Mirrman70 wrote...
why do people want whips? they are the most inefficient tools for killing someone ever. especially if said someone is clad head to toe in heavy armor.
maybe they are all into dominatrix's or they are all Quistis Trepe fans xD
Mirrman70 wrote...
why do people want whips? they are the most inefficient tools for killing someone ever. especially if said someone is clad head to toe in heavy armor.
why do people want whips?
Those would be trench knives I believe, and yes, I'd love to see those too.Gregolian wrote...
The brass knuckle knife things that the Ray Winstone portray of Bors used in that ill-fated King Arthur movie. Would be great for a combat heavy close range rogue.
Mirrman70 wrote...
why do people want whips? they are the most inefficient tools for killing someone ever. especially if said someone is clad head to toe in heavy armor.
CybAnt1 wrote...
I've proposed making the Archer its own class, separate from warrior OR rogue, so that it isn't a specialization of either. It in turn could have specializations like ranger (animal companions), arcane archer (uses enchanted arrows), sniper, etc.
OK, can't help it, but as a big fan of Bard's Tale, would love to see bards as their own class, NOT a rogue spec, with songs that can buff, debuff, possibly do other things. Plus they get to use special magically enchanted musical instruments that, well, do stuff. They could bring back the bard as a rogue spec and still do this, but maybe not without doing a major reworking of specialization ability trees....
That's a cool idea, but then what do you do with rogues? What's left fo rthem?
Modifié par CybAnt1, 23 janvier 2014 - 03:13 .




I got the joke...TK514 wrote...
Mirrman70 wrote...
why do people want whips? they are the most inefficient tools for killing someone ever. especially if said someone is clad head to toe in heavy armor.
in my case, it was an unexplained (and thus ineffective) joke.
Modifié par eluvianix, 23 janvier 2014 - 03:47 .
Guest_ThisIsNotAnAlt_*
Mirrman70 wrote...
why do people want whips? they are the most inefficient tools for killing someone ever. especially if said someone is clad head to toe in heavy armor.
Modifié par Gaiden96, 23 janvier 2014 - 12:48 .
KC_Prototype wrote...
For DA4, i want the ability to play as the OGB. Like, if your world state has the OGB, then if you play as a Human in DA4 , you get the OGB's background.
Mirrman70 wrote...
why do people want whips? they are the most inefficient tools for killing someone ever. especially if said someone is clad head to toe in heavy armor.

Modifié par Nuloen, 24 janvier 2014 - 05:45 .
Mirrman70 wrote...
Again in a more "realistic" game (and I use that term loosely) wear weapons seem to all be based off of real world weapons, the whip is an unwanted edition for me. it would be an annoyance at best to someone in full plate armor and they need to be fairly accurate with snap because just swinging it around is pretty much just hitting someone with a heavy rope. not to mention how horribly stupid it would be to use a whip in a small space where enemies could easily be up in your face. the whole chain grapple thing to me seen in the demo video is kind of lame to. the warrior class they have is pretty much focuses entirely on close combat and it seems to me that giving him a rush attack or a roll would make for more fluid gameplay.
Mirrman70 wrote...
its more realistic than a chain coming out of nowhere. my point is why give a close combat class the ability to physically pull enemies closer? it seems to me that they are only trying to make it easier for players who rarely play a warrior class. just like how I felt that arcane warrior was a way to make it easier for people who don't play as mages often. if they are going to give a warrior options outside of close combat than I want them to allow warriors to be a fully capable ranged spec again. gimme that crossbow.
But that makes perfect sense. Why wouldn't a warrior, which are close-ranged specialiosts, have a tool to bring their enemies into their range?Mirrman70 wrote...
its more realistic than a chain coming out of nowhere. my point is why give a close combat class the ability to physically pull enemies closer? it seems to me that they are only trying to make it easier for players who rarely play a warrior class. just like how I felt that arcane warrior was a way to make it easier for people who don't play as mages often. if they are going to give a warrior options outside of close combat than I want them to allow warriors to be a fully capable ranged spec again. gimme that crossbow.