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DAI: What will you play for?


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80 réponses à ce sujet

#26
Naesaki

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Nefla wrote...

Story stuff, anyone who plays BioWare games primarily for the graphics/gameplay/technological advances is doing it wrong.



#27
Fetunche

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I play for fun, story and characters. I don't want the game play to be a chore,I like things simple and intuitive, I don't want to have to read a manual to play.

#28
HurricaneGinger

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I camp in the first one overall. When a glitch gets in the way of a story or quest, prepare the hell fire. XD

scyphozoa wrote...

Roleplaying. Story. Characters. Feels.



#29
Fast Jimmy

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Eh. I'm really into the mechanics that let the game tell a good story?

Which is why I'm against most of what the dialogue wheel does, at least in past incarnations.

Does "not just going with the flow and asking for some actual control over my character and experience" count as liking the story, or being a stickler for the gameplay?

#30
Volus Warlord

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Dwarf-on-Qunari action

#31
Lady Sif

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scyphozoa wrote...

Roleplaying. Story. Characters. Feels.



#32
Angrywolves

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"One, is those who truly love and are interested in the actual story line and drama of the events taking place"

this

#33
Guest_Cthulhu42_*

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Fun.

#34
Zombie_Alexis

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I really love the lore and the characters and the story that is presented. However, if the game play is really good on top of that, that makes me love a game. I do like to play games where the mechanics of the game are fun, but if the story is dull, I start to get bored.

#35
Pasquale1234

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Roleplaying.

Characters - including relationships and romance.

And I would put gameplay over what others might call story, but gameplay mechanics are what allow me to interact with the world to co-create the story and role-play the PC.

If I want a story but don't care about gameplay, I'd watch videos instead.

#36
Hrungr

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When push comes to shove, I'll always pick characters, story, roleplaying over graphics and to a lesser extent gameplay. That is why Dragon Age will always get the nod over Elder Scrolls in my book. This from a guy who has ~600 hours in Skyrim and a laundry list of mods.

But gameplay is still important. It has to be solid. The gameplay is what's kept me out of the Witcher series, even though I really, really wanted to get into that game.

So yeah - I love my god-box-bustin' graphics and stellar gameplay. I love my mods. I don't *want* to compromise.

I have high hopes DAI is going to be that game to offer... something at least approaching "the complete package".
(lack of mod support's gonna sting though...)

#37
AppealToReason

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Frostbite 3 jiggle physics!

#38
Nefla

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Fast Jimmy wrote...

Eh. I'm really into the mechanics that let the game tell a good story?

Which is why I'm against most of what the dialogue wheel does, at least in past incarnations.

Does "not just going with the flow and asking for some actual control over my character and experience" count as liking the story, or being a stickler for the gameplay?


The heart wants what it wants.

#39
Ihatebadgames

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Story. A well told story made for my way of playing.

#40
Bayonet Hipshot

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For roleplaying. Nothing else.

#41
superdeathdealer14

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scyphozoa wrote...

Roleplaying. Story. Characters. Feels.



#42
Am1vf

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I was going to post here yesterday but wasn't happy with wat I was about to say.

After thinking about it I have thought that good gameplay is that which allows the story, drama, world building, characterization, etc... to be told (and doesn't contradict it), great gameplay generates the story, drama,... through it's mechanics. Some games can have good gameplay that doesn't tell any story (like Tetris), those are good too but I'm not really interested in that, personally.

For games like the Dragon Age series I go for the story (etc...) and hope that the gameplay will tell it well... or at least not ruin it.

:? I hope that makes sense, I'll think about it some more and maybe add something later.

#43
Wolf

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I'd say it's both for me, sort of. I love the gameplay in Dragon Age as much as I adore the attention to detail in the characters and their personal growth, the lore, the quests and the effect I have in the world.

I tend to look at combat as another way to interact with the world as well as an extension to my roleplaying. That's why I usually think giving Varric the Scoundrel abilities fits his character, or a warrior Hawke the Templar specialization and rationalize the choice by roleplaying that he uses Varric's connections to learn their fighting style in order to protect his sister.

#44
The_Huntress

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to hear the lamintations of thier women

#45
Darth Death

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AutumnWitch wrote...

Like I said above most people have bits of both camps in them but if you had to pick which camp to you belong to? And do you think DAI will favour one group over the other overall?

I don't necessarily think DAI will favor a demographic of gamers more so than the other, follow the examples mentioned within your illustration. The game itself will rehearse similar themes, plot points, pacing you'd expect from a BioWare title. If one's perception is the same upon post-XYZ BioWare titles, then surely their point of view will remain the same.     

#46
VolnuttN7

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First one.

#47
Iakus

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Story and drama

Games with poor or nonexistent stories are all over the place. Something that fuses stroy and gameplay are rare, and getting rarer.

#48
Riverdaleswhiteflash

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The ability to create a character, really. Though from what I understand the castle system could be pretty good too.

#49
DragonRacer

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scyphozoa wrote...

Roleplaying. Story. Characters. Feels.


Avoiding a potential quote pyramid, I'll quote the first response instead. Totally my answer, right there. ^^^

#50
Blackrising

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scyphozoa wrote...

Roleplaying. Story. Characters. Feels.


'Nuff said.