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City-State Project


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#326
4760

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I wanted to do it in 3ds max .

Then it could break the animation (for placeables, since no bones are involved, the animation is based on the meshes). But I never tested it, maybe it would work anyway.



#327
rjshae

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Here's four more additions, including another tavern (upper left) and a stables (lower right). The place is getting a little crowded now.

 

fig21_zpscb6fb2f4.png


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#328
rjshae

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More conversions: at left is a windmill; at right, assorted clutter.

 

For the windmill, I'm planning to have a second version without the wings so I can use 4760's animated version. In the image at right, the odd-looking farming implement at lower left is a harrow.

 

fig22_zpse76d5572.jpg

 

Now I'm off to the family X-mas fest. C U Later. :)


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#329
PJ156

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Love the Harrow, good to have some scene setting bits and bobs,

 

Hope the day was great. Mine's been exhausting. Four kids will do that to you :)

 

PJ



#330
FaerzressSparkles

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Love the placeables, awesome work as always rjshae!

 

Any progress on the Illithid tileset project? ^_^



#331
rjshae

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Any progress on the Illithid tileset project? ^_^

 

Nope, sorry. It's on the to-do list. It involves a lot of texture re-mapping work and I haven't been real excited about doing it. But I'll get to it.



#332
rjshae

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The dockhouse model contains a boat that I extracted and then added some additional detail (below). I think it will make a serviceable coaster or smuggling craft. Also added is a house (with a so-so texture), a nice little chapel, a double-sided dwarven tomb entrance, and a set of four menhir extracted from a Stonehenge model.

 

fig23_zps6b3e0449.jpg


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#333
Tchos

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I like that tomb entrance.



#334
MokahTGS

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I love the small smugglers craft...we need more of those.  The tomb entry is nice as well.  Where are these available?



#335
rjshae

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They'll be released in the next set, probably a few months from now.


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#336
rjshae

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Now that there's a harrow, I was looking for other missing medieval farming implements. Thus far I have:

  • Winnowing basket
  • Butter churn
  • Hand barrow
  • Mattock
  • Ard (an older style of plow)
  • Threshing flail (two wood poles attached by a chain)

Can you think of anything else (farming-related) that we're lacking?

 

Could also do with a bow saw and wicker fence parts.

 

Butter churn:

fig24_zps09eb8627.png



#337
Dann-J

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Now that there's a harrow, I was looking for other missing medieval farming implements. Thus far I have:

  • Winnowing basket
  • Butter churn
  • Hand barrow
  • Mattock
  • Ard (an older style of plow)
  • Threshing flail (two wood poles attached by a chain)

Can you think of anything else (farming-related) that we're lacking?

 

Could also do with a bow saw and wicker fence parts.

 

A placeable scythe model that actually looks like a real scythe would be nice.

 

11525_jpg.jpg

 

Something like these perhaps (although preferably for free):

 

http://www.turbosqui...ythe-max/242844

http://www.turbosqui...d-scythe/764508


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#338
rjshae

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Okay. There's a free model here that I could use. The texture might need a little work.



#339
Dann-J

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Okay. There's a free model here that I could use. The texture might need a little work.

 

That'd do the trick.

 

I also like some of the gnarly tools. Vertical angled versions would be handy for hanging on barn walls, or perhaps to decorate the inside of Uncle Fralin's tool shed.


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#340
PJ156

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These are great as is becoming the case with all these models. Perhaps you might also be able to find:

 

Foot lathe?

A Broadcaster?

Heavy horse (with animations)?

Horse related trappings, saddles and tack?

 

With what you have there is already a lot more we can do to add interest to an area. Makes we want to do another farm setting again ... well, nearly.

 

PJ


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#341
TheSigh

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A sled maybe?



#342
Dann-J

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And a surrey with a fringe on top. :P



#343
rjshae

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The free sled models I looked at were all too fancy-dancy for my taste. I'd like something more rustic-looking, but I might have to build it myself.



#344
Tchos

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Not this kind, right?



#345
rjshae

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Not this kind, right?

 

I was thinking something along the lines of this, without all the fancy scroll work:

 

vikingsleigh2.jpg

 

or this:

 

slede.jpg

 

 

But I could do a smaller, one-man sled too.



#346
Dann-J

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But I could do a smaller, one-man sled too.

 

calvin-and-hobbes-on-toboggan.jpg

 

Animal companion sold separately.



#347
PJ156

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Humour aside I think that you should be thinking more along the lines of:

 

sled1_zps98bc8b4e.jpg

 

sled2_zpsa03fbdb0.jpg

 

I did find an image of a man pulling a sled. The traces go over his forehead and he is dragging a simple triangular sled behind him.

 

Can't find it anymore :(

 

PJ



#348
rjshae

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Yes, that's more like it. Thanks. Too bad we don't have an ox model. Probably more trouble than it's worth though.



#349
Dann-J

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Yes, that's more like it. Thanks. Too bad we don't have an ox model. Probably more trouble than it's worth though.

 

A model effect applied to the cow (with a new skin) could give it ox-like horns, provided the cow has a head node defined for it. In that case someone would only need to create a pair of horns (and a visual effect). You could texture the udders out using the alpha channel, like I did for the sheep model.

 

Another possibility is to have tame gorgons as beasts of burden, using the RWS gorgon model.


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#350
rjshae

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Sundry additions to the pot...

 

NWN2_SS_011215_221625_zps8ce85990.jpg

 

From left to right: scissor chair, tun, (another) weapons rack, table with cloth, cheese slice, apple, bread, rope-bound bale, scroll, goblet, sack, bed, butter churn (open and closed), 2 hammers, hand axe, mattock, fork, spade, and sledgehammer. Forgot to include the large rusty axe. At top is a garland. The bale and butter churns are mine; the remainder are ports. I think I need to round the bale corners a little more.


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