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Dalish Elf Betraying Dalish In Nature of the beast


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#1
Merciless Soul

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Alright so I'm playing a Dalish elf and I want to kill the elves in the Nature of the beast quest.
Has anybody done this?

#2
Fuggyt

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I'm sure someone has but I can't imagine why. I can't think of any valid role-playing reason to do it except for the sheer hell of knowing it's exactly the opposite of what you're supposed to do, and then that's just meta-metagaming.

#3
Merciless Soul

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Well I'm having a morale dilemma that's why i wanted to know. It's my second play through
and I sided with the elves in my last play through.And every fiber in my being is telling me not to do it. But yet I keep wondering what will happen if i do.

oh and I'm playing a merciless Dalish Elf but still.

#4
Melbella

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You could always head-canon feeling betrayed by the Dalish for forcing you to become a Warden. Also outrage at Zathrian for allowing his own people to be cursed and at the others (Lanaya, etc) for basically letting him get away with it and/or not doing anything to convince him otherwise.

#5
Merciless Soul

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Hmm I never saw it that way actually. That's a good view point.

#6
DarthGizka

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Fuggyt wrote...

I can't think of any valid role-playing reason to do it except for the sheer hell of knowing it's exactly the opposite of what you're supposed to do, and then that's just meta-metagaming.

I agree to the first part: simply doing whatever feels most wrong does not result in a plausible evil character, just a character who is totally confused and all over the map. Like the numbskulls who scripted Morrigan's approval changes or The Nature of the Beast.

In particular, if you help the werewolves by lifting the curse then the game counts that as 'siding with the elves', and if you manipulate them into attacking the elves then the game counts that as 'siding with the werewolves'. I don't know whether you can incite the elves to do an ethnic cleansing number on the werewolves, but I have no doubt that if you can then the game will count it as 'siding with the elves' as well.

Anyway, I just can't see the events of the Dalish origin creating such a resentment against elves in general that slaughtering a whole village would seem justified, for no other reason than that its inhabitants have pointy ears.

I can easily see a Sith Lord type of character doing it, for the particular reason of increasing power (having an army of werewolves to call upon, which you can't if you help them and lift the curse) and out of general principle, which would demand encouraging the werewolves to give in to their dark side and to eliminate the weak elves. The elves also have to go because they are loosely aligned with the Light Side patsies; their continued existence is not conducive to the atmosphere that the Dark Side needs to thrive.

However, the meta-gaming accusation is a bit short-sighted. You meet enough people in the real world who think that doing the opposite of what you're supposed to do is somehow noble, in a mutinous sort of way. Especially from under-privileged backgrounds in combination with ghettoisation and externally distinguishing features (ethnicity, language, creed, pointy ears). Hence it is not necessarily invalid from an RP point of view; just role-playing a total ass.

Modifié par DarthGizka, 22 janvier 2014 - 10:46 .


#7
Riverdaleswhiteflash

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You couldn't simply want the extra power the werewolves have displayed, and be willing to kill innocent people for it? That seems valid to me.

#8
DarthGizka

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Sith Lords were mentioned already, but Duncan-type evil (fighting darkspawn über alles) would work as well here.

#9
Merciless Soul

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DarthGizka wrote...

Fuggyt wrote...

I can't think of any valid role-playing reason to do it except for the sheer hell of knowing it's exactly the opposite of what you're supposed to do, and then that's just meta-metagaming.

I agree to the first part: simply doing whatever feels most wrong does not result in a plausible evil character, just a character who is totally confused and all over the map. Like the numbskulls who scripted Morrigan's approval changes or The Nature of the Beast.

In particular, if you help the werewolves by lifting the curse then the game counts that as 'siding with the elves', and if you manipulate them into attacking the elves then the game counts that as 'siding with the werewolves'. I don't know whether you can incite the elves to do an ethnic cleansing number on the werewolves, but I have no doubt that if you can then the game will count it as 'siding with the elves' as well.

Anyway, I just can't see the events of the Dalish origin creating such a resentment against elves in general that slaughtering a whole village would seem justified, for no other reason than that its inhabitants have pointy ears.

I can easily see a Sith Lord type of character doing it, for the particular reason of increasing power (having an army of werewolves to call upon, which you can't if you help them and lift the curse) and out of general principle, which would demand encouraging the werewolves to give in to their dark side and to eliminate the weak elves. The elves also have to go because they are loosely aligned with the Light Side patsies; their continued existence is not conducive to the atmosphere that the Dark Side needs to thrive.
role-playing a total ass.


I like your view point on the Sith Lord type character where the only thing that matters is increasing power. I also thought i could justify this by fusing that with what the other poster above me said about resenting the Dalish for forcing me to become a warden. Thus he has a reason for slaughtering an entire clan and then being a sith lord type character he uses his "hate". 

#10
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