Future romances: Female Aliens (for male players)
#101
Posté 24 janvier 2014 - 10:22
Like David-special?
#102
Posté 24 janvier 2014 - 12:35
#103
Posté 24 janvier 2014 - 01:22
Grizzly46 wrote...
Reorte wrote...
Whilst there are some areas I would criticse as lazy and cheap this comes across more of one of practicality - given that you've not got infinite resources for creating a game, where do you spend money and where do you save it?Grizzly46 wrote...
Is it lazy? Yup. Is it cheap? Damn straight.
A lot of material was already cut for no obvious reason, so time and energy was already spent. I do however agree with your point here, where to allocate the resources?
One thing we and Bioware has known for a long time is that the romances are something players in general take seriously (personally I feel somewhat icky with the thought of a CO trying to get into the pants of his subordinates, but that's me), so that's one of the areas where this energy should be spent. Also, as an RPG, it is not more gun fights, more guns or cooler guns that makes us play this kind of game, it's the story. Let's face it, if I want to shoot things indiscriminately, I fire up Battlefield or Call of Duty. If I want an interactive story, I check what Bioware or Telltale Games have in their inventory.
But unfortunately, story has been forced out in some ways during the triology, and some parts of the story (like the romances) have been outright badly done.Ieldra2 wrote...
I think they got it wrong. While I am willing to suspend my disbelief for a prevalence of humanoid shapes - after all, we don't know enough about the laws of biology on other planets, and it might just be that the humanoid shape is one of the most efficient ones anywhere - we actually do know something about how sexual reproduction works, and that species evolve to have very, *very* species specific triggers for sexual attraction because being attracted to another species doesn't result in children, so those with more widely recognized triggers don't have any offspring if they mate outside their species (supposing the plumbing is compatible). Those traits tend to disappear fast wherever they might appear by mutation except in some symbiotic relationships, and those are the result of co-evolution which can't happen between species from different star systems who've never met.Grizzly46 wrote...
All this said, the reason we have blue space babes and females with distinct female features is just because Bioware knew most of the fan base would be teen boys, and they do happen to like them ******. And just because Bioware did something for the wrong reasons, doesn't mean they didn't get it right anyway. Even a blind hen and so on.
Anyway, I do know and accept storytelling comes first and scientific plausibiliy second, but this is not a storytelling matter but a matter of pandering. I find the fact that they compromised their world-building for no better reason than to pander to the T&A subgroup of their target audience rather insulting to everyone who actually gives a damn about plausible worldbuilding. It's bad enough that common sense flies out of the window as soon as sex enters the picture, but encouraging such attitudes is really the last straw.
We have to assume that what has evolved so far here on earth is what is the most efficient, since we can't say what would be the most efficient on other worlds.
But was putting two breasts at chest height on alien females pandering? Oh yes. They knew most of the gamer base would consist mainly by teen guys, so that's why we got that, and scenes like the one when we see that asari hooker for the first time - and the first we see is a swinging ass - not to mention **** like Miranda's outfit. I soo wanted my Shepard to order her into a proper uniform.
And that bold part? I agree so much it hurts a little.von uber wrote...
Daemul wrote...
Less aliens more humans please.
Well that would make it a bloody dull game.
We already have too many humans in the triology, no matter what decision you take at the end of ME1 regarding saving or sacrificing the council. And by my account in ME3, despite horrendous losses the one's contributing the most to the war effort are the humans, with the krogan far away as the second largest contributors. But:
Humans are special.
Thanks Bioware, we got the message.
Humans are on their hometurf, humanity has the resistance forces on Earth at the start of the invasion. Whoever is left is transported to london using whatever shuttles or transports or Aircars they can find.
The human fleet is still the fleet responsible for human operations and all of them were available for an assault on Earth while the Asari and Turians and others might have been holding back some of it to help their own populations.
Also, Hacket decided to save what he could and regroup while the others smashed most of what they had right up against the Reapers main fleets. The percentage of human fleet losses were probably lower than most of the other species except for the Salarians who tried to hide.
#104
Posté 24 janvier 2014 - 05:44
shodiswe wrote...
