So, all in all the new Dragon Age story is promising a lot to us.
We would become inquisitor, a head of major organization and even wield power of a small nation. We will capture lands and castles and lead them to direction we see fit. Also we forge alliances and make decisions which will forever change the Dragon Age world.
That sounds fine and all but.... how will it have influence on our character growth/development?
It is good that my character will have strong impact on story, but will DAI make the Inquisitor too much of a semi-god who goes around adventuring in a big world and changing majorly peoples lifes while at it. And in the end he/she will modestly save the world by closing the fade-tear and returning back to his/her keep before dinner.
Briefly speaking, I think good story impact ON characters is just as important as characters impact TO story. I want my character to be totally different person at the end of the game, comparing to where i started; whatever character i create.
Main character of this story should not be some kind of B-action movie hero who does the impossible things and doesnt get even a scratch. Inquisitor should fail at times if you are not careful, fall to the ground, get wounded, have to sacrifice something dear to him, get some scars from battles (mental and physical), get stabbed in the back (maybe literally) etc etc. In other words bioware should not let their characters get a way too easily.
For example I liked how in DAO your Warden could die in the end and suffer but I disliked how Hawke in DA2 stumbled again and again qunari, tamplar and mage conflicts almost by accident, shrugged his shoulders and rised constantly in rank in a slipshod way.
It is important that Bioware is giving us great deal of control but i think they could be even more bold in their plot twists and drama concwerning our characters.
What do you guys think?
Modifié par FarciReprimer, 23 janvier 2014 - 10:40 .





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