First time play through, need some class advice
#1
Posté 21 janvier 2010 - 02:59
I have had the Mass Effect game for awhile now but never had a chance to set down and play the game. With ME2 coming out and with things changing in my life I am now able to set down and play. the problem is I am trying to deside which class to play. I am normally that caster class in games and MMOs but as of lately I have been starting to lean more to tank class in MMOs. So my question is What should I try first. I dont want to spend 4 hours of the game just to turn around and start over. I was think Eng because I like to open the chest. I love the Hacking in BioShock. But it seems like the Eng doesnt really do anything for a party or am I wrong? So I was thinking of being a Infiltrate because they are both soilders and eng. But would like to get some imput.
Thank you for your info and time,
#2
Posté 21 janvier 2010 - 03:07
#3
Posté 21 janvier 2010 - 03:13
Adept - Caster, High battle field control, you can take most enemies out of combat and make even the hardest bosses ineffectual by the upper levels.
Engineer - Tech. Engineers are physically weak and have no weapon specialization. However they can hack enemies and heal their allies. With a weapon specialization like assault rifles they can be effective.
Vanguard - Run and gun Soldier/Adept hybrid. They dish out a lot of damage with their shotguns, have average battlefield control and relatively good survivability.
Infiltrator - Tech and DPS. Infiltrators can dish out a lot of damage with the commando specialization, their tech abilities allow them to influence the flow of battle and debuff enemies. They'd be your best bet if you had to play this game without a team.
Sentinel - Tech/Caster. Seninels with a weapon specialization (Assault Rifle is preferred) can be pretty deadly. They, like Engineers, are support characters. Casting and healing to protect the other two party members. They're excellent healers.
It all depends on how you want to play. If you're looking to play as a completionist, start the game as a soldier, beat it, then play an adept, then an engineer, you can get all of the class achievements and then build your perfect character. If you want just one playthrough I would say that for popularity wise it goes: Soldier, Vanguard, Adept, Infiltrator, Engineer, Sentinel.
Here's a link to the wiki class page so you can get a better feel for them: http://masseffect.wi...om/wiki/classes
Enjoy the game.
#4
Guest_Bearhandles_*
Posté 21 janvier 2010 - 03:24
Guest_Bearhandles_*
@Ksauder: My AR Bastion Sentinel is my main Shepard, and i can definitively say that an AR Sentinel is a absolute beast at close range even on insanity. I actually find them to be more useful up close than as support characters.
#5
Guest_Bearhandles_*
Posté 21 janvier 2010 - 03:24
Guest_Bearhandles_*
@Ksauder: My AR Bastion Sentinel is my main Shepard, and i can definitively say that an AR Sentinel is a absolute beast at close range even on insanity. I actually find them to be more useful up close than as support characters.
#6
Posté 21 janvier 2010 - 03:32
#7
Posté 21 janvier 2010 - 03:34
Bearhandles wrote...
My AR Bastion Sentinel is my main Shepard, and i can definitively say that an AR Sentinel is a absolute beast at close range even on insanity. I actually find them to be more useful up close than as support characters.
Interesting, with barrier and electronics that would make sense. I've never played a Sentinel on Insanity, I might have to give it a try.
#8
Guest_Bearhandles_*
Posté 21 janvier 2010 - 03:36
Guest_Bearhandles_*
@Ksauder: You should, its a blast. The most fun i ever had in ME was my assault on the base that housed wrex's family armor with an AR Bastion sentinel.
Modifié par Bearhandles, 21 janvier 2010 - 03:41 .
#9
Posté 21 janvier 2010 - 03:37
As for the other biotic classes, Vanguards and Sentinels as first characters I recommend against. First they both benefit a lot from bonus tallents. Second, vanguards end up very point starved even when you consider going to level 60 and not spending points in charm or intimidate. Adepts are very close in terms of fire power. Pistol has the highest DPS in the game (I have found it's almost universally the best gun for every situation) and the Vanguard's damage bonus doesn't work out making any real difference. Adept also unlock the most useful bonus talents while being the class that needs a bonus talent the least.
#10
Posté 21 janvier 2010 - 03:40
#11
Posté 21 janvier 2010 - 03:40
You can change your class in ME2, and the classes are a little more specialized than in ME1. The main thing you need to worry about in your playthrough are 1. Your Decisions, 2. Your Ending Level, 3. Paragon/Renegade Status, and 4. How Much Money You Had.
Modifié par PaladinXR, 21 janvier 2010 - 03:45 .
