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How to see best ending in which Shepard survives?


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95 réponses à ce sujet

#1
alchemist42

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I guess this has been asked a 1000 times, but I couldn’t find a definite answer.

To get the best ending I made sure my EMS was 4000+, I downloaded the extended cut  DLC just to be sure,  selected DESTROY.   With all these in place, I understood the squad would survive (correct), the Earth would survive (correct) and that Shepard lives but nothing in the final video sequences indicated that Shepard did survive,  and the squad put up a placard with ‘Commander Shepard’ on it which would strongly indicate that Shepard died.

So what gives?

Modifié par alchemist42, 21 janvier 2014 - 02:04 .


#2
AlexMBrennan

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nothing in the final video sequences indicated that Shepard did survive

Shepard surviving amounts to one brief video (End03_Shepard_Alive_Male.bik/End03_Shepard_Alive_Female.bik) of a figure in N7 armour taking a breath, and iirc the squadmates hesitating to put Shepard's name on the board (because they magically divined using a telepathic link that Shepard had not died in the rubble on the other side of the bloody galaxy after all technology, including communications, had been destroyed)

#3
von uber

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AlexMBrennan wrote...

 on the other side of the bloody galaxy after all technology, including communications, had been destroyed


Er.. did you play a different game to me?

#4
KaiserShep

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I assumed it was just sarcasm or something.

#5
AlexMBrennan

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In destroy, technology gets destroyed, right? And whilst apparently it's easily fixed there will still be some downtime. The Normandy was crashed on some random planet - so how did they figure out that Shepard hadn't died?

#6
N7lightingWarrior

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AlexMBrennan wrote...

(because they magically divined using a telepathic link that Shepard had not died in the rubble on the other side of the bloody galaxy after all technology, including communications, had been destroyed)


After all this time I am still trying to understand how Space Magic works!!

#7
Ironhandjustice

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For me, the best ending is still MEHEM...

But, on the originals, Shep died painfully on the citadel's rubble on destroy. S/he was so badly wounded that can't even walk. Who can help him/her if the Normandy crashed? no one knew s/he was in an unknown part of the citadel.

So, dead. Sadly, but true story.

#8
crimzontearz

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Preston specifically said he survives (that was prior to the comicon troll of course but he is a far more reliable source than Helper).

The breath scene is what is left if the non sacrificial ending Casey and Preston wanted as an option

Why the delivery us so subpar is beyond me but methinks Mac did not feel sure people would pick his Art endings with a full on survival and reunion scene

#9
von uber

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I've said it before but I believe that if in the destroy ending you saw shep with her blue babies (or equivalent) virtually no one (unless they really, really liked the sexbot) would choose anything else.

#10
crimzontearz

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^^ yep


But, you know....ART

#11
themikefest

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Is it possible that your total miliatry strength was 4000 and with your galactic readiness being at 50% would make your ems only 2000?

Another thing, you only need 3100 ems or higher to get the breath scene

#12
GimmeDaGun

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crimzontearz wrote...

^^ yep


But, you know....ART



Not art, but this game-trilogy's real sex-appeal is suppoesed to be the "hard" and morally ambiguous decisions (in which regard it totally fails, since all the decisions are no-brainers and hero-flick fan friendly). The ending gives you one of the very few "hard" decisions presented by the game. 

Since they did not want to make any of the endings über-super-happy and good so everybody would choose that one exclusively (except those who play the game with a different style than most, like myself), they made all 3...or 4 endings morally ambiguous and somewhat hard to choose. I say, thank God, they did... many... well, lets just say are not that happy about it. 

I think the greatest problem with the trilogy (beside the story inconsistencies and the obvious lack of planning for a trilogy) is that it lacks hard, morally ambiguous decisions, and characters. It takes place in a quite dark setting and in a very dark period of fictional human (and galactic) history, yet the game somehow manages to turn itself into a galactic-theme park with black and white, uninspired (most of them are very generic and two dimensional though) characters without agendas (some of them do have) and personalities of their own: they revolve around and depend on the protagonist and follow him or her without objections throughout the whole trilogy and lick his or her boots no matter what. The lack of hard decisions is obviously painful. The game presents the attitude (a no-nonsense, rational and pragmatic renegade), but never truly shows its advantages. It's all about the paragon-way players who like playing a stainless, and invincible super-human hero guys with no weaknesses, who save everybody and even can make eternal peace between dogs and cats just by their sweet breaths, and who are sooo charismatic that everybody around them trust them ultimately after a few conversations and even let them decide what's good or bad for them (even the representative of the geth)...oh and all the chicks and guys have a crush for them (no matter the sexual orientation). 

In this regard I find The Witcher games a lot more realistic and better. 

