I can see many uses for that sack! There aren't enough varieties of sack in this game.
City-State Project
#351
Posté 13 janvier 2015 - 07:01
#352
Posté 13 janvier 2015 - 04:16
I've got a couple of sacks in there already, but there's a few more in the unfinished pile so I'll have a look.
#353
Posté 16 janvier 2015 - 10:01
Any progress on the Illithid tileset project?
Well I am working on this, slowly but surely.
With all the ceilings added, stage 2 is converting the models over to mdb format, scaling them down, merging parts with the same texture, modifying the black coverings to work with other tilesets, adding a walkmesh, collision meshes, and door hook points. I'm about half way through that; currently finishing the very nice arena metatile, which should be useful for a number of circumstances. Stage 3 will be remapping all the separate textures into combined wall/floor/ceiling texture files so they can be swapped, which can be a major task unto itself. At that point I should actually have something to show. Afterwards it's down to testing, fixing, refining, cleanup, and release.
Hence, it's going to be a while yet. Plus I have other projects in the works, including the City-State expansion, so this tileset is getting time slices. Bob's pretty busy these days. ![]()
#354
Posté 23 janvier 2015 - 09:13
Well I pretty much finished up the Tudor-style buildings from Daniel Andersson's collection and I was hoping to add more from the Zwerkules' Medieval City tileset, but the scale on the latter isn't working out very well. What I'm thinking of doing now is building a "Tudor BCK" based on Daniel's 46-part Modular Building Pack, with some additions from Zwerkules' set (such as spires, towers, and rounded overhanging corners). It will make things a little more fiddly to build, but oh well. That should put me at the point of being able to release a second CS volume in a few months, and then I can actually get started building my sea port town 'cause I'll have all the parts. ![]()
I also am trying to go back and do more LoD work on the first volume; a few of the parts are still in need.
#355
Posté 23 janvier 2015 - 09:42
Good to hear of a new BCK-like pack. I like building blocks better than buildings in some cases.
#356
Posté 24 janvier 2015 - 01:43
I agree with Tchos, much more flexible way of building when mixed with stock/fixed models especially.
PJ
#357
Posté 25 janvier 2015 - 08:28
In this test, the Sea Wall (currently 4 parts) is coming along, plus I've added two more buildings and two structures from the Tudor BCK.
Ed.: Ah crud, the image didn't display.
#358
Posté 01 février 2015 - 07:27
Okay, a little more progress to show on the Tudor BKC; now up to 23 parts. There are currently four building structures and a variety of window placeables. I'm also experimenting with adding some extracts from the NWN Medieval City tileset. Shown here is a turret (right) and an overhanging structure (second building, upper floor). I think this is going to work out pretty decently.

- PJ156, kamal_, 4760 et 1 autre aiment ceci
#359
Posté 04 février 2015 - 12:40
It has nice proportion.(i kinda hate those lego house bioware made.)
If you can screen some closer look of the wall for the texture.
#360
Posté 04 février 2015 - 03:43
Okay, well then here's my texture file. There were a couple of compromises made in order to squeeze everything into 2048x2048. I suppose I could have burned shadows into the plaster texture, but I think it works okay as is.

