Raven489 wrote...
As for no health regen, I expect to die a lot! I suck at video games in general, I just play for the story and characters!
That's why they have casual difficulty. Which is basically "Story mode."
Raven489 wrote...
As for no health regen, I expect to die a lot! I suck at video games in general, I just play for the story and characters!
Veruin wrote...
Raven489 wrote...
As for no health regen, I expect to die a lot! I suck at video games in general, I just play for the story and characters!
That's why they have casual difficulty. Which is basically "Story mode."
Modifié par Raven489, 24 janvier 2014 - 01:36 .
Raven489 wrote...
Yeah, I know that. But I also haven't seen where it was confirmed that certain difficulties will or will not have full regeneration. It doesn't matter either way, I was just making a statement.
Veruin wrote...
Raven489 wrote...
Yeah, I know that. But I also haven't seen where it was confirmed that certain difficulties will or will not have full regeneration. It doesn't matter either way, I was just making a statement.
I thought they stated that differernt difficulties will have different health thresholds? Hard 40%, Normal 60%, easy 80%, casual 100%, etc.
How is that a problem?Fast Jimmy wrote...
How would you propose making the game challenging in a game that allows people to fully regenerate health and mana with zero cost? HP bloat and enemy waves? Because any other tactic - improved AI, resistances to certain attacks/elements, unqiue attacks/effects such as environmental or creature specific - will disappear when a player can just drop the difficulty down to Casual.
It does.Jaison1986 wrote...
I wonder if mana regenerates fully.
It no more 'forces' you to take a healer mage than it 'forces' you to play on the lowest difficulty.Wulfram wrote...
If it is like that, then what is this design choice doing except wasting our time? And more or less forcing you to take a healer mage, I guess.
You realize that taking a healer with you is a strategic decision, right? For all we know, there's only one companion with a heal spell.seraphymon wrote...
If this is there way of trying to make it more strategic.. they've already failed. As has been discussed, getting around this feature would just be wasting time waiting for healing spells or so.
Modifié par Maria Caliban, 24 janvier 2014 - 02:22 .
TheRedVipress wrote...
Fast Jimmy wrote...
Yet if you took Coercion, you sacrificed Tactics slots (which did suck) and also Combat Training skills, meaning you would do less damage and (if you were a mage) increase the chance of interupts.
It had the potential to be interesting, but the game had to be designed for situations in which these skills had any real value. Stealth was worthless except for the few times when it was critical. Same for things like Survival or Poisons.
I'd rather see a system devoted to fleshing these systems out more holistically. But the value for a developer to do this only stands to work if the standard, default response can't always be combat. Or, if you choose combat every time, it will make the game much harder... just like if you tried choosing Stealth as an option every time, it would be harded (read as, completely impossible).
Make the game punishly difficult to play myopically - that includes combat as your sole option - and suddenly you've got a game that forces the developer to make non-combat skills just as refined and interdependent to gameplay as combat.
It sounds good and all, but if as common as it is for video games to become a failures even without adding this difficult balancing act, I doubt that a game like this will work as intended. It will simply become frustratingly difficult.
That said, I would be interested in playing a game that made something like this happen.
A system that let's players choose other methods over combat may intrigue people who don't like combat. Just because someone hates the tedium of RPG combat doesn't mean they might hate setting up effective traps and choke points, where you never even have to draw a sword. Or using a combination of magic and a rogue's snearkery to create a distraction and get the whole party by.
If you make the very concept of combat hard, with non-regening health and mana, then people will actually explore the idea of "hey, maybe I shouldn't run up and pick a fight with every single creature that the game allows me to."
That's my argument for more "hardcore" combat systems. Because they open the door not only to prodding the player to explore to combat mechanics a little more closely, but they also can be used to create and nurture countless other systems and tactics outside of dropping the enemies health number down to zero faster than he can do the same to you.
Modifié par CybAnt1, 24 janvier 2014 - 04:10 .
Maria Caliban wrote...
How is that a problem?Fast Jimmy wrote...
How would you propose making the game challenging in a game that allows people to fully regenerate health and mana with zero cost? HP bloat and enemy waves? Because any other tactic - improved AI, resistances to certain attacks/elements, unqiue attacks/effects such as environmental or creature specific - will disappear when a player can just drop the difficulty down to Casual.
People play on casual because they don't want a challenge.
There were actually plenty of those options where you can avoid combat in DA:O (not sure about DA2) but im sure there will be plenty of those options in inquisitionCybAnt1 wrote...
That's my argument for more "hardcore" combat systems. Because they open the door not only to prodding the player to explore to combat mechanics a little more closely, but they also can be used to create and nurture countless other systems and tactics outside of dropping the enemies health number down to zero faster than he can do the same to you.
