Nefla wrote...
Story stuff, anyone who plays BioWare games primarily for the graphics/gameplay/technological advances is doing it wrong.
DAI: What will you play for?
#26
Posté 21 janvier 2014 - 12:22
#27
Posté 21 janvier 2014 - 12:22
#28
Posté 21 janvier 2014 - 12:24
scyphozoa wrote...
Roleplaying. Story. Characters. Feels.
#29
Posté 21 janvier 2014 - 12:24
Which is why I'm against most of what the dialogue wheel does, at least in past incarnations.
Does "not just going with the flow and asking for some actual control over my character and experience" count as liking the story, or being a stickler for the gameplay?
#30
Posté 21 janvier 2014 - 12:25
#31
Posté 21 janvier 2014 - 12:29
scyphozoa wrote...
Roleplaying. Story. Characters. Feels.
#32
Posté 21 janvier 2014 - 12:29
this
#33
Guest_Cthulhu42_*
Posté 21 janvier 2014 - 12:34
Guest_Cthulhu42_*
#34
Posté 21 janvier 2014 - 12:35
#35
Posté 21 janvier 2014 - 12:51
Characters - including relationships and romance.
And I would put gameplay over what others might call story, but gameplay mechanics are what allow me to interact with the world to co-create the story and role-play the PC.
If I want a story but don't care about gameplay, I'd watch videos instead.
#36
Posté 21 janvier 2014 - 12:59
But gameplay is still important. It has to be solid. The gameplay is what's kept me out of the Witcher series, even though I really, really wanted to get into that game.
So yeah - I love my god-box-bustin' graphics and stellar gameplay. I love my mods. I don't *want* to compromise.
I have high hopes DAI is going to be that game to offer... something at least approaching "the complete package".
(lack of mod support's gonna sting though...)
#37
Posté 21 janvier 2014 - 01:23
#38
Posté 21 janvier 2014 - 03:26
Fast Jimmy wrote...
Eh. I'm really into the mechanics that let the game tell a good story?
Which is why I'm against most of what the dialogue wheel does, at least in past incarnations.
Does "not just going with the flow and asking for some actual control over my character and experience" count as liking the story, or being a stickler for the gameplay?
The heart wants what it wants.
#39
Posté 21 janvier 2014 - 04:23
#40
Posté 21 janvier 2014 - 04:55
#41
Posté 21 janvier 2014 - 04:59
scyphozoa wrote...
Roleplaying. Story. Characters. Feels.
#42
Posté 21 janvier 2014 - 03:56
After thinking about it I have thought that good gameplay is that which allows the story, drama, world building, characterization, etc... to be told (and doesn't contradict it), great gameplay generates the story, drama,... through it's mechanics. Some games can have good gameplay that doesn't tell any story (like Tetris), those are good too but I'm not really interested in that, personally.
For games like the Dragon Age series I go for the story (etc...) and hope that the gameplay will tell it well... or at least not ruin it.
#43
Posté 21 janvier 2014 - 04:19
I tend to look at combat as another way to interact with the world as well as an extension to my roleplaying. That's why I usually think giving Varric the Scoundrel abilities fits his character, or a warrior Hawke the Templar specialization and rationalize the choice by roleplaying that he uses Varric's connections to learn their fighting style in order to protect his sister.
#44
Posté 21 janvier 2014 - 04:20
#45
Posté 21 janvier 2014 - 04:25
I don't necessarily think DAI will favor a demographic of gamers more so than the other, follow the examples mentioned within your illustration. The game itself will rehearse similar themes, plot points, pacing you'd expect from a BioWare title. If one's perception is the same upon post-XYZ BioWare titles, then surely their point of view will remain the same.AutumnWitch wrote...
Like I said above most people have bits of both camps in them but if you had to pick which camp to you belong to? And do you think DAI will favour one group over the other overall?
#46
Posté 21 janvier 2014 - 04:51
#47
Posté 21 janvier 2014 - 04:53
Games with poor or nonexistent stories are all over the place. Something that fuses stroy and gameplay are rare, and getting rarer.
#48
Posté 21 janvier 2014 - 04:58
#49
Posté 21 janvier 2014 - 05:32
scyphozoa wrote...
Roleplaying. Story. Characters. Feels.
Avoiding a potential quote pyramid, I'll quote the first response instead. Totally my answer, right there. ^^^
#50
Posté 21 janvier 2014 - 05:52
scyphozoa wrote...
Roleplaying. Story. Characters. Feels.
'Nuff said.





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