#361
Posté 04 février 2015 - 01:55
I recognize those textures from my Rainbow Six 3 mapping days.
#362
Posté 04 février 2015 - 03:37
Wouldn't surprise me if they've been around for a while. They came with the blender files, and seemed good enough for what they do. I was tempted to change the roof texture... but left it as is.
#363
Posté 06 février 2015 - 03:40
Yes, they are pretty good textures. They are royalty free too. I probably still have my folder on an old hard drive filled with 1,000s of royalty-free textures. Many are modern themed though, for shipyards, offices, trains, factories, etc... But I would say 700 or so are "NWN2-able". Let me know if you need anything specific, I will check if I have a texture that fits.
#364
Posté 06 février 2015 - 05:57
Thanks. In the infrequent cases where I need a texture, CG Textures usually has something I can use.
#365
Posté 06 février 2015 - 06:40
CGTextures is where I used to obtain my Rainbow Six 3 textures. That is an awesome site. I used to get a few from a similar site, I am not sure if that one exists anymore.
#367
Posté 06 février 2015 - 08:19
What do you use to make them tile able? The paint plugin is not too useful.
PJ
#368
Posté 06 février 2015 - 08:49
What do you use to make them tile able? The paint plugin is not too useful.
PJ
Gimp has a 'Make Seamless' filter. Sometimes it works well; other times, not so much. If I just want to tile along one direction I duplicate the texture along the other axis so there are three or five copies stacked together. After applying the filter, I then pull out the middle bit.
If the filter doesn't give me what I want, I can make a copy of the texture along one edge, flip it to the opposite direction, apply an alpha transparency gradient, and paste it back over the other edge. (Hope that made sense.) That may or may not work, but you can always fiddle with the size of the border texture you use and the gradient. The texture along the two borders should then blend seamlessly together, although you may get a slight mirroring appearance that you then need to adjust.
For another approach, there's a pretty nice tutorial here that looks like it would be worth trying.
#369
Posté 06 février 2015 - 10:21
I very rarely flip the textures in the process of making them seamless. I find that creates noticeable patterns when they're tiled. I do it manually in Photoshop by offsetting the image halfway up and across (for 1024x1024 images, I offset them 512 right and 512 down) so that the seams are right in the middle, and then paint the seams away using the rubber stamp tool.
- 4760 aime ceci
#370
Posté 06 février 2015 - 11:39
Thank you, those are good tips.
This far I have only created textures with a strong geometric pattern. I have fixed them pixel by pixel using the colour picker. Me thinks I need to look at the stamp tool and heal tool. I am going to look at RJS's suggestion too.
I learnt a lot in those two posts, thank you.
PJ
#371
Posté 12 février 2015 - 09:15
Well, the tudor construction kit is still in progress. I've got most of the useful additions from the Medieval City tileset I could find, so it's now mostly a matter of finishing up the rest of the base parts. It seems to be working out well and I'm happy with the results.
Anyway, here is my current list of "medieval placeables it would be nice to have":
- Ard (an older style of plow)
- Backgammon board
- Baked pies
- Bear/Deer skin rug with attached head
Bread paddle- Crab net
- Dove cote
Farming scytheFolding Screen(s)Grand fireplace for a castle- Hand barrow
Hanging cage/witch cage- Hanging gillnet
- Iron ball and chain
- Lute
- Midden mound
- OM-style walled village
- Open-sided farm shed
- Pagaent wagon
Roast pig on a platter- Scroll bookcase
- Sleds
Tee-pee and/or Yurt- Threshing flail (two wood poles attached by a chain)
Tintable cheese wheel- Treadwheel crane
- Various hanging meats and sausage strings
- Wall-length curtains
Watering can- Windlass for a portcullis
- Wicker fence parts
- Winnowing basket
- Wool spinning wheel
Any others that you can think of?
- andysks aime ceci
#372
Posté 12 février 2015 - 09:36
I made a roast pig on a platter out of Witcher placeables. It's in the released pack. Also a hanging cage, but that one's not released yet.
- rjshae et Nagual_NWN aiment ceci
#373
Posté 12 février 2015 - 10:52
Well, the tudor construction kit is still in progress. I've got most of the useful additions from the Medieval City tileset I could find, so it's now mostly a matter of finishing up the rest of the base parts. It seems to be working out well and I'm happy with the results.
Anyway, here is my current list of "medieval placeables it would be nice to have":
- Tee-pee and/or Yurt
Any others that you can think of?
RWS Mezzo pack has several tee-pees. There's also some yurt shaped buildings, but with straw roofs.
edit: now with link
http://neverwinterva...ican-placeables
- rjshae aime ceci
#374
Posté 13 février 2015 - 06:00
Well let's see, here's a few more bits and pieces to view. I found a pretty nice pavilion (center) that I can use in a town square, plus a couple of columns (one cylindrical, one spikey). There's also a new fountain with a decent texturing job, and a crumbling castle for the OM. In the background are various completed bits and pieces of the Tudor set. Hope you like it. Think I'll tintify the wood on that spikey column--it looks too much like cherry right now.

#375
Posté 13 février 2015 - 06:42
Makes me want to build something ![]()
Dark waters has the cage unless you are thinking of a ducking stool? Not to say you should not do one if that takes your fancy.
PJ
- rjshae aime ceci





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