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You can't play that kit, get out of my lobby!!


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#26
Kalas747

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b00g13man wrote...


He's a real tool. Needless to say he rocks the BOTB banner...


If I drop into his lobby I'm inviting you and we're both running claymores....

#27
MGW7

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I know this one guy, he's not particularly fond of puggernauts or voluses in plat games, but I doubt it's who you are talking about

#28
StoxRegalia

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Kalas747 wrote...

b00g13man wrote...


He's a real tool. Needless to say he rocks the BOTB banner...


If I drop into his lobby I'm inviting you and we're both running claymores....


put me in too, coach!

#29
Dr. Tim Whatley

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Kalas747 wrote...

b00g13man wrote...


He's a real tool. Needless to say he rocks the BOTB banner...


If I drop into his lobby I'm inviting you and we're both running claymores....

I'm in his lobby right now!!! It's full though.

#30
Beerfish

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Schachmatt wrote...

Beerfish wrote...

It's a glitch that game developers feel is too tough for them to fix, lazy buggers, thus they let it slide.  If it was a game mechanic then they would give all weapons the same reload time.  Reload time should be a factor in a weapons use, just like weight, damage, stability.  Ah well long live the Crutchmore!

Oh, you were serious about it. So it's a glitch? Like the earth is flat and there was no moon landing?

Bwaaaaaaaaaahahahahahhaha!!!! :lol:

The developer quotes on this issue has been posted several times. Sorry to disapoint you, but no, it's not a glitch. It's deliberate. Period.


No they never said it was deliberate they said it was a 'wink wink' feature.  If it is a 'feature' it is a very faulty feature because reload time is a very viable and important feature of a weapon.  If you are going to negate the reload time of a weapon with by a skill ful use of cancelling out of an action you should be able to enhance damage, reduce weight , make a weapon more stable by something similar.  Faulty design that game companies have decided is not worth the fix.  :)

#31
Kalas747

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b00g13man wrote...

I'm in his lobby right now!!! It's full though.


haha, damn.  no access to xbox atm anyway.  hope you played tho.

@manbear,  of course.

#32
Dr. Tim Whatley

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Kalas747 wrote...

b00g13man wrote...

I'm in his lobby right now!!! It's full though.


haha, damn.  no access to xbox atm anyway.  hope you played tho.

Hell no. He'll just accuse me of character glitching again, even though I don't promote.

#33
Argent Xero

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he only hosts? he must know that exploiting off host Phantom DR is cheating.

#34
Saints

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b00g13man wrote...

Kalas747 wrote...

b00g13man wrote...

I'm in his lobby right now!!! It's full though.


haha, damn.  no access to xbox atm anyway.  hope you played tho.

Hell no. He'll just accuse me of character glitching again, even though I don't promote.

inv pls

#35
ajma420

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redacted.

Modifié par ajma420, 22 janvier 2014 - 11:53 .


#36
INFINITY650

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b00g13man wrote...

Ha! I was the shadow with the "reload glitch". I'd played with him before and he accused me of cheating then too, as well as character glitching.

He's a real tool.

Ha! Yep you were the guy! What the hell was he yammering about? Reload canceling? 
And yes he was rocking the BOTB banner. 
Small world, seeing you on here, I thought I recognized your name. 

#37
Heldarion

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Beerfish wrote...

Schachmatt wrote...

Beerfish wrote...

It's a glitch that game developers feel is too tough for them to fix, lazy buggers, thus they let it slide.  If it was a game mechanic then they would give all weapons the same reload time.  Reload time should be a factor in a weapons use, just like weight, damage, stability.  Ah well long live the Crutchmore!

Oh, you were serious about it. So it's a glitch? Like the earth is flat and there was no moon landing?

Bwaaaaaaaaaahahahahahhaha!!!! :lol:

The developer quotes on this issue has been posted several times. Sorry to disapoint you, but no, it's not a glitch. It's deliberate. Period.