Grizzly46 wrote...
Reorte wrote...
Whilst there are some areas I would criticse as lazy and cheap this comes across more of one of practicality - given that you've not got infinite resources for creating a game, where do you spend money and where do you save it?Grizzly46 wrote...
Is it lazy? Yup. Is it cheap? Damn straight.
A lot of material was already cut for no obvious reason, so time and energy was already spent. I do however agree with your point here, where to allocate the resources?
One thing we and Bioware has known for a long time is that the romances are something players in general take seriously (personally I feel somewhat icky with the thought of a CO trying to get into the pants of his subordinates, but that's me), so that's one of the areas where this energy should be spent. Also, as an RPG, it is not more gun fights, more guns or cooler guns that makes us play this kind of game, it's the story. Let's face it, if I want to shoot things indiscriminately, I fire up Battlefield or Call of Duty. If I want an interactive story, I check what Bioware or Telltale Games have in their inventory.
But unfortunately, story has been forced out in some ways during the triology, and some parts of the story (like the romances) have been outright badly done.Ieldra2 wrote...
I think they got it wrong. While I am willing to suspend my disbelief for a prevalence of humanoid shapes - after all, we don't know enough about the laws of biology on other planets, and it might just be that the humanoid shape is one of the most efficient ones anywhere - we actually do know something about how sexual reproduction works, and that species evolve to have very, *very* species specific triggers for sexual attraction because being attracted to another species doesn't result in children, so those with more widely recognized triggers don't have any offspring if they mate outside their species (supposing the plumbing is compatible). Those traits tend to disappear fast wherever they might appear by mutation except in some symbiotic relationships, and those are the result of co-evolution which can't happen between species from different star systems who've never met.Grizzly46 wrote...
All this said, the reason we have blue space babes and females with distinct female features is just because Bioware knew most of the fan base would be teen boys, and they do happen to like them ******. And just because Bioware did something for the wrong reasons, doesn't mean they didn't get it right anyway. Even a blind hen and so on.
Anyway, I do know and accept storytelling comes first and scientific plausibiliy second, but this is not a storytelling matter but a matter of pandering. I find the fact that they compromised their world-building for no better reason than to pander to the T&A subgroup of their target audience rather insulting to everyone who actually gives a damn about plausible worldbuilding. It's bad enough that common sense flies out of the window as soon as sex enters the picture, but encouraging such attitudes is really the last straw.
We have to assume that what has evolved so far here on earth is what is the most efficient, since we can't say what would be the most efficient on other worlds.
But was putting two breasts at chest height on alien females pandering? Oh yes. They knew most of the gamer base would consist mainly by teen guys, so that's why we got that, and scenes like the one when we see that asari hooker for the first time - and the first we see is a swinging ass - not to mention **** like Miranda's outfit. I soo wanted my Shepard to order her into a proper uniform.
And that bold part? I agree so much it hurts a little.von uber wrote...
Daemul wrote...
Less aliens more humans please.
Well that would make it a bloody dull game.
We already have too many humans in the triology, no matter what decision you take at the end of ME1 regarding saving or sacrificing the council. And by my account in ME3, despite horrendous losses the one's contributing the most to the war effort are the humans, with the krogan far away as the second largest contributors. But:
Humans are special.
Thanks Bioware, we got the message.
Humans are on their hometurf, humanity has the resistance forces on Earth at the start of the invasion. Whoever is left is transported to london using whatever shuttles or transports or Aircars they can find.
The human fleet is still the fleet responsible for human operations and all of them were available for an assault on Earth while the Asari and Turians and others might have been holding back some of it to help their own populations.
Also, Hacket decided to save what he could and regroup while the others smashed most of what they had right up against the Reapers main fleets. The percentage of human fleet losses were probably lower than most of the other species except for the Salarians who tried to hide.
Objection your honor - calls for speculation.
We know tjat the races hit were first the batarians who took the full force of the reaper attack, and then humans - Hackett explained that quite early. And humanity lost an entire fleet at the first battles - yet they are the strongest faction.