The Citadel dlc is the perfect example what I find a bit ridiculous and annoying about the game, but I let it slide since it's supposed to be a full-on, fan-service dlc and self-parody.

I somehow understand why those fans who love this kind of stuff went mental about the ending: the one and only truly hard decision which got into the game which ultimately destroyed the power-trippy action-man theme-park stuff was the ending of the game.

Modifié par GimmeDaGun, 21 janvier 2014 - 04:10 .


#13
GimmeDaGun

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alchemist42 wrote...

I guess this has been asked a 1000 times, but I couldn’t find a definite answer.

To get the best ending I made sure my EMS was 4000+, I downloaded the extended cut  DLC just to be sure,  selected DESTROY.   With all these in place, I understood the squad would survive (correct), the Earth would survive (correct) and that Shepard lives but nothing in the final video sequences indicated that Shepard did survive,  and the squad put up a placard with ‘Commander Shepard’ on it which would strongly indicate that Shepard died.

So what gives?



There's no such thing as best ending and there not supposed to be one. You choose whichever you prefer. If you hate them and play on the PC, then install MEHEM, if you are into that kind of stuff.

If you want to get the destroy ending with the hint of Shepard being alive, then the only thing you should do regardless of playstyle and how evil, crazy or holy, good character you have is to do all missions and collect as many war assets as you can. 

I think it's much harder to get the apocalyptic ending (destroy with low ems). 

#14
Daemul

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GimmeDaGun wrote...
I somehow understand why those fans who love this kind of stuff went mental about the ending: the one and only truly hard decision which got into the game which ultimately destroyed the power-trippy action-man theme-park stuff was the ending of the game.


This is actually the main reason why I like the ending, it was what I had first envisaged the Mass Effect games would be like the first time I started playing the trilogy, a truly morally ambigious series where there were no obvious right/wrong choices and the players could not talk their way out of or shoot their way out of making hard decisions, the only other decision which came close to fiting this description was Virmire.

I'm glad BioWare abandoned the juvenile power fantasy nonesense at the end, too bad they didn't do it sooner. Honestly, I really enjoyed watching BSN and other parts of the internet explode with rage at the endings, it was glorious, now they know how I felt playing this series. 

@OP

There is no best ending mate, you just have to choose what you think is right for the galaxy. 

Modifié par Daemul, 21 janvier 2014 - 04:27 .


#15
NeonFlux117

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3100 EMS if you save anderson.

3500 if you don't.

Choose destroy and get N7 breath scene.

Your effective military strength is locked in once you launch the attack on Cronos. That is the point of no return in ME3.

#16
CronoDragoon

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Well this topic has been thoroughly derailed in an impressive time frame. Might as well contribute! But first to answer the OP:

If the crew put up Shepard's plaque then you didn't have over 3100 ems. check your effective military strength as opposed to your total military strength.

Daemul wrote...
I'm glad BioWare abandoned the juvenile power fantasy nonesense at the end, too bad they didn't do it sooner. Honestly, I really enjoyed watching BSN and other parts of the internet explode with rage at the endings, it was glorious, now they know how I felt playing this series.


When you start to deconstruct the series, I think it becomes clear how different the aim was for each chapter in the trilogy. You can clearly see the difference not only in design structure, but also tone and choice paradigm. ME3 only masquerades as a successor to ME1 and ME2's general "get out of jail free" persuasion options because of save imports: I think non-import saves of ME3 display what the team was going for with the game.

I also think it was a mistake to so radically change the paradigm for moral decisions in the third chapter, even though it more closely aligns with how BW marketed the original ME game. At this point it would have been better, I think, finishing off this trilogy as a Shepard-beats-all power trip, then start fresh with ME4 as a game with difficult choices. But I can also respect those who value moral conundrums for their own sake and wish to see them in as many situations as possible regardless of consistency.

Modifié par CronoDragoon, 21 janvier 2014 - 04:40 .


#17
Iakus

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GimmeDaGun wrote...

There's no such thing as best ending and there not supposed to be one. You choose whichever you prefer. If you hate them and play on the PC, then install MEHEM, if you are into that kind of stuff.

If you want to get the destroy ending with the hint of Shepard being alive, then the only thing you should do regardless of playstyle and how evil, crazy or holy, good character you have is to do all missions and collect as many war assets as you can. 

I think it's much harder to get the apocalyptic ending (destroy with low ems). 


Hell really has frozen over if you're recommending MEHEM, even in a backhanded manner Posted Image

But yes, if you want a real "Shepard lives, is rescued and reunited with the Normandy" MEHEM is the answer.  If you just want to see a faceless torso with N7 tags take a breath, Destroy at 3100+EMS and "saved" Anderson is the answer.

