Uncommon Executions
#1
Posté 21 janvier 2014 - 06:09
#2
Posté 21 janvier 2014 - 06:18
#3
Posté 21 janvier 2014 - 06:18
#4
Posté 21 janvier 2014 - 07:44
Scions melee does a lot of damage too, but they have the bad habit to switch to grenades or pulse cannons quickly and kill you before you can be executed.
Paradoxically kits with higher DR or health/shields have better chances to get executed by them as they can tank their close range damage and survive only to be executed, krogans above all others.
#5
Posté 21 janvier 2014 - 07:49
#6
Posté 21 janvier 2014 - 08:05
#7
Posté 21 janvier 2014 - 08:55
by tiny, I mean you have to be closer than the brutes elbow to it's body, most sync killers ranges are far larger
Also, even if you are in the right place for a brute to sync you it will automatically fail 70% of the time, whereas most sync kills only fail between 20 and 30% of the time,
So not only is it hard to stay in their range, but they are more likely to just beat you to death before their sync kill works, but it is possible for back to back sync kills
Modifié par MGW7, 21 janvier 2014 - 09:49 .
#8
Posté 21 janvier 2014 - 09:21
- jynxxx aime ceci
#9
Posté 21 janvier 2014 - 09:23
Phantoms are so quick and sneaky that knowing their pattern isn't all that useful (to me, anyway).
#10
Posté 21 janvier 2014 - 09:52
MofuggerX wrote...
Brutes and Scions are typically killed at range is why.
But, if you kill the Brutes at range, you can't play matador! Where's the fun in that?
#11
Posté 21 janvier 2014 - 09:56
I love doing this. I lose quite a lot though.Count Silvershroud wrote...
MofuggerX wrote...
Brutes and Scions are typically killed at range is why.
But, if you kill the Brutes at range, you can't play matador! Where's the fun in that?
#12
Posté 21 janvier 2014 - 10:11
#13
Posté 21 janvier 2014 - 10:11
Nothing funnier than sidestepping a brute charge as a Jug.Count Silvershroud wrote...
MofuggerX wrote...
Brutes and Scions are typically killed at range is why.
But, if you kill the Brutes at range, you can't play matador! Where's the fun in that?
#14
Posté 21 janvier 2014 - 10:12
b00g13man wrote...
I love doing this. I lose quite a lot though.Count Silvershroud wrote...
MofuggerX wrote...
Brutes and Scions are typically killed at range is why.
But, if you kill the Brutes at range, you can't play matador! Where's the fun in that?
dat AOE swipe
#15
Posté 21 janvier 2014 - 10:47
#16
Posté 21 janvier 2014 - 11:06
#17
Posté 21 janvier 2014 - 11:11
It's ridiculous. I know it's easier to side-step, but I always try to dodge backwards to test the limits. It never ends well.Heldarion wrote...
b00g13man wrote...
I love doing this. I lose quite a lot though.Count Silvershroud wrote...
MofuggerX wrote...
Brutes and Scions are typically killed at range is why.
But, if you kill the Brutes at range, you can't play matador! Where's the fun in that?
dat AOE swipe
#18
Posté 21 janvier 2014 - 11:13
b00g13man wrote...
It's ridiculous. I know it's easier to side-step, but I always try to dodge backwards to test the limits. It never ends well.Heldarion wrote...
b00g13man wrote...
I love doing this. I lose quite a lot though.Count Silvershroud wrote...
MofuggerX wrote...
Brutes and Scions are typically killed at range is why.
But, if you kill the Brutes at range, you can't play matador! Where's the fun in that?
dat AOE swipe
Where most of your bleedouts on wave 2 occur.
Modifié par HoochieHamiltoe, 21 janvier 2014 - 11:14 .
#19
Posté 21 janvier 2014 - 11:29
Lies and slander!!!HoochieHamiltoe wrote...
Where most of your bleedouts on wave 2 occur.b00g13man wrote...
It's ridiculous. I know it's easier to side-step, but I always try to dodge backwards to test the limits. It never ends well.Heldarion wrote...
b00g13man wrote...
I love doing this. I lose quite a lot though.Count Silvershroud wrote...
MofuggerX wrote...
Brutes and Scions are typically killed at range is why.
But, if you kill the Brutes at range, you can't play matador! Where's the fun in that?
dat AOE swipe
#20
Posté 22 janvier 2014 - 12:01
Paradoxically kits with higher DR or health/shields have better chances to get executed by them as they can tank their close range damage and survive only to be executed, krogans above all others.
I rather appreciate all of my squishy classes for this very reason. Many of my kits just drop like a stone if I do something stupid which has frequently saved me form sync kills that my hit and miss situational awareness misses the signs of. I figure if I'm going to suck at this just a bit, I might as well make it work in my favor.
#21
Posté 22 janvier 2014 - 12:10
And at the other extreme, playing as the Krolord is a good way of seeing the brute sync kill, for those of you who haven't seen it yet.millahnna wrote...
I rather appreciate all of my squishy classes for this very reason. Many of my kits just drop like a stone if I do something stupid which has frequently saved me form sync kills that my hit and miss situational awareness misses the signs of. I figure if I'm going to suck at this just a bit, I might as well make it work in my favor.Paradoxically kits with higher DR or health/shields have better chances to get executed by them as they can tank their close range damage and survive only to be executed, krogans above all others.
I once had a gold game where my krolord got brute-slammed 4 times!
My mates found it quite amusing.<_<





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