2 character is voiced incredibly well.

ME2: It was Cheezy, it had major lol's, it's plot is derp worthy at times.


But dammit!!! It was fun and had a lot of heart.

And that Suicide Mission.

Dat ending!!!

Amazing.

Then ME3.....,:sick::sick::sick:. With it's up its own butt, try hard "dramatic moments", it's preachy themes, auto dialogue and "high level stuff" ending..... Yuck.

I wouldn't say ALL of ME2 and I wouldn't say 80s movies either. Actually if I remember correctly ME2 was supposed to emulate 90s sci-fi. But yeah, when it was time to kick ass and chew bubble gum, ME2 reloaded your gun and politely apologized for the shortage of gum.

If you cut ME2's ending (and associated suicide mission) and transplanted it to ME3 (with appropriate modifications) I think most people would've been just fine.

#38
NeonFlux117

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CrutchCricket wrote...

NeonFlux117 wrote...
Exactly. You know what. All of ME2 felt like a cheezy 80's action film. Many on BSN complain about the main plot. But it worked. It was like the Avengers of Mass Effect, gather up these ultra sleek bad MOFO's and do some work. Shootin' mercs and collectors in da face!!! It was so Cheeeeezzzzyyyy!!! But damn was it cool and fun. Sure was there some herpaderp writing??? Oh yeah, but the dialogue was so sharp and the characters were amazing. EVERY ME2 character is voiced incredibly well.

ME2: It was Cheezy, it had major lol's, it's plot is derp worthy at times.


But dammit!!! It was fun and had a lot of heart.

And that Suicide Mission.

Dat ending!!!

Amazing.

Then ME3.....,:sick::sick::sick:. With it's up its own butt, try hard "dramatic moments", it's preachy themes, auto dialogue and "high level stuff" ending..... Yuck.

I wouldn't say ALL of ME2 and I wouldn't say 80s movies either. Actually if I remember correctly ME2 was supposed to emulate 90s sci-fi. But yeah, when it was time to kick ass and chew bubble gum, ME2 reloaded your gun and politely apologized for the shortage of gum.

If you cut ME2's ending (and associated suicide mission) and transplanted it to ME3 (with appropriate modifications) I think most people would've been just fine.


Yep. Absolutly. I was just hoping the Suicide Mission 2.0 on a galactic scale. Where one wrong move doens't just kill Grunt or Tali.... .It kills millions of krogan or Quarian. Stuff like that. ME2 is easily my favorite single player game of all time- Maybe RE4 is up there, but ME2 is awesome. However, it's main plot is a bit silly and has some plot holes... (Horizon, lulz). But it was very polished and had a lot of passion into it. And the suicide mission is a masterpiece of player agency and player choice dictating the narrative. Yet to have been, and may never be matched in video games.

Witcher 3 might have something to say about it tho when it's all said and done. I hope so.

#39
dorktainian

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People assuming the reaper is being constructed on the citadel? It doesn't have to be. Don't forget the Citadel is a portal to the reapers in darkspace. Maybe the Construction yard is on the other side? Also....there is illusion on the citadel. All those character models that are floating around like ragdolls. They do nothing but give a sense of population where there is none. Maybe because the population have been taken already?

#40
Treacherous J Slither

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I assumed that everyone on the Citadel was screwed once the Reapers started screwing with it.

My thoughts when I saw it were along the lines of "Welp, there goes that."

#41
wright1978

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Most of those on Citadel are toast imo. I few might have got away as reapers attacked, a few might have found somewhere out of the way and weren't found. Reapers would easily have penetrated shelters in time between citadel being taken and the end.
Don't believe a word of the ' we didn't think about that so let's issue a glib unrealistic twitter fate' response

#42
FlyingSquirrel

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You can go pretty much any way you want with this, I think.

My impression about the creation of a new Reaper was that the dead bodies Shepard and Anderson find were "beamed up" from London, so it's unclear whether the Reapers were harvesting anybody who was already on the Citadel or were only using the humans taken from Earth. If the latter, then almost everyone could have taken shelter somewhere else and the explosions in Destroy and Synthesis may have come from energy discharges in largely uninhabited areas. The Citadel is huge, after all.

If you want to be completely pessimistic, then you can assume that almost everyone was harvested or killed as soon as the Reapers started moving it to Earth and that the explosions in Destroy and Synthesis are likely to cause the entire structure to break apart.

The one thing I didn't quite understand is the notion that it is literally impossible to enter the Citadel when the arms are closed. What are the arms made of, anyway? Wouldn't it be possible to find an uninhabited area and start blasting at it until there's a big enough hole that some shuttles can enter? It seems lke they should have had a "Team B" doing that while Hammer was attempting to enter via the beam. They might have had a long way to go to find a control panel once they got in, but there was no guarantee that the beam was going to take anybody straight to the control panel either. (In fact, I expected to have to fight my way to the controls on my first playthrough, or at least I did until Shepard got wounded.)

#43
Zaalbar

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This would be the perfect opportunity for a comic series centered on Bailey and possibly Aria on the events aboard the Citadel during the Reaper take over.

Modifié par zaalbar76, 21 janvier 2014 - 04:53 .


#44
FlyingSquirrel

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zaalbar76 wrote...

This would be the perfect opportunity for a comic series centered on Bailey and possibly Aria on the events aboard the Citadel during the Reaper take over.


Maybe Jondum Bau and any other Spectres stationed on the Citadel, too. There are probably quite a few non-C-Sec people on the Citadel who know how to handle a weapon if need be. And people like Mouse probably know where all the good hiding places are.

Also, a Banshee should show up in the middle of filming on the Blasto set. Instead of shrieking and attacking, she would just look at what's going on, quietly shake her head, and walk away.

#45
Barquiel

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wright1978 wrote...

Don't believe a word of the ' we didn't think about that so let's issue a glib unrealistic twitter fate' response


Since some of my favorite characters are on the citadel I take what I can get ^_^

#46
AlanC9

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wright1978 wrote...
 Reapers would easily have penetrated shelters in time between citadel being taken and the end.


How much time do you think that is? 

#47
von uber

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How long would it take to individually kill 13million without damaging the citadel?

#48
dorktainian

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von uber wrote...

How long would it take to individually kill 13million without damaging the citadel?

how long can you hold your breath in space?  Thats if you survive your blood boiling.  Bout 30 seconds.  Everyones dead.  

#49
NeonFlux117

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dorktainian wrote...

von uber wrote...

How long would it take to individually kill 13million without damaging the citadel?

how long can you hold your breath in space?  Thats if you survive your blood boiling.  Bout 30 seconds.  Everyones dead.  


Nah, not according to Lazarus and ME2. You're fine.

Just go with the flow.....

#50
TheMyron

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I am equally intrigued has to how the Reapers knew we wanted to Re-take Earth and hence moved the Citadel there to make the Job easier for us...