Obviously only for the ones who played WoW. I mention it because it with a player base of 7 million+, a lot of people know what it is.*
*(Or 100 million over its lifetime, according to the recent numbers I checked.)
Obviously only for the ones who played WoW. I mention it because it with a player base of 7 million+, a lot of people know what it is.*
*(Or 100 million over its lifetime, according to the recent numbers I checked.)
I thought you might enjoy this shot of DennisH2010's Kickelhahn Watchtower in NWN2. Cooollll...!

This is as close as the PC can get and still see the full tower. It's really going to stand out along the sky line. The main problem with it is that the door opening is too narrow. I'll have to tweak that a bit.
Very nice.
Not sure if you know, but those little bowls are supposed to be giant braziers. The whole thing is supposed to be large enough to march an army through, so I have some serious visual confusion when I see a wooden door placed in it. I know the idea is to repurpose it, but this is an extremely iconic portal.
Actually I didn't (I know the name of WoW, but that's about it!) I wanted to find some nice entrance to a tomb, and thought this would do nice (especially with a steel door without handle, which opens only if some riddle is solved).
Edit:
Tchos, scale 10, with bonfire and smoke fx, is it less confusing? ![]()


So, I'd better keep it for my campaign then?
It looks like the little bowls at the bottom of the statues could use an inner surface.
Done!

Actually I can see quite a few differences: stairs instead of a ramp; wood rather than stone; it's missing the patterns along the base; the pillars and cap have a different shape, and the cap is higher relative to the statues. They're similar, but not the same. If the wood were made tintable, it could be varied even further.
Ran into an odd problem with the tower model. I set the default door for the placeables 2da entry to use the evil-themed church door; it's identical to the default door entry used with the evil church placeable. However, when I put the model in an area, it uses a different door--in fact, the same door that is used for the wizard tower model. Not sure why that is happening. Everything seems to be set up correctly.
Maybe I should open a different thread, but since all the stuff about the portal is in this one, let's keep on here.
So, I figured that the statues could be the guardians of the portal / tomb / door, and converted them into creatures.

There's something wrong with the left arm, but it's only because I quickly put the frost giant skeleton in this bad guy, without checking the weights.
Ooooooh!
I have a place for those two fellas.
PJ
The face (or lack thereof) is the only good thing about that model. It'd make a great mask model.
You can create a similar (in fact, better) looking creature by using the deathknight, and giving it the hooded cloth armour variant (deathknights use human male bodies and accessories).
You can create a similar (in fact, better) looking creature by using the deathknight, and giving it the hooded cloth armour variant (deathknights use human male bodies and accessories).
Thanks for the tip DannJ. I'll just need to make a specific cloth armor to give it a more rocky aspect.
I managed to get in a few more decent quality ports. Seen here is a rope fence, statue, foot bridge, fish drying rack, tanning stand, and graveyard chapel.

That is a realy good set of placeables. I would have loved that tanning stand for my mod. Tchos gave us two from witcher though.
The building is very nice for a number of applications, good finds Mr Shae, sir.
PJ
Thanks. Aye, there's probably going to be some redundancy. More variety for the eyeballs.
Towers in NWN2 are hardly one storey high (well, the ones that are named towers in my toolset at least), so I made one much higher:


My placeables.2da range (from 12880 to 12999) is almost full!
Well they are a little low on detail for making a full-sized model, so I tried converting a couple of 2x2 Underdark tiles into OM placeables. Seems all right...

They're nice. I seem to remember someone was doing and underdark OM?
PJ
They're nice. I seem to remember someone was doing and underdark OM?
PJ
Yes, that's kind of what I was thinking about when I saw that tile set. Having a few dedicated placeables could be useful.
Unfortunately it's a 90 Mb file and the model has 476,000 face. It basically exceeded the integer range when I tried to export it.
Plus a lot of it is duplicated with a mirror modifier, so that nearly doubles the count.
I can just manage to export/import one of the wings, at 67,000 faces.
what the s... can't even import it into 3ds to de-resolution it, eh?