Class Evolution - Your Thoughts And Suggestions For New Weapons, Specializations In Inquisition or Future Titles
#76
Posté 24 janvier 2014 - 10:09
That's why I don't count penalties as equivalent to prohibitions.
#77
Posté 24 janvier 2014 - 10:16
Polearms would be a good choice, especially if were on horseback now.
I've certainly seen hints that DA:I will bring ground mounts, but I'm pretty sure there won't be mounted combat.
It's a heavy zot effort to do right, and while I'd love to chase down a fleeing opponent with my lance while on horseback.... don't think it will happen.
I am curious how the mounts will work, though. I assume all four party members will have theirs, sized to ride for their race, of course.
#78
Posté 24 janvier 2014 - 10:44
D & D 2E said clerics could wear plate armor, but could only use maces, hammers, & blunt weapons.
This restriction on edged/bladed weapons was based on the claim that "clerics should not shed blood." That, in turn, being based on a really weird interpretation of texts describing armed medieval clergy in battle, and of course, it's silly, crack somebody's skull with a spiked mace and plenty of blood will come forth.
Those basically arbitrary restrictions were only there to make sure clerics could not use the same weapons as warriors - of course.
2E D & D basically said mages could only wear robes and rogues only leather armor, period.
The 3E system said, fine, if you want to be a plate-wearing mage, your spell failure rate goes up, and if you want to be a plate-wearing rogue, forget sneaking by folks as you clang on by (stealth failure rate increases). Basically, you can do it, but at the cost of effectiveness of core talents.
The weapon restrictions - well, the 3E system was funky, basically any class could use simple weapons, if you wanted to use the better "martial" or exotic weapons you needed to take a feat. One obviously less easy to take as a mage.
The DA system for weapon limitation is interesting. In theory, any class can use anything. In practice, they can't, as they can't usually boost the stats needed to use it, well at least not without sacrificing boosting other stats they need more. A mage could pump in enough strength points to use a 2H sword, but not without failing to add more points to say, intellect/magic.
#79
Posté 24 janvier 2014 - 10:54
#80
Posté 24 janvier 2014 - 11:40
#81
Guest_Rubios_*
Posté 25 janvier 2014 - 01:35
Guest_Rubios_*
#82
Posté 25 janvier 2014 - 07:36
what makes you think scythe isnt efficient?The Woldan wrote...
Same with scythes, brass knuckles, shuriken and many other completely inefficient weapons many people here seem to love for whatever reason.

if you dont like roguestyle scythe

but i dont like brass knucles
and shurikens were used for distraction more than for combat
but what about combat gauntlet

i saw mage casting spell with book so why not gauntlet or runes
#83
Posté 25 janvier 2014 - 08:34
Rouges: Bows, Daggers, Knives (like Tallis)
Warriors: Greatsword, Sword and shield, twinblades
#84
Posté 25 janvier 2014 - 08:56
Spears, halberds, pikes, ect, ect.
Modifié par Han Shot First, 25 janvier 2014 - 08:57 .
#85
Posté 26 janvier 2014 - 12:28
Especially on the spellbooks for mages and polearms
#86
Posté 26 janvier 2014 - 02:12
Knives (like Tallis)
Zactly right. Varric shouldn't be the only one who gets to use a crossbow, and if Tallis can throw knives, other rogues should be able to do it, too.
I don't know what role a spellbook plays in a non-Vancian magic system game, but maybe what was meant by that and the orb are things mages can carry in their left hand that confer bonuses, etc.
Modifié par CybAnt1, 26 janvier 2014 - 02:14 .
#87
Posté 26 janvier 2014 - 02:57
so for example
any one should be able to use stealth and heavy weapon and armour.
but a rogue would be better at stealth. (less fatigue, more speed etc) than anybody else or
a warrior could be better at using heavy Armour and have weapons (less fatigue and more speed)
for a mage wearing Armour could either cost the same in mana as casting the same armour spell modulated in funtion of if the armour like spell affect speed and fatigue ( and we explain that by metal interfering with the magic flow) or cost it just plain and simple talent/perks/skill that you could have inverted in magic.
For flavor, each talent/perks/skill should have 4-5 level and only a given call can select the highest level.
phil
#88
Posté 26 janvier 2014 - 07:48
claws for rogueLDS Darth Revan wrote...
I'd like more variety for Rogues in close quarters combat. Instead of just daggers, add things like Neko-Te.
https://encrypted-tb...MqtTNL7XqjlfQlw
for warrior

