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Class Evolution - Your Thoughts And Suggestions For New Weapons, Specializations In Inquisition or Future Titles


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#126
Fast Jimmy

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Darth Brotarian wrote...

Nuloen wrote...

Darth Brotarian wrote...

>Water magic.
>Create Water Bubble
>Have bubble surround targets head
>Create drowning trap that does damage over time and stuns
>No heavy impact mechanic needed

but that would take too long to actually use it in combat

F@#* im too slow


>Go to talent
>Activate talent
>2 second animation at most
>Target hit, confirmed stun/damange over time

I don't see the difference between a drowning bubble and a crushing prison.


Combo spells could be done like this in DA:O.

Cast the Grease spell, causing enemies to slow down in an area.
Cast Fireball on enemy in said Grease spell radius.
Burn baby, burn.

#127
Cainhurst Crow

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Water bubble + Lightning spells.

Nough said.

And I endorse having a one handed weapon talent tree, it could serve as a warriors fast talent, a damage per second type class, over the heavy defense shield and the high damage output two handed skill.

#128
Thibax

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We need more nature, plants, water, wind, sound, music and maybe space spells.

The fire/ice/thunder combo in all RPG games is getting boring and repetitive. We need more variations.

#129
Nuloen

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Darth Brotarian wrote...

Earth can't do any damage to people either unless you change it, either making it able to travel at high speeds(throwing it), changing its composition to so as to make it more of a liquid(mud), or creating massive vibrations within it(earthquakes).

It's still a branch of the elemental school of magic. As is ice, which is a form of water. I don't see what your point is, especially considering this is magic we are talking about, not scientific demonstrations.

If a mage can summon a firestorm from thin air, or generating massive quantities of water and shooting them out in a freezing jet at someone, I think summoning a massive wave of water to wash enemies away and drown them wouldn't be too out of the realm of possibilities.

i like the idea with watermagic
but ice,even if its still H2O,is harder than water and ice magic is already in the game(in most fantasy games  ice and water are considered two elements)so i dont think they will add it

#130
Nuloen

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wind is pretty harmless if you wont form it into tornado or push someone against wall with it

and thats just two spells but we need the whole tree(and thats my point Brotharian)

Modifié par Nuloen, 30 janvier 2014 - 10:51 .


#131
The Flying Grey Warden

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What we need, are polearms. Polearms for every class.

And flails, flying guillotines, chakrams, kusarigamas, nunchuckus, and generally more weapon diversity then blades, hammers, bows, and maces.

#132
Nuloen

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Thibax wrote...

We need more nature, plants, water, wind, sound, music and maybe space spells.

The fire/ice/thunder combo in all RPG games is getting boring and repetitive. We need more variations.

space magic hmm

plasma bolt:ignoring armor (unlocked after singin mass effect 3 in bioware network)

#133
Nuloen

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The Flying Grey Warden wrote...

What we need, are polearms. Polearms for every class.

And flails, flying guillotines, chakrams, kusarigamas, nunchuckus, and generally more weapon diversity then blades, hammers, bows, and maces.

but mages are still using theyre boring staves
we need more weapons for mages


Qun demands it:lol:

#134
CybAnt1

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The Flying Grey Warden wrote...

What we need, are polearms. Polearms for every class.

And flails, flying guillotines, chakrams, kusarigamas, nunchuckus, and generally more weapon diversity then blades, hammers, bows, and maces.


Ah yes. I honestly would love to see Asian weaponry, too.

Of course, first this gameworld needs an "Asia" (or its fantasy equivalent). So far, they haven't made one, although they haven't said they never will, either. 

One thing that I can take relief from -- I know they won't do walking, talking pandas. 

#135
Nuloen

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we also need spell combinations

like using stone fist on ice wall will make ice shard explosion
or frozing someone and then burn him will cause water (molten ice) to boil and dealing extra damage
or strike someone frozen with hard hit like stonefist or lighting will crush him into pieces
or strike someone perified with lighting will shatter him into pile of stones
and im sure there are more reactions

and making quests with spell reward
like traveling somewhere to get phoenix feather so you will unlock fire bird spell (summoning fire bird that will fly in row line trough enemies) or upgrading your fire damage

#136
The Elder King

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CybAnt1 wrote...



One thing that I can take relief from -- I know they won't do walking, talking pandas. 

Pandas, no. Sentient animal-like race, probably. The Fex (the race conquered by the qunari) are supposed to be like this. Though I don't recall if they mentioned the type of animal.

#137
The Flying Grey Warden

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CybAnt1 wrote...

The Flying Grey Warden wrote...

What we need, are polearms. Polearms for every class.

And flails, flying guillotines, chakrams, kusarigamas, nunchuckus, and generally more weapon diversity then blades, hammers, bows, and maces.


Ah yes. I honestly would love to see Asian weaponry, too.

Of course, first this gameworld needs an "Asia" (or its fantasy equivalent). So far, they haven't made one, although they haven't said they never will, either. 

One thing that I can take relief from -- I know they won't do walking, talking pandas. 





Didn't asia create gunpoweder first? So wouldn't that make the qunair the asian people of dragon age, and thus it could be qunari weaponry instead?

#138
Nuloen

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budzai wrote...

Daggertail all I WANT !!!
Just kidding, that would be stupid in this game...
What I really want to wild a one handed weapon and nothing else effectively... We have seen it in a lots of film like LoTR, Hobbit, Game of thrones etc. Yet we raerly if ever see it in games...

weapons without shield =60%damage bonus
is that what you meant?

#139
ObserverStatus

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Mages need a death ray spell.

Image IPB

#140
Nuloen

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The Flying Grey Warden wrote...

CybAnt1 wrote...

