Was the "Enemies go berserk after depleting wave budget" ever confirmed?
#1
Posté 20 janvier 2014 - 01:14
#2
Posté 20 janvier 2014 - 01:16
#3
Posté 20 janvier 2014 - 01:19
#4
Posté 20 janvier 2014 - 01:20
#5
Posté 20 janvier 2014 - 01:24
This is always funny.Nik6454 wrote...
Given that engineers bum rush us with their cute phalanxes, i'd say yes
#6
Posté 20 janvier 2014 - 01:28
(Difficulty=DO_Level1,EnemiesLeft=2)
(Difficulty=DO_Level2,EnemiesLeft=4)
(Difficulty=DO_Level3,EnemiesLeft=6)
This is what I could dig up. But as in all such matters, we must wait for word of Cyonan.
Modifié par Ledgend1221, 20 janvier 2014 - 01:28 .
#7
Posté 20 janvier 2014 - 01:30
Ledgend1221 wrote...
berserkstartcounts ->
(Difficulty=DO_Level1,EnemiesLeft=2)
(Difficulty=DO_Level2,EnemiesLeft=4)
(Difficulty=DO_Level3,EnemiesLeft=6)
This is what I could dig up. But as in all such matters, we must wait for word of Cyonan.
So this would mean they go berserk the moment you deplete the WB but as you kill them they go softer again?
#8
Posté 20 janvier 2014 - 01:33
But as I said, word of Cyonan.
Anyways, I'm changing that to 50 to see what happens.
#9
Posté 20 janvier 2014 - 01:36
Ledgend1221 wrote...
I think that as long as there are 6 or less on gold, they would go berserk.
But as I said, word of Cyonan.
Anyways, I'm changing that to 50 to see what happens.
Will you be playing around 21:00 tonight?
#10
Posté 20 janvier 2014 - 01:39
Who's 21:00 are we talking about here?
#11
Posté 20 janvier 2014 - 01:40
#12
Posté 20 janvier 2014 - 01:44
And many rage gels will be had.
#13
Posté 20 janvier 2014 - 01:52
I don't why but I laughed at this more than I shouldLedgend1221 wrote...
...
Anyways, I'm changing that to 50 to see what happens.
OT: I can confirm this after playing many gold solos against cerberus.
All of a sudden, especially at the end of first two waves, centurions and troopers start rushing towards me as if I insulted
Modifié par gnsmsk, 20 janvier 2014 - 02:02 .
#14
Posté 20 janvier 2014 - 02:37
gnsmsk wrote...
I don't why but I laughed at this more than I shouldLedgend1221 wrote...
...
Anyways, I'm changing that to 50 to see what happens.
OT: I can confirm this after playing many gold solos against cerberus.
All of a sudden, especially at the end of first two waves, centurions and troopers start rushing towards me as if I insultedtheir motherIllusive Man. Even a rageful krogan doesn't strike that fast
Yes and cannibals also go crazy and accurate, and sometimes they even camp behind corners for a quick hug. And generally the enemy rushes you and don't use cover. It's like a race at the end for them.
#15
Posté 20 janvier 2014 - 02:54
Nik6454 wrote...
Given that engineers bum rush us with their cute phalanxes, i'd say yes
We had a Cerberus Engineer bumrush our Juggy yesterday and try to pistol-whip him. Like he was gonna solo that wave and clutch the game for the rest of the Cerberus team. LMAO
How does this effect affect Dragoons, though? Those crazy bastards can't get any more beserk than they already are, right?
#16
Posté 20 janvier 2014 - 02:58
#17
Posté 20 janvier 2014 - 03:10
#18
Posté 20 janvier 2014 - 03:38
I don't know about Dragoons, but Guardians definitely look a little angrier as they slowly advance toward you.DragonRacer wrote...
Nik6454 wrote...
Given that engineers bum rush us with their cute phalanxes, i'd say yes
We had a Cerberus Engineer bumrush our Juggy yesterday and try to pistol-whip him. Like he was gonna solo that wave and clutch the game for the rest of the Cerberus team. LMAO
How does this effect affect Dragoons, though? Those crazy bastards can't get any more beserk than they already are, right?
#19
Posté 20 janvier 2014 - 03:53
DragonRacer wrote...
Nik6454 wrote...
Given that engineers bum rush us with their cute phalanxes, i'd say yes
We had a Cerberus Engineer bumrush our Juggy yesterday and try to pistol-whip him. Like he was gonna solo that wave and clutch the game for the rest of the Cerberus team. LMAO
How does this effect affect Dragoons, though? Those crazy bastards can't get any more beserk than they already are, right?
Their stupid AI ensures that not one of them can survive long enough to the depletion of the wave budget .
Their spawn limit cap ensures that too anyway. That or something is very wrong.
#20
Posté 20 janvier 2014 - 03:55
#21
Posté 20 janvier 2014 - 04:00
#22
Posté 20 janvier 2014 - 04:05
they go berserk at end of last wave objective. which is the end of match.
#23
Posté 20 janvier 2014 - 04:11
#24
Posté 20 janvier 2014 - 04:24
Hardcoresalmon wrote...
I'd love to mod the game to make the enemies like that the whole time, the game would be so much harder. It says in the game files that enemies go berzerk when there are 10 enemies left on platinum, meaning there are 8 enemies alive and only 2 more can spawn.
It says they go berzerk?
#25
Posté 20 janvier 2014 - 05:02
FuriousFelicia wrote...
Hardcoresalmon wrote...
I'd love to mod the game to make the enemies like that the whole time, the game would be so much harder. It says in the game files that enemies go berzerk when there are 10 enemies left on platinum, meaning there are 8 enemies alive and only 2 more can spawn.
It says they go berzerk?
Hahaha!
Interesting topic, however. I myself never heard of this, and I'll gladly keep my doubt's until Cyonan shows up, but I'll concede those lines of code looks suspicious. Looking forward to what Cyonan has to say about it!





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