for mage (but as weapon)
#89
Posté 26 janvier 2014 - 07:50
Exactly. I'm glad someone else but me wants claw weapons in Inquisition.Nuloen wrote...
claws for rogueLDS Darth Revan wrote...
I'd like more variety for Rogues in close quarters combat. Instead of just daggers, add things like Neko-Te.
https://encrypted-tb...MqtTNL7XqjlfQlw
for warrior
for mage (but as weapon)
#90
Posté 26 janvier 2014 - 08:45
like option to craft rune that will have drain life effect
#91
Posté 28 janvier 2014 - 10:40
#92
Posté 28 janvier 2014 - 08:48
kossith-qunari weapons and armor

human-human traditional weapons and armor

elven-iron bark, better bows, etc

dwarf-lyrium explosives,better armor, etc
Modifié par Nuloen, 28 janvier 2014 - 08:48 .
#93
Posté 28 janvier 2014 - 10:30
#94
Posté 28 janvier 2014 - 10:46
why is almost everyone comparing them to egyptians?DRTJR wrote...
Qunari Khopesh, it would make sence for fighting armored Orlisians.
#95
Posté 28 janvier 2014 - 10:57
LDS Darth Revan wrote...
I'd like more variety for Rogues in close quarters combat. Instead of just daggers, add things like Neko-Te.
claws for rogue
https://encrypted-tb...MqtTNL7XqjlfQlw
You know why wrist-mounted weapons never really caught on? Weapons fixed on body parts tend to break those due to the leverage effect. If you get stuck with a wrist mounted blade in someones armor he just has to turn quickly and your wrist snaps. Not to mention he pokes you with his sword while you try to free your arm.
Anyway, since we're talking about rogue weapons I'd like to have a medieval version of my carry knife, or better, a push dagger, featured in DAI. Its very concealable, quick and more powerful than any knife.
One for each hand:




Modifié par The Woldan , 28 janvier 2014 - 11:04 .
#96
Posté 29 janvier 2014 - 09:19
thats why you need it on both hands:)The Woldan wrote...
You know why wrist-mounted weapons never really caught on? Weapons fixed on body parts tend to break those due to the leverage effect. If you get stuck with a wrist mounted blade in someones armor he just has to turn quickly and your wrist snaps. Not to mention he pokes you with his sword while you try to free your arm.
and if that isnt enouth and both of them are stuck in his armor then you will butthead him
and tataa we have combo here:D
#97
Posté 29 janvier 2014 - 09:34
The DA2 abominations weren't staves, or pole arms. I don't even want to know what those were supposed to be.
#98
Posté 29 janvier 2014 - 09:53
warrior can equip shield,mace,sword,axe,greatsword,hammer,2H axe
but rogue can equip only daggers and bows
and mages have only one option?
OH come on BIOWARE you can do better
Modifié par Nuloen, 29 janvier 2014 - 09:54 .
#99
Posté 29 janvier 2014 - 10:50
Seriously though, my thought was to have it so that in combat against man sized enemies they are the weakest of the close combat weapons but then gain a buff against anything thats bigger than a man such as a troll or whatever.
#100
Posté 29 janvier 2014 - 11:11
Which is why those kinds of weapons should be specialized to Rogues. People who are trained for quick, effective strikes don't suffer those consequences, or at least not nearly as often. Hence why in real life they were mostly used by people who operated in the shadows, like ninja or assassins.The Woldan wrote...
LDS Darth Revan wrote...
I'd like more variety for Rogues in close quarters combat. Instead of just daggers, add things like Neko-Te.
claws for rogue
https://encrypted-tb...MqtTNL7XqjlfQlw
You know why wrist-mounted weapons never really caught on? Weapons fixed on body parts tend to break those due to the leverage effect. If you get stuck with a wrist mounted blade in someones armor he just has to turn quickly and your wrist snaps. Not to mention he pokes you with his sword while you try to free your arm.
Anyway, since we're talking about rogue weapons I'd like to have a medieval version of my carry knife, or better, a push dagger, featured in DAI. Its very concealable, quick and more powerful than any knife.
One for each hand:
But yeah, your kinds of knives would be nice to have as well.





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