I've been using the terrain editor and liking it a lot so far, but I'm having trouble with something. If I paint over one texture with another, I can't seem to paint back over that new texture with the one under it, nor can I erase the overlaying texture. Is there a way to get around this, or do I need to start completely over with that specific texture every time I paint it somewhere that I don't want it?
Terrain - painting over textures
Débuté par
CPK87
, janv. 21 2014 05:06
#1
Posté 21 janvier 2014 - 05:06
#2
Posté 21 janvier 2014 - 05:58
Make sure you have the opacity set to 100 (or lesser, if you want to blend), and that you have 6 or fewer textures per megatile (you should see a palette with the six textures listed at the bottom of the texture pane).
If that's not it, make sure you're in paint terrain mode (not select terrain, or select object).
I hope your problem is something simple with the opacity as described above. Texture painting in NWN2 is hardly as sophisticated as Photoshop, all it does is take the selected texture and add it to the existing mix at the selected opacity. All the existing textures are then squished into the remaining percent.
For example, you start with grass at 100%. Your default brush is dirt at 50%. You paint a bit, and then you have a scribble with 50% grass and 50% dirt. Then you select a rock texture (at 50%) and scribble some more. The overlapping spots are now 50% rock, 25% grass, and 25% dirt. Pick up the dirt brush again and paint those spots, and you get 50% dirt, 33% rock, 17% grass, which doesn't really look like anything at all. I like to paint mostly at 100%, and then add a second texture to lighten or flatten out the main texture at 15-35%.
If that's not it, make sure you're in paint terrain mode (not select terrain, or select object).
I hope your problem is something simple with the opacity as described above. Texture painting in NWN2 is hardly as sophisticated as Photoshop, all it does is take the selected texture and add it to the existing mix at the selected opacity. All the existing textures are then squished into the remaining percent.
For example, you start with grass at 100%. Your default brush is dirt at 50%. You paint a bit, and then you have a scribble with 50% grass and 50% dirt. Then you select a rock texture (at 50%) and scribble some more. The overlapping spots are now 50% rock, 25% grass, and 25% dirt. Pick up the dirt brush again and paint those spots, and you get 50% dirt, 33% rock, 17% grass, which doesn't really look like anything at all. I like to paint mostly at 100%, and then add a second texture to lighten or flatten out the main texture at 15-35%.
#3
Posté 21 janvier 2014 - 06:49
I think he is talking about removing textures though. I'm sure i've had the same issue (although generally I don't do much with areas). You add some texture, do some work, decide you want to change or remove a texture and its tricky to do.
As I recall... isn't there a swap texture option? And there is a blank texture? So you just select that texture and swap it for the blank one?
As I recall... isn't there a swap texture option? And there is a blank texture? So you just select that texture and swap it for the blank one?
#4
Posté 21 janvier 2014 - 07:21
The swapper can be buggy, and it swaps either a whole megatile or the whole area depending on how things are selected. Better to just paint another texture down at 100% to erase. There's also the MultiBrush tool that makes things a lot easier.
#5
Posté 21 janvier 2014 - 07:56
I've only found texture swapping to be buggy when you accidentally select the option to fill the area...
#6
Guest_Iveforgotmypassword_*
Posté 21 janvier 2014 - 08:03
Guest_Iveforgotmypassword_*
After using the texture swapper check there isn't a blank box in the texture list ( where the other was swapped from ) because this could paint down black. Closing and opening the area clears it sometimes if not just make sure the selected texture you're painting is not it. Painting pure white wipes out textures if you want to start again somewhere.
#7
Posté 21 janvier 2014 - 08:08
Umm... I believe that painting pure white only clears the colors, not the textures. Wouldn't using the white texture use up one of the texture slots?
Modifié par rjshae, 21 janvier 2014 - 08:09 .
#8
Posté 21 janvier 2014 - 08:12
lol, kam_
--
i just went in and tried it: Lugaid hit it on the head w/ opacity, called Pressure tho
reselect the original texture (from the list of textures already painted) and set pressure to 100%
( is anyone going to mention the 6-texture/nVidia bug )
--
i just went in and tried it: Lugaid hit it on the head w/ opacity, called Pressure tho
reselect the original texture (from the list of textures already painted) and set pressure to 100%
( is anyone going to mention the 6-texture/nVidia bug )
#9
Posté 21 janvier 2014 - 09:30
Yeah, the opacity/pressure thing works. Thanks!





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