As we noted some time ago, those scores do not appear to be quite objective:
http://www.brainygam...metacritic.html
While reviews can help one discover strengths & weaknesses, subjective grading from users and non-users are not helpful to me. Still passing on metacritic.
OK. Definite limitations. Ones I were not aware of, so I thank you for that. That they basically give numeric scores to reviews based on pulling them from their ass, rather than asking the reviewer themselves to score from 1 to 100 (if they didn't already) ... bogus.
That said, I should have also noted it's only a place where I start, not where I end.
If something has a high or low Metacritic score, I then proceed from there to see who likes it or who doesn't, and then I examine why. If they hate it for some of the reasons I would hate it, that starts to sway my opinion. If they hate it for the reasons I wouldn't ("not enough finishing moves 1111!!!!!") I ignore their views.
At the end of the day, the only person who likes 100% of what you like is you. Ideally, the best way to know about a game is:
a) play the free demo, but hey, demos are far and few between these days.
and
I guess you can also
c) watch real game-play videos from players once the title is out (not "proof of concept" etc. alpha/beta videos from before its actual release). Hope their play-videos show you what it is you want to know.
Or
d) ask the people that make up the BSN (or other forums, etc.) "What did you like, what did you hate!" (And utilize same personal weighting system.)
(*) Of course, the no-return policies of box-store-software places, and the no-refund policies of digital-download-places, make this increasingly difficult to do.




Ce sujet est fermé
Retour en haut