#12
Posté 21 janvier 2010 - 03:43
Darkshadow29 wrote...
And what about openning all the lock boxes and broken lock boxes. and hacking info out of systems. Will I be losing alot if I skip this stuff, i am one that loves to do all the side missions etc in RPGs, so i figure it will be no different in this. ANd I pre order with the armor that you get for Preorder and the gun be able to be used by any class?
Inasmuch as you get about 175 xp average for opening up crates and junk, yes, it adds up....as well as all the gear/money you get from them.
If you're talking about the Blackstorm, yes, all classes can use Heavy Weapons (I technically think heavy weapons should have been soldier only as opposed to assault rifles; it would make more sense).
#13
Posté 21 janvier 2010 - 03:54
Modifié par Darkshadow29, 21 janvier 2010 - 03:55 .
#14
Guest_Bearhandles_*
Posté 21 janvier 2010 - 03:54
Guest_Bearhandles_*
PaladinXR wrote...
Darkshadow29 wrote...
And what about openning all the lock boxes and broken lock boxes. and hacking info out of systems. Will I be losing alot if I skip this stuff, i am one that loves to do all the side missions etc in RPGs, so i figure it will be no different in this. ANd I pre order with the armor that you get for Preorder and the gun be able to be used by any class?
Inasmuch as you get about 175 xp average for opening up crates and junk, yes, it adds up....as well as all the gear/money you get from them.
If you're talking about the Blackstorm, yes, all classes can use Heavy Weapons (I technically think heavy weapons should have been soldier only as opposed to assault rifles; it would make more sense).
Gameplay wise it makes a lot of sense. Providing extra firepower to classes that need it. Most classes will have powers to help with this (sentinel,engineer) but imagine an adept. Unless you can pull a ymir mech into the air it will be a hell of a time taking down his health with your smg or pistol. heavy weapons provide quick firepower without having to break combat flow which BW seems to trying to improve this time around.
#15
Posté 21 janvier 2010 - 03:57
Sorry for the double post but couldnt get the edit on the post to stick so want to get the whole question out.
#16
Posté 21 janvier 2010 - 04:04
#17
Posté 21 janvier 2010 - 04:09
#18
Posté 21 janvier 2010 - 04:09
Darkshadow29 wrote...
So you can have a Team mate NPC open crates for you if you are a Soilder or adept and get the xp? and was talking about the pre order The Terminus Armor and M-490 Blackstorm everyclass can use it?
Sorry for the double post but couldnt get the edit on the post to stick so want to get the whole question out.
Well, technically YOU open it, but you get the whatever bonuses your teamates have (for example, if you need to open something that requires average decryption, as long as one character in your party has a high enough decryption level, you can open it).
As far as we know, all classes can use any kind of armor and heavy weapons. As the Blackstorm is a heavy weapon, all classes can use it. Whether or not the Terminus armor is good for you depends on your class, but you can wear it.
#19
Posté 21 janvier 2010 - 04:11
PaladinXR wrote...
Well, technically YOU open it, but you get the whatever bonuses your teamates have (for example, if you need to open something that requires average decryption, as long as one character in your party has a high enough decryption level, you can open it).
As far as we know, all classes can use any kind of armor and heavy weapons. As the Blackstorm is a heavy weapon, all classes can use it. Whether or not the Terminus armor is good for you depends on your class, but you can wear it.
OK thank you for that information.
#20
Posté 21 janvier 2010 - 04:15
Bearhandles wrote...
Gameplay wise it makes a lot of sense. Providing extra firepower to classes that need it. Most classes will have powers to help with this (sentinel,engineer) but imagine an adept. Unless you can pull a ymir mech into the air it will be a hell of a time taking down his health with your smg or pistol. heavy weapons provide quick firepower without having to break combat flow which BW seems to trying to improve this time around.
At the same time, in a continuity sense, allowing all classes to use heavy weapons doesn't really make sense. Heavy weaponry training is usually a very specialized training in terms of modern infantry. Almost everyone is trained to use assault rifles in the military, but how many are trained to use grenade launchers or rocket launchers. For your example about the adept: That's why you'd have someone trained in heavier weapons in your squad. Though I suppose allowing all classes to use heavy weapons was probably due to the fact that it's one of the BRAND NEW touted features.
