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Why did the reapers build a switch to relays in the citadel?


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#1
IntoTheDarkness

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Why didn't they install a button to deactivate/activate all mass relays on a station built in dark space instead of the citadel?

What is the point of building a station that can control relays and handing it over to the organic?

Mass effect never fails to surprise me as spotting its plothole is like trying to count the number of sands on a beach. It's practically endless.

#2
NeonFlux117

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Hehe. Yes.

Why indeed.

Go back to virmire and talk to Sovereign.

Remember-

"You evolve along the paths we desire".

Think about the crucible... universally readable schematics, passed down by cycle to cycle.... Reapers thought it was destroyed... But somehow the Catalyst knows what it will do.... .

Think about it.

The answers to the MEU are deeper than just the codex or what is shown to Shepard. You have to infer and connect the dots so to speak.

#3
DeinonSlayer

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It is not a thing you can comprehend.

Modifié par DeinonSlayer, 23 janvier 2014 - 12:18 .


#4
NeonFlux117

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DeinonSlayer wrote...

It is not a thing you can comprehend.


www.youtube.com/watch

#5
AlanC9

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NeonFlux117 wrote...

Think about it.

The answers to the MEU are deeper than just the codex or what is shown to Shepard. You have to infer and connect the dots so to speak.


With enough headcanon anything can be rationalized, yep.

#6
AlanC9

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NeonFlux117 wrote...

AlanC9 wrote...

NeonFlux117 wrote...
Think about it.

The answers to the MEU are deeper than just the codex or what is shown to Shepard. You have to infer and connect the dots so to speak.


With enough headcanon anything can be rationalized, yep.


Case in point. Your existence. I bet your Moms headcanons it on a daily basis.


Wow.... did you really intend to sound that ****y, or did that post just get away from you a bit?

#7
dreamgazer

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Well ... what's your headcanon, Neon, and is it delusional?

#8
Br3admax

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Simple answer, how would a Catalyst in dark space help anyone? Who's to say that this "signal" is not just the Catalyst awakening during the cycle?

#9
NeonFlux117

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dreamgazer wrote...

Well ... what's your headcanon, Neon, and is it delusional?


That Shepard survived high ems destroy...

For a reason.

Can't really decide if it's cause IT or because the crucible didn't really "fire" correctly.
But Shepards alive. The breathe scene was put their for a reason.
It stayed even after the EC- I was sure BioWare would take it out....

But they didn't. I wonder why that is.


So, like how was the crucible designs lost or whatever-Catalyst tell you this.
And then yet, The Catalyst knows what it will do, To the letter.

And like Shepard activated the citadel control panel.....  I mean this is literal here. Shepard activated the citadel control panel.


So I guess lets just forget about ME1 and stuff.

Methinks the Citadel Control panel opens a portal to darkspace.... But I guess not.

Damn BioWare. Forget lore much.

#10
wolfsite

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They followed the same pattern for countless cycles where the citadel was a trap where they launch there initial attack.  It wasn't untl the Protheans did something they diod not forsee that they were prevented from deactivating the relays in the current cycle.  However they needed to use the Relays to launch there attack sinec the Citadel was no longer an option, if they turned the relays off from Dark Space they would still be travelling through normal space at a much longer time frame then using the relatys and organics on the targeted worlds could discover new technology and weapnry outside of the paths that the Reapers allowed.

#11
AlanC9

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NeonFlux117 wrote...

AlanC9 wrote...

NeonFlux117 wrote...

AlanC9 wrote...
With enough headcanon anything can be rationalized, yep.

Case in point. Your existence. I bet your Moms headcanons it on a daily basis.

Wow.... did you really intend to sound that ****y, or did that post just get away from you a bit?

Nope. You always post about how my headcanon or whatevs is dellusion.

So you know.

Eat it bro.


So I guess that means it was intentional. 

Hey, you brought up delusion, not me. 

#12
NeonFlux117

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wolfsite wrote...

They followed the same pattern for countless cycles where the citadel was a trap where they launch there initial attack.  It wasn't untl the Protheans did something they diod not forsee that they were prevented from deactivating the relays in the current cycle.  However they needed to use the Relays to launch there attack sinec the Citadel was no longer an option, if they turned the relays off from Dark Space they would still be travelling through normal space at a much longer time frame then using the relatys and organics on the targeted worlds could discover new technology and weapnry outside of the paths that the Reapers allowed.


No. Vigil tells you that the Reapers used the Citadel as a trap back in their cycle. So....

Like I said. Things aren't always told to you in the codex or through Shepard's perspective.

Although. YOU are Shepard. But really, the paths are not open. And No matter what "player agency" you made.

EVERY SINGLE Shepard made it to the same place and did the SAME thing.

Activated the citadel control panel.

The rest.... Well I guess it's subjective.

But....


Dat breathe Scene...

Modifié par NeonFlux117, 23 janvier 2014 - 01:38 .


#13
AlexMBrennan

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Why didn't they install a button to deactivate/activate all mass relays on a station built in dark space instead of the citadel?

Who says they didn't? I mean, the reapers are holding back all the time to give us a fair fight, so for all you know it's simply another way they could have ended the war immediately but chose not to.

#14
sH0tgUn jUliA

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Yeah, perhaps they just held back this time for sport.

#15
wolfsite

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NeonFlux117 wrote...

wolfsite wrote...

They followed the same pattern for countless cycles where the citadel was a trap where they launch there initial attack.  It wasn't untl the Protheans did something they diod not forsee that they were prevented from deactivating the relays in the current cycle.  However they needed to use the Relays to launch there attack sinec the Citadel was no longer an option, if they turned the relays off from Dark Space they would still be travelling through normal space at a much longer time frame then using the relatys and organics on the targeted worlds could discover new technology and weapnry outside of the paths that the Reapers allowed.