It doesn't really matter who were hit first or which tactical ploy you imagine - if you have the default 50% galactical readiness, it is understood that every value is cut in half - Diana Allers is worth 2.5 points for example. But still humanity has the largest contribution, despite the fact that they were hit as the second race, despite loosing an entire fleet. Besides, even if the turians also lost a lot, that came from "the largest military in the galaxy". But they are as far as I remember only the fourth largest contributor to the GR value after humanity (HUMANITY **** YEAH! - Bioware), krogan and the quarians.
#105
Posté 24 janvier 2014 - 05:52
#106
Posté 24 janvier 2014 - 06:21
Grizzly46 wrote...
shodiswe wrote...
Humans are on their hometurf, humanity has the resistance forces on Earth at the start of the invasion. Whoever is left is transported to london using whatever shuttles or transports or Aircars they can find.
The human fleet is still the fleet responsible for human operations and all of them were available for an assault on Earth while the Asari and Turians and others might have been holding back some of it to help their own populations.
Also, Hacket decided to save what he could and regroup while the others smashed most of what they had right up against the Reapers main fleets. The percentage of human fleet losses were probably lower than most of the other species except for the Salarians who tried to hide.
Objection your honor - calls for speculation.
We know tjat the races hit were first the batarians who took the full force of the reaper attack, and then humans - Hackett explained that quite early. And humanity lost an entire fleet at the first battles - yet they are the strongest faction.
It doesn't really matter who were hit first or which tactical ploy you imagine - if you have the default 50% galactical readiness, it is understood that every value is cut in half - Diana Allers is worth 2.5 points for example. But still humanity has the largest contribution, despite the fact that they were hit as the second race, despite loosing an entire fleet. Besides, even if the turians also lost a lot, that came from "the largest military in the galaxy". But they are as far as I remember only the fourth largest contributor to the GR value after humanity (HUMANITY **** YEAH! - Bioware), krogan and the quarians.
The Asari also contribute more than the Turians. But the war asset thing doesn't even bother me. The salarians are clearly holding back the lionshare of their forces for their own use and the turian fleet is pretty much destroyed at the end of ME3 (Victus abandoned Palaven to help preserve the remaining turian forces for the assault on Earth). What does bother me is nonsense like humans being more genetically diverse than the aliens, that's simply stupid. The speed of humanity's rise is also...implausible. And humans are so marysueish that only they realise how practical carriers are. Or that the council races apparently aren't smart enough to come up with medigel in 2000 years, when humans can do so in 30. I really hope they tone down the humans are special nonsense in the next game. It would be nice for someone else to hold the trump card occasionally.
Modifié par Barquiel, 24 janvier 2014 - 06:23 .
#107
Posté 24 janvier 2014 - 08:33
Barquiel wrote...
...
The Asari also contribute more than the Turians. But the war asset thing doesn't even bother me. The salarians are clearly holding back the lionshare of their forces for their own use and the turian fleet is pretty much destroyed at the end of ME3 (Victus abandoned Palaven to help preserve the remaining turian forces for the assault on Earth). What does bother me is nonsense like humans being more genetically diverse than the aliens, that's simply stupid. The speed of humanity's rise is also...implausible. And humans are so marysueish that only they realise how practical carriers are. Or that the council races apparently aren't smart enough to come up with medigel in 2000 years, when humans can do so in 30. I really hope they tone down the humans are special nonsense in the next game. It would be nice for someone else to hold the trump card occasionally.
I always took it as the other races having more systems to defend anyhow => more of their forces are spread over larger regions fighting more Reapers. All in all the battle of Earth is still just one single battle. I always assumed the main Asari battlefleet / Turian battlefleet / Salarian battlefleet would be mainly busy in their own sectors and you just manage to convince them to part with one / two of their fleets while they have others still busy at home.
The ratio is still stupid given what military capabilities Asari+Turians have compared to humans and given Earth has been essentially ravaged for months on end and the human fleets should be high and dry without logistics but I always took the numbers more that way.
Guerrila warfare also depends on the enemy being an occupation army, not an extermination army. In the case of the later the whole concept really doesn't work.
Agree on the genetic diversity, carrier thing. These steps into pseudo science and captain obvious territory are really awkward.
