CybAnt1 wrote...
Jaison1986 wrote...
I just hope we don't have to deal with something like this:
*survives tough and unavoidable fight*
*realizes that everyone is low on health and potions are spent*
*run ALL the way back to the nearest shop*
*rinse and repeat several times during the game*
That would be unnecessarily time consuming.
Man oh man, the good old days were not always good. I remember games where you couldn't bring healing with you and no passive regen. Period. So you were on level 2 of the dungeon with 5 levels. Tough fight. People massively wounded. Oh great, we've got to go all the way back to town, visit the temple for healing, then get back to where we left off, and continue working our way back down. Plus no scroll of teleport to bring you back to the town, or where you left off.
Ugggggh. I still get chills.
It is good some old school stuff died.
First, people hated having to back track to town, so they started giving healing items, like potions.
Then, people said it was silly they would need to plan ahead and know exactly what to buy, so they invented fast travel between areas.
Then, people said it took too long to walk through areas, so they invented teleport spells.
Then, people said it was bogus that you couldn't use teleport spells if your mage was low on mana, or how you could die if you didn't get your portal up soon enough, so they went with autoregen health and mana, all the time.
And then people complain about how encounter design in DA2 was so boring, because the only challenge enemies present is their massive health bars and waves of enemies. Well, of COURSE the challenge is gone... people have been practically begging developers to make it so they only way you can even remotely see a GAME OVER screen is if a group of mooks winds up wittling you down enough in one fight to do a party wipe.
It's hard to have a system where the player has any other incentive to try and avoid combat in favor of diplomacy, bribery, stealth, traps, etc. when combat is made the insanely easier and less costly method, every time.