iakus wrote...
CrutchCricket wrote...
From what I've skimmed it doesn't fix much of anything and is clearly playing favorites with certain choices, characters etc.
The endings are far from fixed and are worse due to paragon/renegade railroading and a clear author preference for one side with what appears to be utter disdain for the other.
So, no thanks.
I do find the ending options being tied to paragon/renegade score to be a weakness. Renegades with a high EMS score are pretty much screwed (as is the galaxy)
Still, I do like the idea of "bad" High EMS choices. and potentially "good" Low EMS ones.
To be had, I rather prefer it to the bland decision chamber gotten in the game as shipped. This way, the finale is indeed a sum-total of the choices made by Shepards.
Having said that, what is proposed isn't quite ideal, though, true. Made up for with an extensive epilogue, at least.
What I find more of a problem is that Synthesis still does not have much of a raison d'etre. I could think of one different approach here, which would sound somewhat more plausible, yet discard the idea of ushering in a "utopia" as per this script and the original game.
The "Vigil"-VI is more trustworthy and believable than the "Catalyst", but only just.
Getting rid of the railroading of Shepards into the very same battered gear regardless of which was actually equipped I call a plus, though. Same with the more dynamic pre-Beam section. What I do not particularly like is that the Normandy-evac is kept for no real good reason (still one of the grand wtf-moments introduced by the EC).
There's more, may get around to that later.
Modifié par Chashan, 21 janvier 2014 - 08:06 .





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