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Class Evolution - Your Thoughts And Suggestions For New Weapons, Specializations In Inquisition or Future Titles


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#76
Sylvius the Mad

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The mechanics tell you what you can do. Not what you should do. Not what you will do.

That's why I don't count penalties as equivalent to prohibitions.

#77
CybAnt1

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Polearms would be a good choice, especially if were on horseback now. 


I've certainly seen hints that DA:I will bring ground mounts, but I'm pretty sure there won't be mounted combat. 

It's a heavy zot effort to do right, and while I'd love to chase down a fleeing opponent with my lance while on horseback.... don't think it will happen. 

I am curious how the mounts will work, though. I assume all four party members will have theirs, sized to ride for their race, of course. 

#78
CybAnt1

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Sometimes games throw in weird weapon restrictions.

D & D 2E said clerics could wear plate armor, but could only use maces, hammers, & blunt weapons.

This restriction on edged/bladed weapons was based on the claim that "clerics should not shed blood." That, in turn, being based on a really weird interpretation of texts describing armed medieval clergy in battle, and of course, it's silly, crack somebody's skull with a spiked mace and plenty of blood will come forth.

Those basically arbitrary restrictions were only there to make sure clerics could not use the same weapons as warriors - of course.

2E D & D basically said mages could only wear robes and rogues only leather armor, period.

The 3E system said, fine, if you want to be a plate-wearing mage, your spell failure rate goes up, and if you want to be a plate-wearing rogue, forget sneaking by folks as you clang on by (stealth failure rate increases). Basically, you can do it, but at the cost of effectiveness of core talents.

The weapon restrictions - well, the 3E system was funky, basically any class could use simple weapons, if you wanted to use the better "martial" or exotic weapons you needed to take a feat. One obviously less easy to take as a mage.

The DA system for weapon limitation is interesting. In theory, any class can use anything. In practice, they can't, as they can't usually boost the stats needed to use it, well at least not without sacrificing boosting other stats they need more. A mage could pump in enough strength points to use a 2H sword, but not without failing to add more points to say, intellect/magic.

#79
Sylvius the Mad

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2nd edition Clerics could use other weapons, though. But doing so would cause them to lose access to their class abilities until they atoned for the sin of using the wrong weapon.

#80
Giant ambush beetle

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Same with scythes, brass knuckles, shuriken and many other completely inefficient weapons many people here seem to love for whatever reason.

#81
Guest_Rubios_*

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Gunpowder and engineers.

#82
Nuloen

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The Woldan wrote...

Same with scythes, brass knuckles, shuriken and many other completely inefficient weapons many people here seem to love for whatever reason.

what makes you think scythe isnt efficient?
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if you dont like roguestyle scythe
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but i dont like brass knucles
and shurikens were used for distraction more than for combat
but what about combat gauntlet
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i saw mage casting spell with book so why not gauntlet or runes

#83
BioFan (Official)

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Mages: Staffs, Spellbooks, Orbs

Rouges: Bows, Daggers, Knives (like Tallis)

Warriors: Greatsword, Sword and shield, twinblades

#84
Han Shot First

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Polearms!

Spears, halberds, pikes, ect, ect.



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Modifié par Han Shot First, 25 janvier 2014 - 08:57 .


#85
Wolf

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 Loving the ideas and discussion around them guys! Keep it up. 
Especially on the spellbooks for mages and polearms :lol:

#86
CybAnt1

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Knives (like Tallis)


Zactly right. Varric shouldn't be the only one who gets to use a crossbow, and if Tallis can throw knives, other rogues should be able to do it, too. 

I don't know what role a spellbook plays in a non-Vancian magic system game, but maybe what was meant by that and the orb are things mages can carry in their left hand that confer bonuses, etc. 

Modifié par CybAnt1, 26 janvier 2014 - 02:14 .


#87
philippe willaume

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Ideally I would do away with weapons and armour restriction and them being replaced by it being usable by all but the "special class" having bonuses.

so for example
any one should be able to use stealth and heavy weapon and armour.
but a rogue would be better at stealth. (less fatigue, more speed etc) than anybody else or
a warrior could be better at using heavy Armour and have weapons (less fatigue and more speed)
for a mage wearing Armour could either cost the same in mana as casting the same armour spell modulated in funtion of if the armour like spell affect speed and fatigue ( and we explain that by metal interfering with the magic flow) or cost it just plain and simple talent/perks/skill that you could have inverted in magic.

For flavor, each talent/perks/skill should have 4-5 level and only a given call can select the highest level.



phil

#88
Nuloen

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LDS Darth Revan wrote...