As for apacolyptic endings, there's always p*ssing off the Catalyst and getting the "Don't like our artistic endings?  Frak you!  Rocks fall, everyone dies!" option Posted Image

#18
MordiMoro

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The scene of the final breath is fine by me, each player can think about the future of Shepard and his companions.

What they do not sit well with me is the final pre-EC, a collage of footage without poor sense for a game not finished on time.

(sorry my english)

#19
AlanC9

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CronoDragoon wrote...

I also think it was a mistake to so radically change the paradigm for moral decisions in the third chapter, even though it more closely aligns with how BW marketed the original ME game. 


After you posted about this in that other thread, I realized that to some extent my admiration of the design intent for ME3 was rooted in me really liking that original ME1 vision, and being disappointed by ME1's execution. Same thing for ME2 to a lesser extent, if that dev post about originally not being able to complete all LMs without getting the crew juiced was accurate. (I believe it to be accurate, but I would, wouldn't I? :D)

I suspect that this might actually be a live issue at Bio, or at least not completely settled. We'll have to bring it up on the DA:I board sometime. Gaider, at least, is perfectly willing to talk about theory issues.

#20
GimmeDaGun

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iakus wrote...

GimmeDaGun wrote...

There's no such thing as best ending and there not supposed to be one. You choose whichever you prefer. If you hate them and play on the PC, then install MEHEM, if you are into that kind of stuff.

If you want to get the destroy ending with the hint of Shepard being alive, then the only thing you should do regardless of playstyle and how evil, crazy or holy, good character you have is to do all missions and collect as many war assets as you can. 

I think it's much harder to get the apocalyptic ending (destroy with low ems). 


Hell really has frozen over if you're recommending MEHEM, even in a backhanded manner Posted Image

But yes, if you want a real "Shepard lives, is rescued and reunited with the Normandy" MEHEM is the answer.  If you just want to see a faceless torso with N7 tags take a breath, Destroy at 3100+EMS and "saved" Anderson is the answer.

As for apacolyptic endings, there's always p*ssing off the Catalyst and getting the "Don't like our artistic endings?  Frak you!  Rocks fall, everyone dies!" option Posted Image



I was never against mehem, I just never liked it. To me that style is like the style of the original (EC included) ending to you. I just find it cheesy, boring, predictable and lame, but I have to give a nod to those who put so much effort and work into it  in order to make their own preferred ending for the trilogy. I have nothing against those who like it, nor I will tell them not to install it etc.. It's their business. 

#21
Excella Gionne

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4000+ only and times that by 50% by your Readiness rating, you get around the 2,000s EMS. That's not enough. Once you get to 2,760 EMS, then Shepard can survive. Trust me, you'll regret that you can't get bad endings anymore once you step on the Multiplayer and start promoting. Even I cannot reach the level of bad endings anymore without depleting my readiness to 50%. Some can never get bad endings anymore.

#22
SwobyJ

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They're all symbolic anyway.

#23
Nightdragon8

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N7lightingWarrior wrote...

AlexMBrennan wrote...

(because they magically divined using a telepathic link that Shepard had not died in the rubble on the other side of the bloody galaxy after all technology, including communications, had been destroyed)


After all this time I am still trying to understand how Space Magic works!!



You haven't watched that many movies have you? its a cenimatic thing where the person who is closest to ther person in question "Just knows" that they are alive. Its used in movies ALL THE TIME. So get off it.

#24
crimzontearz

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There is a HUGE difference, gimme, between MORALLY ambiguous (there is no moral black or white choice) and factually ambiguous (where we are told to "imagine" how it ends).

The former I have ZERO PROBLEM with, the latter I consider UTTER BULL****.

I will gladly gave the consequences of my choice to destroy the reapers with my CLEARLY LIVING Shepard (and take flack for extinguishing the geth and EDI), I will not stand, however, for the utter nonsense of the delivery of the breath scene because Mac wanted it to be artsy and not videogamey.

Are we clear with that?

Also, I sincerely doubt CDPR will leave Geralt's fate hanging (they pretty much spelled it out as well)

#25
Iakus

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Nightdragon8 wrote...

You haven't watched that many movies have you? its a cenimatic thing where the person who is closest to ther person in question "Just knows" that they are alive. Its used in movies ALL THE TIME. So get off it.


Yeah, I mean, in Return of the Jedi, I loved how the final scene with Luke Skywalker was a faceless torso in the shuttle wreckage taking a breath.

And how Ripley's belief that Newt was alive was never explicitly confirmed in Aliens

:whistle:

Modifié par iakus, 21 janvier 2014 - 10:41 .