The Flying Grey Warden wrote...

What we need, are polearms. Polearms for every class.

And flails, flying guillotines, chakrams, kusarigamas, nunchuckus, and generally more weapon diversity then blades, hammers, bows, and maces.


Ah yes. I honestly would love to see Asian weaponry, too.

Of course, first this gameworld needs an "Asia" (or its fantasy equivalent). So far, they haven't made one, although they haven't said they never will, either. 

One thing that I can take relief from -- I know they won't do walking, talking pandas. 





Didn't asia create gunpoweder first? So wouldn't that make the qunair the asian people of dragon age, and thus it could be qunari weaponry instead?

yes very simple-qunari humans and elves
created light weapons becouse kossith weapons were too heavy for them

#141
CybAnt1

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I think they are somewhat based on the Ottomans, and the Qun appears to contain some elements of Islam, Confucianism, and Buddhism.

It's also true the Chinese introduced gunpowder into Europe.

But Par Vollen and the Qunari homeland are to the north. Granted, it's not like Thedas' geography really conforms to that of Earth, even if most nations are roughly based on real-world countries.

So, its "east" could be in the "north".

Still, so far, in both games, I haven't seen the Qunari using anything that's of particularly "Oriental" flavor.

#142
Nuloen

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bobobo878 wrote...

Mages need a death ray spell.

Image IPB

that reminds me of something
but i will post it tomorow well today actually its 0:15here:lol:

#143
Guest_Puddi III_*

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Nuloen wrote...

Filament wrote...

I think having a golem with some profane qualities would be cool as a companion class. By profane qualities I mean, they have the ability to morph their body into different shapes to attack with, like a shield and flail, or a giant bowling ball, etc.

so not golem but rock wraith;)

Yea but I dunno if rock wraiths are really capable of self control or making pleasant conversation.

#144
Mirrman70

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The Flying Grey Warden wrote...

What we need, are polearms. Polearms for every class.

And flails, flying guillotines, chakrams, kusarigamas, nunchuckus, and generally more weapon diversity then blades, hammers, bows, and maces.


Flying guillotine? really? that was just as stupid a suggestion as whips, super ineffective. and nunchaku are more of a style thing than an effective combat thing, Deadliest Warriors (horrible show in all but was pretty effective at proving that most flashy weapons were crap) showed that a bat (or club) was far more deadly than nunchaku.

#145
The Flying Grey Warden

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Mirrman70 wrote...

The Flying Grey Warden wrote...

What we need, are polearms. Polearms for every class.

And flails, flying guillotines, chakrams, kusarigamas, nunchuckus, and generally more weapon diversity then blades, hammers, bows, and maces.


Flying guillotine? really? that was just as stupid a suggestion as whips, super ineffective. and nunchaku are more of a style thing than an effective combat thing, Deadliest Warriors (horrible show in all but was pretty effective at proving that most flashy weapons were crap) showed that a bat (or club) was far more deadly than nunchaku.


Deadliest warriors is crap, I wouldn't believe 20% of what comes out from their "tests". They break the cardinal rule of experimentation, which is to have repeatible tests done. Whether it would be the targets, scenarios, or just the terrain, even using different people to test the weapons, all discredits any results as being objective.

#146
Mirrman70

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doesn't change the fact that nunchaku are for show or at best there to amplify hand to hand fighting like jabs and kicks. I mean why use a weapon that is just as likely to hit you as your enemy? and don't spout off that nonsense about a master doesn't hit himself. Traditional English longbows outclassed crossbows and early firearms but do to the years of training and experience to be able to use it effectively they were replaced. ease of use is what defines the best weapon. the spear, the crossbow, the rifle. the best modern example of simplicity winning out in the arms race is the AK47. Flashy **** like nunchakus and whips were almost never seen on battlefields and thus shouldn't be included in any game where your character isn't some kind of martial arts master.

#147
The Flying Grey Warden

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It appears some here want this game to fall under the no fun designation of games.

#148
Mirrman70

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I want them to fall under the "not putting something in just cause its 'cool'" designation. they can be fun without being ridiculous.

#149
Orian Tabris

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Gaiden96 wrote...

What would you like to see added to classes in a way that makes them feel distinct and fun to play while adding variety?

This thread is another reason why I think you're secretly David Gaider, OP. Few BSNers could make such a good thread idea. ^^

Mages could maybe have the ability to float when casting spells? If only briefly at one time. Maybe only the really powerful spells. It could replace that stupid animation from DA2 where they spend forever casting spells like Firestorm and Tempest, leaving themselves wide open for damage.

#150
The Baconer

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'Banish' spell - essentially removes target from play, friend or foe. Target is unable to attack or be damaged, and clears threat. Force Field from DA:O was supposed to work like this but it didn't clear threat, and it created collision around the spell target.

Ice armor - Targeted ally or self receives bonus armor for a period of time, and enemies who attack this target suffer a penalty to attack speed.

Entropic bonds - Afflicts randomly selected enemies within the AOE template (number of enemies afflicted can be governed by spellpower). A percentage of the damage inflicted on each enemy is shared among all the others

Retribution (Templar spec) - Curses selected enemy. Each time the enemy casts a spell within the duration, they take damage in proportion to mana spent.

Mana Burn (Templar spec) - Enchants the Templar's weapons. Each attack drains mana from spellcasters, who receive a percentage of the lost mana as bonus damage

Electrocution - Over a duration, target is ravaged by muscle spasms that occur in 3 second intervals. Each spasm causes the target to receive a small amount of damage, while also stunning them for a short period.

Empathy - Upon targeting an enemy, any debuffs--or buffs--that they currently have are shared with other enemies within an area of effect.