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City-State Project


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#451
Nagual123

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Nice work.And that bridge is one of my preferate so another version is welcome.

About the statue i have doubt about the unwrap.a lot of part seems to stretch and as it seems seamless material it could be avoided i think.



#452
Dann-J

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I like the broken barrel parts, and the barrel on its side. I'm not so sure about the bits of hoop attached to the separate barrel staves though. I'd expect to see largely intact metal hoops and completely wooden staves in a disassembled barrel. Maybe it fell prey to a keen adamantine construct-bane sword. :)

 

And it's good to see that whoever created the outhouse model resisted the temptation to include the stereotypical crescent moon cut out of the door.



#453
rjshae

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Nice work.And that bridge is one of my preferate so another version is welcome.

About the statue i have doubt about the unwrap.a lot of part seems to stretch and as it seems seamless material it could be avoided i think.

 

Yes, the UV mapping isn't great. All I can say is it looks better than it did before.



#454
PJ156

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I like these, especially the barrels. A barrel on its side with the lid on would be good too. That's just a rotation of an existing model with a bottom texture on it is it not?

 

Peter



#455
rjshae

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I like these, especially the barrels. A barrel on its side with the lid on would be good too. That's just a rotation of an existing model with a bottom texture on it is it not?

 

Yes, that would just be a matter of reorienting the barrel and then giving it a different part name in the model.



#456
rjshae

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I tried a little experiment: taking the shark's head doorway from the sea cave set and turning it into a cave entrance placeable. The existing cave entrance placeable supplied the door opening and texture. It seemed to turn out all right, more or less.

cave_zpsiotpgotk.jpg


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#457
kamal_

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I tried a little experiment: taking the shark's head doorway from the sea cave set and turning it into a cave entrance placeable. The existing cave entrance placeable supplied the door opening and texture. It seemed to turn out all right, more or less.

 

Thread title "City-State Project"

Curious what city that is in...



#458
rjshae

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Thread title "City-State Project"

Curious what city that is in...

 

It's more a theme than a specific place really. Typical D&D-style Western European duchy with a small port city and surroundings.



#459
kamal_

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One thing that Neverwinter Online has (yes, the game sucks, but this is about placeables), is wooden watchtowers with external stairs around them for getting from ground level up to the height. The allows the player to get up to height without needing to cross over the 3d axis. The closest nwn2 thing is the big nwn2 windmill. It would also be similar to having the wooden balcony with 2x/3x balcony height.

 

Since nwn2 doesn't really have climbable watchtowers and the typical workaround is clicking on a ladder object, something like that might be useful.


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#460
rjshae

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Kamal: do you mean something like the BTH watchtowers, only taller?


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#461
kamal_

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Kamal: do you mean something like the BTH watchtowers, only taller?

I wasn't aware that BTH included ones with walkable steps up to the tower, but yes that's the general idea. The BTH ones look more suited to towns or forts than a city with their wooden construction. Maybe some stone ones would be appropriate for a city?



#462
PJ156

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BTH put in some meshes to allow ladders to be used and the stairs have meshes but they are rural as you say.

 

PJ



#463
rjshae

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I wasn't aware that BTH included ones with walkable steps up to the tower, but yes that's the general idea. The BTH ones look more suited to towns or forts than a city with their wooden construction. Maybe some stone ones would be appropriate for a city?

 

Perhaps something like this crude concept sketch?

scan0001_zpswktoa8hi.jpg



#464
Dann-J

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A circular tower with a spiral staircase inside has a few advantages over that design. You're less likely to get shot at while using the stairs, and also less likely to break your neck in a fall if you trip down them. A conical roof on top of a round tower is less likely to allow grappling hooks to find purchase than a crenelated open plan like that one (and keeps you out of the rain to boot).

 

Something like these beauties would be practical, simple to build, aesthetically pleasing, and damn-near unassailable - everything you'd want in a watchtower.



#465
rjshae

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DJ: yes, if you're defending something from siege engines then a round tower makes more sense, engineering-wise. But if you just want a long-duration stone observation tower, then a square shape is probably more typical. I suppose I could make the back rounded so it can be part of a defensive wall.



#466
kamal_

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Also, these stone towers are theoretically inside the city walls so exterior stairs would not be such a defensive liability, and there isnt a great need for cannonball defense in faerun. The towers could also be square outside and round inside, which would mean a catapul/trebuchet shot would impact at what would be the the top of an arch lying on it's side.

Also relevant: it's a fantasy world so there can be fantasy architecture, and gameplay/mapping reasons :)

We do already have the round tower with pointy top, but it has the exterior ladder for getting to the lookout point.

#467
rjshae

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Yes, it's pretty much a fantasy setting construct, as having to go up through the protected interior makes for a better defense in a non-magical setting. I couldn't find any examples of stand-alone stone watch towers with stairs going up to the top.

 

So... hmm, with the knock spell/fireball combo, you'd want isolated locations overlooking a lengthy approach. Perhaps then a half-tower with a zig-zag stairway up the middle and a U-shaped top that can fire down into the approach from all angles.

 

Then again a stone viewing platform would probably suffice for inside a city.

scan0002_zpsfrpxijxb.jpg



#468
rjshae

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I'm a bit on the fence about whether to include these three. They would make unique placeables for non-human encounters in a snowy region, but I'm concerned they may look a little too hand-painted. What say you?

NWN2_SS_101715_150804_zps4mjfgnpg.jpg



#469
Tchos

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I want more hand-painted stuff.  The fact that there isn't very much is a problem.  Please don't avoid hand-painted conversions, contributing to this dearth.



#470
kamal_

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I'm a bit on the fence about whether to include these three. They would make unique placeables for non-human encounters in a snowy region, but I'm concerned they may look a little too hand-painted. What say you?

 

I can just about always think of a way to use an object.

Sculptor: "Look at my latest collection, orc stuff in snow!"



#471
rjshae

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All right, I'll include them. Thanks for the feedback. :)



#472
PJ156

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For me they're great. I like objects with a distinct colour map because we can change them if we see a need to. What I like less is statues that use a single texture. its so much less flexible.

 

PJ



#473
rjshae

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What do you use to make them tile able? The paint plugin is not too useful.

 

PJ 

 

Today I spotted the Hugin tool, which can be used to create seamless textures:

 

http://hugin.sourcef...xtures/en.shtml

 

Not sure how effective it is, but it looks promising.



#474
PJ156

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Thanks for the heads up, I've DL'd it to give it a try at the weekend.

 

PJ



#475
rjshae

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Looks like it is only for repeating patterns, unfortunately. But it might work for regular masonry.