Rotward wrote...
Curbstomp + wits = amusing image.
Don't you have a bridge you need to be collecting tolls for?
Rotward wrote...
Curbstomp + wits = amusing image.
I can't express displeasure at having a preset personality in a role playing game, without it being trolling?Veruin wrote...
Rotward wrote...
Curbstomp + wits = amusing image.
Don't you have a bridge you need to be collecting tolls for?
Rotward wrote...
I can't express displeasure at having a preset personality in a role playing game, without it being trolling?
Insultingly, sure, but toward something that doesn't exist. Other posters made it personal, and I'm happy to oblige.Veruin wrote...
Rotward wrote...
I can't express displeasure at having a preset personality in a role playing game, without it being trolling?
No, the fact that you post insultingly (When it's not even somewhat justified) reminds me of an angry troll.
Modifié par Ieldra2, 23 janvier 2014 - 09:19 .
CybAnt1 wrote...
Is this a codex I'm not finding? I haven't read the books so I'm relying on ingame info only and I'm curious if I'm overlooking this information somewhere. If you could link it for me I would really appreciate the help.
It's on the Wiki, but the source is the book The Calling. Some people read all the books, I've read none, but at least important lore reveals in the books usually make it to the Wiki.
According to Dragon Age: The Calling, the Grey Wardens know the locations of the prisons of each of the Old Gods, however they are in the Deep Roads and cannot easily be accessed by the Wardens without cutting through millions of darkspawn. The Architect told the Wardens that his plan involved advancing the Taint in them, before sending them through the Deep Roads undetected to kill the Old Gods.[/list]
Huh. They know where they all are, but can't get there.
That does beg the question, doesn't it? How do they know, if they can't get there, which means they've never been there. That would also mean they've never seen a Old God before awakening and leaving its prison.
"Scrying". I guess. Or a half-heard tale from another source, unstated.
I am in full agreement with this. I'm not expecting to make a disagreeing statement every time the Maker comes up in a conversation, but there are times when doing otherwise would be out of character for an unbeliever, and then it is necessary that we get the option.Rotward wrote...
@Ieldra2 Yes, I was posting in reference to your OP. I haven't read the other post. I mean, come on, one of the origins is a qunari who's not part of the Qun. We can't express our disillusionment in the qun? Our party members are going to state their beliefs time and time again (judging by every other bioware game) and we can't comment unless it's to agree?
That's self defeating in a role playing game.
Modifié par Ieldra2, 23 janvier 2014 - 09:44 .
I don't believe it's healthy to expect it to be so specific.Ieldra2 wrote...
I am in full agreement with this. I'm not expecting to make a disagreeing statement every time the Maker comes up in a conversation, but there are times when doing otherwise would be out of character for an unbeliever, and then it is necessary that we get the option.Rotward wrote...
@Ieldra2 Yes, I was posting in reference to your OP. I haven't read the other post. I mean, come on, one of the origins is a qunari who's not part of the Qun. We can't express our disillusionment in the qun? Our party members are going to state their beliefs time and time again (judging by every other bioware game) and we can't comment unless it's to agree?
That's self defeating in a role playing game.
For instance, should the events at the Golden City come up, it would be out of character for Eorlin Amell not to comment that in his opinion, the involvement of the Maker was something the Chantry made up and he doesn't see any "sin" in an attempt to reach the City.
I do, in fact, expect that Bioware's dialogue writing will get less and less specific and more and more generic in response to the limitations of paraphrasing and voiced protagonists. Their response to complaints about lines that don't fit certain player character concepts appears to be "we won't let them say anything about the matter and leave it all in the imagination" rather than "we need to allow for different opinions".Gwydden wrote...
I don't believe it's healthy to expect it to be so specific.Ieldra2 wrote...
I am in full agreement with this. I'm not expecting to make a disagreeing statement every time the Maker comes up in a conversation, but there are times when doing otherwise would be out of character for an unbeliever, and then it is necessary that we get the option.Rotward wrote...
@Ieldra2 Yes, I was posting in reference to your OP. I haven't read the other post. I mean, come on, one of the origins is a qunari who's not part of the Qun. We can't express our disillusionment in the qun? Our party members are going to state their beliefs time and time again (judging by every other bioware game) and we can't comment unless it's to agree?
That's self defeating in a role playing game.
For instance, should the events at the Golden City come up, it would be out of character for Eorlin Amell not to comment that in his opinion, the involvement of the Maker was something the Chantry made up and he doesn't see any "sin" in an attempt to reach the City.
Modifié par Ieldra2, 23 janvier 2014 - 10:19 .
Supernatural things are typically those which are not observable and measurable. In Thedas, magic would count as natural.AlanC9 wrote...
Is the supernatural/natural distinction really applicable to Thedas? In a world where magic is observable and measurable, what's the difference?
Ieldra2 wrote...