#21
Guest_Bearhandles_*
Posté 21 janvier 2010 - 04:37
Guest_Bearhandles_*
In the fiction aspect: Modern armed forces usually have people who specialize or recieve special in using heavy weapons.These weapons are complicated and are also very hard to lug around However in the ME universe, heavy weapons can be simply folded up and carried on your back and it would make sense that they would be very easy to use. In the gameplay aspect: i think bioware introduced heavy weapons to provide wider gameplay options and improve combat flow. (Do we even know if squadmates can use heavy weapons?) The ability to swap out your smg for a missle launcher quickly and then use it to take down a big enemy will really make you feel like a badass. However at the same time i expect the ammo for the heavy weapons to be very limited. Combat flow seems to be a big aspect BW are trying to improve in ME2. For now i will reserve my judgement (1 week GAH!!!) and trust BW to produce another stellar game.PaladinXR wrote...
Bearhandles wrote...
Gameplay wise it makes a lot of sense. Providing extra firepower to classes that need it. Most classes will have powers to help with this (sentinel,engineer) but imagine an adept. Unless you can pull a ymir mech into the air it will be a hell of a time taking down his health with your smg or pistol. heavy weapons provide quick firepower without having to break combat flow which BW seems to trying to improve this time around.
At the same time, in a continuity sense, allowing all classes to use heavy weapons doesn't really make sense. Heavy weaponry training is usually a very specialized training in terms of modern infantry. Almost everyone is trained to use assault rifles in the military, but how many are trained to use grenade launchers or rocket launchers. For your example about the adept: That's why you'd have someone trained in heavier weapons in your squad. Though I suppose allowing all classes to use heavy weapons was probably due to the fact that it's one of the BRAND NEW touted features.
Modifié par Bearhandles, 21 janvier 2010 - 04:38 .
#22
Posté 21 janvier 2010 - 04:44
Bearhandles wrote...
In the fiction aspect: Modern armed forces usually have people who specialize or recieve special in using heavy weapons.These weapons are complicated and are also very hard to lug around However in the ME universe, heavy weapons can be simply folded up and carried on your back and it would make sense that they would be very easy to use. In the gameplay aspect: i think bioware introduced heavy weapons to provide wider gameplay options and improve combat flow. (Do we even know if squadmates can use heavy weapons?) The ability to swap out your smg for a missle launcher quickly and then use it to take down a big enemy will really make you feel like a badass. However at the same time i expect the ammo for the heavy weapons to be very limited. Combat flow seems to be a big aspect BW are trying to improve in ME2. For now i will reserve my judgement (1 week GAH!!!) and trust BW to produce another stellar game.
Haha, yeah, we don't even know if squadmates can change their weapons (we can upgrade them, but yeah). From cutscenes, it seems like squadmates actually aren't limited weaponwise. For example, according to Bioware, only Soldiers can use Assault Rifles. However, in numerous screens and videos, squadmates who are definately not soldiers can be seen using assault rifles (Jacob and Miranda, who i believe are either Vanguards or Sentinels, as they can both use biotics).
#23
Guest_Bearhandles_*
Posté 21 janvier 2010 - 04:52
Guest_Bearhandles_*
#24
Posté 21 janvier 2010 - 05:02
adept should really be choice number 1 because singularity and master marksman are redic abilities.
Modifié par Awesome Helmet, 21 janvier 2010 - 05:04 .
#25
Posté 21 janvier 2010 - 05:28
It's not far off while it's up but you can only maintain it about half the time. Even taking that into account Sentinel DPS is approximately 66% of Soldier Commando with their free pistol skill, which isn't bad considering it allows you to not spend any points on a weapon tallent and pump your other abilities. Even on insanity it's enough to fold enemies pretty quickly. But as I wrote before a Sentinel without a bonus talent is a waste, especially since they have an omni-tool and amp to buff any bonus talent.
...
Anyway to illustrate my point about Adepts as good first characters heres a build for a level 50 adept with enough charm or intimidate for (almost) every option.
Pistols - 12
Basic Armor - 5
Throw - 8
Lift - 7
Warp - 7
Singularity - 12
Barrier - 7
Stasis - 12
Bastion - 12
charm/intimidate - 6 (+4 free)
Spectre Training - 4
Taking that to 60 pump up lift and Warp to 12. But even at 50 you are hitting near the full potential of the class. The hit in warp isn't a big deal and you get it back at level 60. Lift is awesome but for AE CC you have singularity and long duration and Singularity immune enemies Bastion Stasis. Barrier can be kept perma at advanced so it's fine there for bastions. Throw I'm a little sad about but it does the job at advanced. Spectre Training, Master/Advanced unity is nice but the point here was to focus on biotics, the innate bonuses are still minor.




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