Aller au contenu

Photo

City-State Project


  • Veuillez vous connecter pour répondre
558 réponses à ce sujet

#76
Tchos

Tchos
  • Members
  • 5 042 messages

Obviously only for the ones who played WoW.  I mention it because it with a player base of 7 million+, a lot of people know what it is.*

 

*(Or 100 million over its lifetime, according to the recent numbers I checked.)



#77
rjshae

rjshae
  • Members
  • 4 485 messages

I thought you might enjoy this shot of DennisH2010's Kickelhahn Watchtower in NWN2. Cooollll...!

 

NWN2_SS_052814_172849_zpsdea8fa88.jpg

 

This is as close as the PC can get and still see the full tower. It's really going to stand out along the sky line. The main problem with it is that the door opening is too narrow. I'll have to tweak that a bit.


  • Rolo Kipp et 4760 aiment ceci

#78
Tchos

Tchos
  • Members
  • 5 042 messages

Very nice.



#79
4760

4760
  • Members
  • 1 204 messages

Not sure if you know, but those little bowls are supposed to be giant braziers.  The whole thing is supposed to be large enough to march an army through, so I have some serious visual confusion when I see a wooden door placed in it.  I know the idea is to repurpose it, but this is an extremely iconic portal.

Actually I didn't (I know the name of WoW, but that's about it!) I wanted to find some nice entrance to a tomb, and thought this would do nice (especially with a steel door without handle, which opens only if some riddle is solved).

 

Edit:

Tchos, scale 10, with bonfire and smoke fx, is it less confusing?  ;)

901-4-1401370683.jpg

 

901-5-1401370683.jpg

 

So, I'd better keep it for my campaign then?



#80
4760

4760
  • Members
  • 1 204 messages

It looks like the little bowls at the bottom of the statues could use an inner surface.

 

Done!

 

901-2-1401370866.jpg


  • rjshae aime ceci

#81
rjshae

rjshae
  • Members
  • 4 485 messages

Actually I can see quite a few differences: stairs instead of a ramp; wood rather than stone; it's missing the patterns along the base; the pillars and cap have a different shape, and the cap is higher relative to the statues. They're similar, but not the same. If the wood were made tintable, it could be varied even further.



#82
rjshae

rjshae
  • Members
  • 4 485 messages

Ran into an odd problem with the tower model. I set the default door for the placeables 2da entry to use the evil-themed church door; it's identical to the default door entry used with the evil church placeable. However, when I put the model in an area, it uses a different door--in fact, the same door that is used for the wizard tower model. Not sure why that is happening. Everything seems to be set up correctly.



#83
4760

4760
  • Members
  • 1 204 messages

Maybe I should open a different thread, but since all the stuff about the portal is in this one, let's keep on here.

So, I figured that the statues could be the guardians of the portal / tomb / door, and converted them into creatures.

901-1-1401658452.png  901-2-1401658452.png

 

There's something wrong with the left arm, but it's only because I quickly put the frost giant skeleton in this bad guy, without checking the weights.


  • rjshae aime ceci

#84
PJ156

PJ156
  • Members
  • 2 982 messages

Ooooooh!

 

I have a place for those two fellas.

 

PJ



#85
Dann-J

Dann-J
  • Members
  • 3 161 messages

The face (or lack thereof) is the only good thing about that model. It'd make a great mask model.

 

You can create a similar (in fact, better) looking creature by using the deathknight, and giving it the hooded cloth armour variant (deathknights use human male bodies and accessories).



#86
4760

4760
  • Members
  • 1 204 messages

You can create a similar (in fact, better) looking creature by using the deathknight, and giving it the hooded cloth armour variant (deathknights use human male bodies and accessories).

Thanks for the tip DannJ. I'll just need to make a specific cloth armor to give it a more rocky aspect.



#87
rjshae

rjshae
  • Members
  • 4 485 messages

I managed to get in a few more decent quality ports. Seen here is a rope fence, statue, foot bridge, fish drying rack, tanning stand, and graveyard chapel.

 

ports03_zps4cc9fd30.png


  • Rolo Kipp et 4760 aiment ceci

#88
PJ156

PJ156
  • Members
  • 2 982 messages

That is a realy good set of placeables. I would have loved that tanning stand for my mod. Tchos gave us two from witcher though.

 

The building is very nice for a number of applications, good finds Mr Shae, sir.

 

PJ



#89
rjshae

rjshae
  • Members
  • 4 485 messages

Thanks. Aye, there's probably going to be some redundancy. More variety for the eyeballs.


  • Rolo Kipp aime ceci

#90
4760

4760
  • Members
  • 1 204 messages

Towers in NWN2 are hardly one storey high (well, the ones that are named towers in my toolset at least), so I made one much higher:

 

901-1-1403810595.jpg

 

901-2-1403810596.jpg  901-3-1403810596.jpg

 

My placeables.2da range (from 12880 to 12999) is almost full!


  • PJ156, rjshae et Rolo Kipp aiment ceci

#91
rjshae

rjshae
  • Members
  • 4 485 messages

Well they are a little low on detail for making a full-sized model, so I tried converting a couple of 2x2 Underdark tiles into OM placeables. Seems all right...

 

underdark_placeables_zpsa600ff5f.png


  • Rolo Kipp aime ceci

#92
PJ156

PJ156
  • Members
  • 2 982 messages

They're nice. I seem to remember someone was doing and underdark OM?

 

PJ



#93
rjshae

rjshae
  • Members
  • 4 485 messages

They're nice. I seem to remember someone was doing and underdark OM?

 

PJ

 

Yes, that's kind of what I was thinking about when I saw that tile set. Having a few dedicated placeables could be useful.



#94
kamal_

kamal_
  • Members
  • 5 240 messages
I made an underdark om, more as proof it could be done than anything else. I never used it for anything. Those placeables look good for evil lairs in general.
  • rjshae aime ceci

#95
rjshae

rjshae
  • Members
  • 4 485 messages

Lairs galore...

 

NWN2_SS_070114_153954_zpsda36a1a4.jpg


  • PJ156, kamal_, Rolo Kipp et 1 autre aiment ceci

#96
Eguintir Eligard

Eguintir Eligard
  • Members
  • 1 832 messages
Did that first building with blue circular roofs make it? It was posted in the previous page, dated may.
I must have it

#97
rjshae

rjshae
  • Members
  • 4 485 messages

Do you mean The Building? I can take a look, although I suspect it's going to be humongous.



#98
Eguintir Eligard

Eguintir Eligard
  • Members
  • 1 832 messages
Yes. That would be a major landmark for me

#99
rjshae

rjshae
  • Members
  • 4 485 messages

Unfortunately it's a 90 Mb file and the model has 476,000 face. It basically exceeded the integer range when I tried to export it. :( Plus a lot of it is duplicated with a mirror modifier, so that nearly doubles the count.

 

I can just manage to export/import one of the wings, at 67,000 faces.



#100
Eguintir Eligard

Eguintir Eligard
  • Members
  • 1 832 messages

what the s... can't even import it into 3ds to de-resolution it, eh?