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#26
kamal_

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Like all of them, particularly the shrine on the right.

Could the barrow mound also come in desert, swamp, snow, and rocky? Same placeable just with different roof textures. That would cover the main terrain types.

#27
rjshae

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kamal_ wrote...

Like all of them, particularly the shrine on the right.

Could the barrow mound also come in desert, swamp, snow, and rocky? Same placeable just with different roof textures. That would cover the main terrain types.


I could, but, based upon how it is constructed, would those coverings make sense? Maybe a snow cap; not sure about sand, rock, or swamp mud though.

#28
kamal_

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rjshae wrote...

kamal_ wrote...

Like all of them, particularly the shrine on the right.

Could the barrow mound also come in desert, swamp, snow, and rocky? Same placeable just with different roof textures. That would cover the main terrain types.


I could, but, based upon how it is constructed, would those coverings make sense? Maybe a snow cap; not sure about sand, rock, or swamp mud though.

Well yeah, for real world barrows. But this is DnD, where the barrow could be a building that was built long ago and purposely buried to stop ancient evils, or the always useful "a wizard did it". :D

#29
rjshae

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Well, let's see...

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#30
kamal_

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Perfect

#31
rjshae

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A couple of evil shrines and another wizard tower.

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This forum has gone dead. Was it the re-org.? :?

Modifié par rjshae, 13 février 2014 - 05:41 .


#32
Tchos

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There was a re-org? I like these new items!

#33
PJ156

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I love the new wizard tower.

PJ

#34
rjshae

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Thanks. I'd like to do one with a drow/spider-ish theme as well, but I'm still searching for a good prototype.

#35
kamal_

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Those are super nice.

#36
MokahTGS

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OH...this is shaping up nicely! Love the new ones! I would use those as regular placeables in a wizards lab.

#37
rjshae

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It sounds like evil-themed placeables are popular, which makes sense. I'll have to do add some more. :ph34r:

#38
kamal_

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Well, evil sites are destinations for the intrepid heroes.

#39
Dann-J

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Shame on you people - judging the alignments of others based solely on the outward appearance of their shrines or towers! Need I remind you about judging books by their covers?

#40
Morbane

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rjshae wrote...

Thanks. I'd like to do one with a drow/spider-ish theme as well, but I'm still searching for a good prototype.


there is a drow pack on the vault for inspiration or expansion - very spidery!

#41
rjshae

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Weird. I was looking at that pack just a few weeks ago and now I can't find it. Hmm...

Okay, found it. Thanks.

Modifié par rjshae, 14 février 2014 - 07:43 .


#42
Morbane

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bdrowcave_door01

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http://nwvault.ign.c...es.Detail&id=53

this is part of the pack i was referring to

its the same but different

Modifié par Morbane, 14 février 2014 - 08:16 .


#43
rjshae

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I wanted a lonely monastery for a school of Monks, so here it is at the end of a remote mountain valley. It turned out a little on the bland side. Oh well.

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#44
Tchos

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Tintable roof, I assume? For a monastery, I wouldn't say it's too bland.

#45
PJ156

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Not at all bland, two or three together would make a small mountain town as well.

Very nice addition.

PJ

#46
rjshae

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Yes it's nearly all tintable. It should work as a town or village; kind of a Mediterranean style, I guess.

#47
kamal_

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Have you looked here:
http://www.sharecg.com/b/5/3DModels

One of the NWN1 modders is getting things from there, like the Creature from the Black Lagoon.

#48
rjshae

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That looks like it might be worth looking into. Thanks.

#49
rjshae

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I've been slowly working on this in the background, while other projects have taken priority. Something I'm doing right now is porting more placeables over from some of the NWN hakpacks, with a preference toward higher poly, larger texture models. In addition to Kamal's link above, a potential source is the 3D models area in the OpenGameArt web site. Much of it appears to be CC licensed with .blend files, so it should be adaptable to MDB files. If you have an interest, you might have a look at that site and see if there are any candidate static placeable models you find particularly interesting. Just look in the Browse menu for 3D Art. (Just stuff that would look decent in-game please.)


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#50
kamal_

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I've been slowly working on this in the background, while other projects have taken priority. Something I'm doing right now is porting more placeables over from some of the NWN hakpacks, with a preference toward higher poly, larger texture models. In addition to Kamal's link above, a potential source is the 3D models area in the OpenGameArt web site. Much of it appears to be CC licensed with .blend files, so it should be adaptable to MDB files. If you have an interest, you might have a look at that site and see if there are any candidate static placeable models you find particularly interesting. Just look in the Browse menu for 3D Art. (Just stuff that would look decent in-game please.)

These are the ones I found that looked like they could fit in nwn2.

http://opengameart.o...ell-book-pack-0

http://opengameart.o...ects-in-a-house

http://opengameart.o...nsorradar-tower (I could see a wizard having this for magical purposes)

http://opengameart.o...t/knight-statue (probably don't need the knight on the toilet, just the kneeling guy)

http://opengameart.o...s-lintel-pieces

http://opengameart.o...nt/acient-ruins

http://opengameart.o...ancient-ruins-2

http://opengameart.o...t/arabian-house

http://opengameart.o...ryzom-buildings (Ryzom actually released all their assets http://media.ryzom.com/, https://forum.megagl...p?topic=5399.0)

http://opengameart.o...volving-drawers

http://opengameart.o...andfather-clock

http://opengameart.o...t/arrow-symbols

http://opengameart.o...ne-shinto-japan

http://opengameart.o...val-weapon-rack

http://opengameart.o.../treasure-chest

http://opengameart.o...walls-3d-models

http://opengameart.o...tent/guillotine

http://opengameart.o...-props-textured

http://opengameart.o...tent/rope-fence

http://opengameart.o...ent/roof-vent-1


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