No they never said it was deliberate they said it was a 'wink wink' feature.  If it is a 'feature' it is a very faulty feature because reload time is a very viable and important feature of a weapon.  If you are going to negate the reload time of a weapon with by a skill ful use of cancelling out of an action you should be able to enhance damage, reduce weight , make a weapon more stable by something similar.  Faulty design that game companies have decided is not worth the fix.  :)


Uh... do you know there's actually a variable in the coalesced.win file that specifies how soon after a shot the reload cancel becomes avaliable?

edit: now that I think of it, there are probably several, for each gun.

Modifié par Heldarion, 22 janvier 2014 - 11:23 .


#38
Dr. Tim Whatley

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INFINITY650 wrote...

b00g13man wrote...

Ha! I was the shadow with the "reload glitch". I'd played with him before and he accused me of cheating then too, as well as character glitching.

He's a real tool.

Ha! Yep you were the guy! What the hell was he yammering about? Reload canceling? 
And yes he was rocking the BOTB banner. 
Small world, seeing you on here, I thought I recognized your name. 

Some people genuinely believe that reload cancelling is cheating, and he unfotunately falls into that group.

#39
Chealec

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Beerfish wrote...

Schachmatt wrote...

Beerfish wrote...

It's a glitch that game developers feel is too tough for them to fix, lazy buggers, thus they let it slide.  If it was a game mechanic then they would give all weapons the same reload time.  Reload time should be a factor in a weapons use, just like weight, damage, stability.  Ah well long live the Crutchmore!

Oh, you were serious about it. So it's a glitch? Like the earth is flat and there was no moon landing?

Bwaaaaaaaaaahahahahahhaha!!!! :lol:

The developer quotes on this issue has been posted several times. Sorry to disapoint you, but no, it's not a glitch. It's deliberate. Period.


No they never said it was deliberate they said it was a 'wink wink' feature.  If it is a 'feature' it is a very faulty feature because reload time is a very viable and important feature of a weapon.  If you are going to negate the reload time of a weapon with by a skill ful use of cancelling out of an action you should be able to enhance damage, reduce weight , make a weapon more stable by something similar.  Faulty design that game companies have decided is not worth the fix.  :)


There's no such thing as reload cancelling - the gun reloads when the timer resets. All you're doing is cancelling an animation - it would probably look wonky if they cut some frames from the animation to get it to match the reload time.

#40
Tokenusername

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Lolunderstandingofgamemechanics

#41
bondiboy

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Needs to be kicked from his own lobby

#42
millahnna

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ecks bawks? SOmeone send me a pm so I can has ignores in advance.

#43
Chealec

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millahnna wrote...

ecks bawks? SOmeone send me a pm so I can has ignores in advance.


Need you ask if it's XBoX? ... pee ess tree people are too polite and lolpeasea people are all mute. :P

#44
Wizard of Ox

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Reload-canceling is cheating.

#45
Guest_Lusty Argonian Maid_*

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Must be a friend of mine.

#46
ClydeInTheShell

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Chealec wrote...

pee ess tree people only log on to chat and lolpeasea people are too busy modding. :P


fixed.

#47
Pearl (rip bioware)

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ClydeInTheShell wrote...

Chealec wrote...

pee ess tree people only log on to chat and lolpeasea people are too busy modding. :P


fixed.

Truth. See my sig.

Modifié par FatherOfPearl, 22 janvier 2014 - 11:57 .


#48
MaxCrushmore

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Hmm, I'd like to see someone use the Claymore without reload cancelling.

It would go from a great gun to one of the worst

#49
Guest_Aotearas_*

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You leave for a year, return and see everyone is still talking about the same stuff ... yup. ME3 MP is still alive.
  • andy_3_913 aime ceci

#50
Moby

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MaxCrushmore wrote...

Hmm, I'd like to see someone use the Claymore without reload cancelling.

It would go from a great gun to one of the worst


Was the case with newbies in the demo all the time.