I'd like more variety for Rogues in close quarters combat. Instead of just daggers, add things like Neko-Te.
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claws for rogue
https://encrypted-tb...MqtTNL7XqjlfQlw
for warrior
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for mage (but as weapon)
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#89
Hanako Ikezawa

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Nuloen wrote...

LDS Darth Revan wrote...

I'd like more variety for Rogues in close quarters combat. Instead of just daggers, add things like Neko-Te.
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claws for rogue
https://encrypted-tb...MqtTNL7XqjlfQlw
for warrior
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for mage (but as weapon)
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Exactly. I'm glad someone else but me wants claw weapons in Inquisition. ^_^

#90
Nuloen

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I want some more vampiric powers(or dark magic or necromancy)
like option to craft rune that will have drain life effect

#91
acid_rain82

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flail and shield

#92
Nuloen

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racial crafting abilities
kossith-qunari weapons and armor
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human-human traditional weapons and armor
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elven-iron bark, better bows, etc
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dwarf-lyrium explosives,better armor, etc
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Modifié par Nuloen, 28 janvier 2014 - 08:48 .


#93
DRTJR

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Qunari Khopesh, it would make sence for fighting armored Orlisians.

#94
Nuloen

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DRTJR wrote...

Qunari Khopesh, it would make sence for fighting armored Orlisians.

why is almost everyone comparing them to egyptians?

#95
Giant ambush beetle

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LDS Darth Revan wrote...

I'd like more variety for Rogues in close quarters combat. Instead of just daggers, add things like Neko-Te.
Image IPB


claws for rogue
https://encrypted-tb...MqtTNL7XqjlfQlw




You know why wrist-mounted weapons never really caught on? Weapons fixed on body parts tend to break those due to the leverage effect. If you get stuck with a wrist mounted blade in someones armor he just has to turn quickly and your wrist snaps. Not to mention he pokes you with his sword while you try to free your arm.

Anyway, since we're talking about rogue weapons I'd like to have a medieval version of my carry knife, or better, a push dagger, featured in DAI. Its very concealable, quick and more powerful than any knife.

One for each hand:

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Modifié par The Woldan , 28 janvier 2014 - 11:04 .


#96
Nuloen

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The Woldan wrote...

You know why wrist-mounted weapons never really caught on? Weapons fixed on body parts tend to break those due to the leverage effect. If you get stuck with a wrist mounted blade in someones armor he just has to turn quickly and your wrist snaps. Not to mention he pokes you with his sword while you try to free your arm.

thats why you need it on both hands:)
and if that isnt enouth and both of them are stuck in his armor then you will butthead him
and tataa we have combo here:D

#97
Rotward

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Get rid of mage staffs. They make no sense. How is a two handed weapon more conductive to magic than a dagger, or nothing?

The DA2 abominations weren't staves, or pole arms. I don't even want to know what those were supposed to be.

#98
Nuloen

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yes staves are boring
warrior can equip shield,mace,sword,axe,greatsword,hammer,2H axe
but rogue can equip only daggers and bows
and mages have only one option?
OH come on BIOWARE you can do better

Modifié par Nuloen, 29 janvier 2014 - 09:54 .


#99
robtheguru

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Spears would be interesting to implement I think, mowing through hordes of enemies like Zhao Yun in Dynasty Warriors.

Seriously though, my thought was to have it so that in combat against man sized enemies they are the weakest of the close combat weapons but then gain a buff against anything thats bigger than a man such as a troll or whatever.

#100
Hanako Ikezawa

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The Woldan wrote...



LDS Darth Revan wrote...

I'd like more variety for Rogues in close quarters combat. Instead of just daggers, add things like Neko-Te.
Image IPB


claws for rogue
https://encrypted-tb...MqtTNL7XqjlfQlw




You know why wrist-mounted weapons never really caught on? Weapons fixed on body parts tend to break those due to the leverage effect. If you get stuck with a wrist mounted blade in someones armor he just has to turn quickly and your wrist snaps. Not to mention he pokes you with his sword while you try to free your arm.

Anyway, since we're talking about rogue weapons I'd like to have a medieval version of my carry knife, or better, a push dagger, featured in DAI. Its very concealable, quick and more powerful than any knife.

One for each hand:



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Which is why those kinds of weapons should be specialized to Rogues. People who are trained for quick, effective strikes don't suffer those consequences, or at least not nearly as often. Hence why in real life they were mostly used by people who operated in the shadows, like ninja or assassins.

But yeah, your kinds of knives would be nice to have as well.