Which, of course, means that with everything else being equal, "A super-powerful entity did it" has equal validity as an explanation as any other which makes no recourse to such entities. The thing is, everything else is usually not equal. Most things aren't moved around or influenced by gods or mages, so it doesn't make sense to prefer explanations involving them unless there is some reason to believe that they may actually be involved. There are hints in the story that the Veil may be an artificial construct, thus, even though we don't know yet, I am predisposed towards explanations that make it so. Without those hints, I would be predisposed to the explanation that the Veil has always existed.
Ieldra2 wrote...
I do, in fact, expect that Bioware's dialogue writing will get less and less specific and more and more generic in response to the limitations of paraphrasing and voiced protagonists. Their response to complaints about lines that don't fit certain player character concepts appears to be "we won't let them say anything about the matter and leave it all in the imagination" rather than "we need to allow for different opinions".
AlanC9 wrote...
Ieldra2 wrote...
I do, in fact, expect that Bioware's dialogue writing will get less and less specific and more and more generic in response to the limitations of paraphrasing and voiced protagonists. Their response to complaints about lines that don't fit certain player character concepts appears to be "we won't let them say anything about the matter and leave it all in the imagination" rather than "we need to allow for different opinions".
Are those limitations actually real? Is Hawke actually more limited than, say, the Bhaalspawn? Only in the sense that things come up in DA2 that just don't come up in BG2.
Mirrman70 wrote...
I would like to take the time to remember that neither the warden nor Hawke nor any other character in Dragon Age belong to the player. The stories of these games are fairly plot driven within the sense that no matter what path you take you are still going from point A to point B to point C. you should be happy you are allowed some control over your characters personality at all.
Mirrman70 wrote...
retconning lore will forever be a right to the writers of all universes everywhere. that being said, religion is a fundamental part of thedas and outside of morrigan there have been no characters that are openly skeptical of divine existences. I also believe that Morrigan meant that she did not believe in a god that held any true and constant influence.
Just as, in the real world, some people don't consider many agricultural products to be natural.Medhia Nox wrote...
@SylviustheMad: And yet, there is a codex entry - albeit a funny one - that states that the mage involved believes it's ludicrous to consider magic nature.
Guest_Puddi III_*
Ieldra2 wrote...
I said this in response to you expressing doubt of the claim that the Wardens know the location of the sleeping dragons who could become Archdemons. This is not said by or even around Morrigan, but by Grey Wardens we have no reason to doubt in the book "The Calling".
Also, I have no reason to doubt Morrigan when she says she doesn't believe in a higher power. There are things where I would question her statements based on what I know about her, but this is not one of them. It fits her and her expressed worldview perfectly.
She says she doesn't believe in higher powers. Period. That means she doesn't believe the Old Gods fall under her definition of "higher powers", i.e. she believes that they are not gods.
Sounds like atheism to me, unless there are gods for which the term "higher power" is inappropriate. Since we have no hard definition of "higher power", that is not so easy to determine.
It's not a limitation, as much as discouragement. Giving hawke as much freedom in design would have been expensive. I have low expectaions for inquisitions characters.LobselVith8 wrote...
AlanC9 wrote...
Ieldra2 wrote...
I do, in fact, expect that Bioware's dialogue writing will get less and less specific and more and more generic in response to the limitations of paraphrasing and voiced protagonists. Their response to complaints about lines that don't fit certain player character concepts appears to be "we won't let them say anything about the matter and leave it all in the imagination" rather than "we need to allow for different opinions".
Are those limitations actually real? Is Hawke actually more limited than, say, the Bhaalspawn? Only in the sense that things come up in DA2 that just don't come up in BG2.
In comparring The Warden to Hawke, and the limitations imposed on the latter, I would say they are real. Hawke is quite defined as a character, while I have more flexibility in shaping who I want my Warden to be.
Rotward wrote...
LobselVith8 wrote...
In comparing The Warden to Hawke, and the limitations imposed on the latter, I would say they are real. Hawke is quite defined as a character, while I have more flexibility in shaping who I want my Warden to be.
It's not a limitation, as much as discouragement. Giving hawke as much freedom in design would have been expensive. I have low expectaions for inquisitions characters.
A Grey Warden says that the Wardens know where the dragons sleep who might become archdemons. Now, unless we have a reason to believe that the Wardens have incorrect information or are lying, we should assume that they really do know and consider arguments based on the assumption that they don't really know as methodically flawed, and dismiss them. Consequently, we should accept that it is possible to know where they are and that Morrigan may know as well, and that her plans aren't based on mere assumptions about the existence of these dragons. Doing anything else means dismissing evidence with no plausible reason and engaging in speculation in a vacuum.
Modifié par CybAnt1, 24 janvier 2014 - 05:11 .
LobselVith8 wrote...
There is no opposing point of view available.
People prior to me have brought this to your attention before you and I discussed this, as well as their issue with Hawke being limited to expressing only one point of view with no counterpoint available:
The other two dialogue options have Hawke mad at Merrill; there's actually no dialogue option for Hawke to express that he doesn't believe in the Maker, which is echoed in the dialogue with Sebastian where you can affirm belief in the Maker and Andraste, but you don't have the option to express that you don't believe.
Modifié par In Exile, 24 janvier 2014 - 05:45 .