#108
Posté 25 janvier 2014 - 03:29
Barquiel wrote...
Grizzly46 wrote...
shodiswe wrote...
Humans are on their hometurf, humanity has the resistance forces on Earth at the start of the invasion. Whoever is left is transported to london using whatever shuttles or transports or Aircars they can find.
The human fleet is still the fleet responsible for human operations and all of them were available for an assault on Earth while the Asari and Turians and others might have been holding back some of it to help their own populations.
Also, Hacket decided to save what he could and regroup while the others smashed most of what they had right up against the Reapers main fleets. The percentage of human fleet losses were probably lower than most of the other species except for the Salarians who tried to hide.
Objection your honor - calls for speculation.
We know tjat the races hit were first the batarians who took the full force of the reaper attack, and then humans - Hackett explained that quite early. And humanity lost an entire fleet at the first battles - yet they are the strongest faction.
It doesn't really matter who were hit first or which tactical ploy you imagine - if you have the default 50% galactical readiness, it is understood that every value is cut in half - Diana Allers is worth 2.5 points for example. But still humanity has the largest contribution, despite the fact that they were hit as the second race, despite loosing an entire fleet. Besides, even if the turians also lost a lot, that came from "the largest military in the galaxy". But they are as far as I remember only the fourth largest contributor to the GR value after humanity (HUMANITY **** YEAH! - Bioware), krogan and the quarians.
The Asari also contribute more than the Turians. But the war asset thing doesn't even bother me. The salarians are clearly holding back the lionshare of their forces for their own use and the turian fleet is pretty much destroyed at the end of ME3 (Victus abandoned Palaven to help preserve the remaining turian forces for the assault on Earth).
Regarding the salarians, in most cases where you don't do as the
dalatrass wants, the salarians hold their very small force back. And
asset for asset, the krogan are MUCH more worth than them.
humans being more genetically diverse than the aliens, that's simply stupid. The speed of humanity's rise is also...implausible. And humans are so marysueish that only they realise how practical carriers are. Or that the council races apparently aren't smart enough to come up with medigel in 2000 years, when humans can do so in 30. I really hope they tone down the humans are special nonsense in the next game. It would be nice for someone else to hold the trump card occasionally.
Yeah, but humans are special (HUMANITY **** YEAH! -Bioware again) so with the same laziness that permeates most sci-fi franchises they have simply put a hat on other species and called it a day. And this is so infuriating - they can come up with explanations for biotics, mass effect fields and FTL travel - but to think outside the box and develop aliens so they become believable? Nope, totally undoable.
Still, they lampshaded this when you met Sten in DAO when he refused to describe his people, since "people are not simple. They cannot be boiled down to 'elves are prone to poverty'." I so wish Bioware would have listened to THEIR OWN DAMN CHARACTER.
Because, for example:
What country does Garrus come from?
Is Liara's dialect funny for asari?
Does the quarians of Nar'Rayya have something resembling Christmas? If so, how? if not, why not?
And so on. Instead, we get blue spacebabes that are all the same, half-bird space-romans who are all the same, supersmart amphibians who are all the same...
Bioware, please put Sten back on, he has stuff to tell you.
#109
Posté 26 janvier 2014 - 02:45
#110
Posté 26 janvier 2014 - 11:41
#111
Posté 27 janvier 2014 - 07:32
maurice tali zorah wrote...
Quarian romance
Yeah I hope there is another female Quarian LI.
#112
Posté 27 janvier 2014 - 09:29
#113
Posté 27 janvier 2014 - 10:34
I would welcome romances with female Drell, Turians, Batarians, Salarians, Krogan, Vorcha, whatever. If I wasn't annoyed by every Hanar I've encountered, I'd say go for them, too. As long as the romances add something interesting and special to the game (and here I think Bioware could improve by giving us more of the alien cultures' perspectives on romance, btw), I'm very interested in exploring them.
IDIC
Modifié par travmonster, 27 janvier 2014 - 10:37 .
#114
Posté 28 janvier 2014 - 01:53
ITS NOT A TRUE ROMANCE WITHOUT ******!!!





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