No. Vigil tells you that the Reapers used the Citadel as a trap back in their cycle. So....

Like I said. Things aren't always told to you in the codex or through Shepard's perspective.

Although. YOU are Shepard. But really, the paths are not open. And No matter what "player agency" you made.

EVERY SINGLE Shepard made it to the same place and did the SAME thing.

Activated the citadel control panel.

The rest.... Well I guess it's subjective.

But....


Dat breathe Scene...


Thank you for ignoring the part in my post where I said "The Citadel was a trap".  Every Shepard made it to the same place because they were chasing after Saren who knew from Soverign where the controls were.

#16
AlanC9

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NeonFlux117 wrote...

But....


Dat breathe Scene...


What about it? And why did you figure Bio would remove it?

#17
CrutchCricket

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The point was, why bother putting the relay controls (and indeed the holokid if we must have it) on this side, when you could put it on the dark relay (Citadel equivalent in dark space) and have it be out of reach of potential organic meddling. This wouldn't exclude using the Citadel trap.

It's a plothole but one from all the way back in ME1. The answer is of course, because then there wouldn't be a story. Same as how if Saren had been just a bit more subtle at Eden Prime and visited the beacon without killing everyone with geth, Shepard and co might never have been the wiser and unavoidable Reaper galaxy-wide surprise buttsecks might've happened that much earlier.

Granted, victory through enemy stupidity is far from good writing (particularly when the enemy's nature is described as nigh-infallible) but in this case I really can't see how they could've had the Reapers be what they are and still avoid derping them so as to give us a chance. Where we draw the line between acceptable allowances and "wtf were they thinking" is debatable but the line is there.

AlexMBrennan wrote...
Who says they didn't? I mean, the reapers are holding back all the time to give us a fair fight, so for all you know it's simply another way they could have ended the war immediately but chose not to.

Oh I wasn't aware the Reaper Grand Mandate of Salvation through Liquification had the clause "but we should be sporting about it"...

In fact given the past few million (billion?) years worth of cycles, I kind of doubt it.

Modifié par CrutchCricket, 23 janvier 2014 - 02:17 .


#18
NeonFlux117

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AlanC9 wrote...

NeonFlux117 wrote...

But....


Dat breathe Scene...


What about it? And why did you figure Bio would remove it?



It's there for a reason.

BioWare should have removed it to give Shepard an end forever.

Like in all the other endings.

But nope. Shepards alive.

For a reason.

#19
AlanC9

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NeonFlux117 wrote...
It's there for a reason.

BioWare should have removed it to give Shepard an end forever.


I'm still not getting the why here. Why should Bio have to kill Shepard in all endings?

Modifié par AlanC9, 23 janvier 2014 - 02:47 .


#20
NeonFlux117

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AlanC9 wrote...

NeonFlux117 wrote...
It's there for a reason.

BioWare should have removed it to give Shepard an end forever.


I'm still not getting the why here. Why should Bio have to kill Shepard in all endings?


Narrative Cohesiveness.

Or... They did it on purpose.

#21
AlanC9

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Narrative Cohesiveness? Really? What do you even mean by that?

Modifié par AlanC9, 23 janvier 2014 - 02:49 .


#22
NeonFlux117

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Yeah.

One of the endings is not like the others.

Control- Shepard dies.

Synthesis-Shepard dies

Refuse-Shepard dies.

Destroy- Shepard lives.... Why?

For what purpose? It wasn't for post ending DLC? It isn't going to be in the next game. So... Why?

Modifié par NeonFlux117, 23 janvier 2014 - 02:51 .


#23
AlanC9

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One ending is different, yep. All endings are supposed to be the same? I didn't get that memo.

As for purpose... because people would like it?

Modifié par AlanC9, 23 janvier 2014 - 02:59 .


#24
NeonFlux117

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Narrative Cohesion speaks to the authors voice. The overall feel of control and synthesis is sacrificing of the player for the greater good.....

But in destroy the player sacrifices others.... And yet it is the only ending to which Shepard survives and the reapers are vanquished. Not Defeated... There is a difference.

So we can also look at it like this.

Control-Shepard dies. Reapers survive.

Synthesis-Shepard dies. Reapers survive.

Refuse-Shepard dies. Reapers complete harvest. EVERYONE "loses".

Destroy- Shepard survives. Reapers are destroyed.

And yet in Mass Effect you need context- I'm not going to get into this, as you know it comes back around to the "Reapaz" and indoctrination and all the inconvenient truths that many don't like or CHOOSE to ignore.

But suffice it to say.

The endings of Mass Effect lack narrative cohesion.

Because of destroy.

And yet.... It's the only one in which the player survives...

#25
AlanC9

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NeonFlux117 wrote...

Narrative Cohesion speaks to the authors voice. The overall feel of control and synthesis is sacrificing of the player for the greater good.....

But in destroy the player sacrifices others.... And yet it is the only ending to which Shepard survives and the reapers are vanquished. Not Defeated... There is a difference.


Yes. Shepard isn't sacrificed. Someone else is. Different ending is different.

And yet in Mass Effect you need context- I'm not going to get into this, as you know it comes back around to the "Reapaz" and indoctrination and all the inconvenient truths that many don't like or CHOOSE to ignore. .


This is why nobody tales you IT guys seriously. As soon as it comes time to give actual reasons you start tossing around the vague blather. Anyway, this has no relevance for someone who hasn't drunk your Kool-Aid.

Modifié par AlanC9, 23 janvier 2014 - 03:07 .