I get your point, FJ. But ... in reality, I'd really just rather have non combat options there, just to have non combat options there. Variety is the spice of life.
Frankly, the difficulty of combat - for me - wouldn't modify how often I do or don't choose them. And it seems IE & I may not always agree on much, but I confess I don't get turning combat difficulty to 11 for everybody as a way to FORCE players to do it more often. Some will, some won't.
P.S. while I love being told I suck & fail because I got everybody in the party majorly wounded in that boss encounter on dungeon level 2, I personally do not give a **** about their opinion. RPGs are an experience for each player, not a competition ("Well, I cleared that boss and didn't get a scratch!" Good for you, and if you're just some annoying ahole on a forum, how do I know you're telling the truth anyway?) (It's also why I don't give a flying **** about "achievements" either.) I tend to think it's just because of crap in that encounter.
Whenever I see someone saying "Why can't we go back to the good old Baldur's Gate days" I always think "What does that even mean?" I looked up when the first Baldur's Gate game came out and I was only 4, so I of course know nothing about that game.
CybAnt1 wrote...
Whenever I see someone saying "Why can't we go back to the good old Baldur's Gate days" I always think "What does that even mean?" I looked up when the first Baldur's Gate game came out and I was only 4, so I of course know nothing about that game.
While I understand your comment, completely, let me just point out you can play BG1 and BG2 TODAY ... OK, it will require a Mac/PC, or an iOS/Android device, like various tablets. Alas, I will confess, not on a gaming console. It was never written to be adaptable to play on one.
Available right now at this moment are the Baldur's Gate 1 and 2 Enhanced Edition, to play on TODAY's machines. Those Enhanced Editions mean legions of fan-modders worked on tweaking and modding the game a bit beyond the way developers first provided. And the scary thing is, they're even charging money for doing this, and apparently, collecting some from people willing to pay for these games first released in the hoary & ancient antideluvian epoch before the Xbox.
May I finally humbly submit that if you try out the Enhanced Editions of these games, you will have two reactions.
1. Wow this crap is dated. The graphics suck, it's 2D isometric, spell animations are twinkly sprites, characters onscreen are teeny ragdolls, don't expect to see any character's face move when they speak, all you'll see is their portrait, and hear their VA.
So then you'll be puzzled by why on Earth someone would try and re-release these games in 2013/4.
2. Playing it may or may not not convince you of this, but read what people liked about them with an open mind, and what they did right, and then think why, for at least a while, "spiritual successor to Baldur's Gate" was a marketing slogan used by Bioware that really tugged some <3 strings of those who HAD played it to lure them to the Dragon Age series, and you may just get it.
Or not. So be it. I get it.
Fast Jimmy wrote...
Yet if you took Coercion, you sacrificed Tactics slots (which did suck) and also Combat Training skills, meaning you would do less damage and (if you were a mage) increase the chance of interupts.
Sylvius the Mad wrote...
Or those battles (and dungeon crawls overall) will simply require more planning and forethought, like in games with Vancian casting systems.
Maria Caliban wrote...
You realize that taking a healer with you is a strategic decision, right? For all we know, there's only one companion with a heal spell.
Hoarding is the rational approach. Then you use the minimum resources for each encounter.In Exile wrote...
No, they require psychic powers. If you know the dungeon, then there's no challenge. If you don't know the dungeon, then you're just going to hoard.
I actually think the Enhanced Editions look more dated than the original games, by virtue of that clunky equipped weapon graphic in the UI.CybAnt1 wrote...
While I understand your comment, completely, let me just point out you can play BG1 and BG2 TODAY ... OK, it will require a Mac/PC, or an iOS/Android device, like various tablets. Alas, I will confess, not on a gaming console. It was never written to be adaptable to play on one.
Available right now at this moment are the Baldur's Gate 1 and 2 Enhanced Edition, to play on TODAY's machines. Those Enhanced Editions mean legions of fan-modders worked on tweaking and modding the game a bit beyond the way developers first provided. And the scary thing is, they're even charging money for doing this, and apparently, collecting some from people willing to pay for these games first released in the hoary & ancient antideluvian epoch before the Xbox.
I'd recommend the originals, available from GOG.com.
Martyr1777 wrote...
Look up Age of Decadance, combat is stupidly hard (especially with only two combat based classes) and you have to really be careful about when you pick your fights. But you can also play like 90% of the thing with all combat or non-combat choices.
Sylvius the Mad wrote...
Hoarding is the rational approach. Then you use the minimum resources for each encounter.
That's the forethought. You need to consider not just the effectiveness of casting a spell now, but also the cost associated with doing so.
All decision-making is the application of cost-benefit analysis. This is no different.