Maria Caliban wrote...
It does.Jaison1986 wrote...
I wonder if mana regenerates fully.
Do you have a source for this, Maria, or is it a "true until denied" situation? I haven't seen this confirmed, myself.
Guest_EntropicAngel_*
Maria Caliban wrote...
It does.Jaison1986 wrote...
I wonder if mana regenerates fully.
Cost benefit requires information about the future. Which RPGs refuse to give in dungeon crawls.
It does seem counterproductive to deny health regen but to let the healer burn through mana and regenerate it. Whether health goes back to 100% with healing spells or only up to the difficulty cap isn't known, though. If a companion can only get back to 100 by resting mana regen wouldn't be as important.EntropicAngel wrote...
Maria Caliban wrote...
It does.Jaison1986 wrote...
I wonder if mana regenerates fully.
Do you have a source for this, Maria, or is it a "true until denied" situation? I haven't seen this confirmed, myself.
Magdalena11 wrote...
Another permutation of the limited regen that has probably occurred to everyone but me is whether multiple combats in one "day" will drop the threshold further. For instance if my warrior takes damage and heals to 80% and then gets in another fight and takes more damage, does the health bar go to 80% or 60%?
EntropicAngel wrote...
Do you have a source for this, Maria, or is it a "true until denied" situation? I haven't seen this confirmed, myself.Maria Caliban wrote...
It does.Jaison1986 wrote...
I wonder if mana regenerates fully.
Guest_EntropicAngel_*
Raven489 wrote...
Veruin wrote...
Raven489 wrote...
Yeah, I know that. But I also haven't seen where it was confirmed that certain difficulties will or will not have full regeneration. It doesn't matter either way, I was just making a statement.
I thought they stated that differernt difficulties will have different health thresholds? Hard 40%, Normal 60%, easy 80%, casual 100%, etc.
I've only seen the people on here talk about it, I haven't actually seen a direct quote from someone at Bioware. But that might be true, I'm not sure.
Modifié par Spectre slayer, 24 janvier 2014 - 08:17 .
The Hierophant wrote...
AshenSugar, hopefully there'll be potion crafting, health items in the environment or healing magic.
This i missed. Thanks for the heads up.Spectre slayer wrote...
Thr first one is a no, they've already confirmed that potions can't be made outside of our bases and to be more specific we can't craft potions ourselves and that we'll have alchemists for that.The Hierophant wrote...
AshenSugar, hopefully there'll be potion crafting, health items in the environment or healing magic.
What about the enemy drop rate of potions? Is it like DA2's system in which a higher number of potions in the the pc's inventory reduces the drop rate?There's healing magic but they haven't really gone into specific's yet, besides that we can heal and heal injuries with a spell.
The Hierophant wrote...
This i missed. Thanks for the heads up.Spectre slayer wrote...
Thr first one is a no, they've already confirmed that potions can't be made outside of our bases and to be more specific we can't craft potions ourselves and that we'll have alchemists for that.The Hierophant wrote...
AshenSugar, hopefully there'll be potion crafting, health items in the environment or healing magic.What about the enemy drop rate of potions? Is it like DA2's system in which a higher number of potions in the the pc's inventory reduces the drop rate?There's healing magic but they haven't really gone into specific's yet, besides that we can heal and heal injuries with a spell.
Raven489 wrote...
@ CybAnt1: What is the gameplay like?
Modifié par CybAnt1, 24 janvier 2014 - 04:32 .
CybAnt1 wrote...
BG1 was sandbox. You were doing a lot of random stuff until ... plot, Sarevok, oh yeah I'm supposed to be doing something.
CybAnt1 wrote...
There's a happy medium somewhere, mate.
There's no fun in trudging back and forth dungeon to town to dungeon, 50 times. I hear we are getting ground mounts for DAI because of the bigger areas.
I don't play on Nightmare. Just not my thing. But maybe to please the other side, keep working on making it harder, harder, harder.
I'm not against making the player do a bit of resource management - just don't let it reach maddening tedium, either. Find the happy medium.
Volus Warlord wrote...
I think you guys can ease up on the whole health regen thing until we get a better idea of what it actually is.
And by far BioWare's best game. I'd like to see them return to that.CybAnt1 wrote...
BG1 was sandbox.
Sylvius the Mad wrote...
And by far BioWare's best game. I'd like to see them return to that.CybAnt1 wrote...
BG1 was sandbox.
Spectre slayer wrote...
The threshold holds will varry by what difficulty you're playing though I doubt they'll be that generous since Darrah said normal difficulty will likely have a very small one on his Twitter account.
There will be a threshold that you will heal back to after combat. This threshold will change at different difficulties. #DAI3:57pm - 2 Sep 13
@Gudavapen no, if you are above the threshold you will not heal.9:16pm - 2 Sep 13
@Mav827 not locked down but likely9:15pm - 2 Sep 13( this is about an independent toggle option for full regain)
@dphanto likely a very small one so that revived characters aren't literally at 1hp9:17pm - 2 Sep 13
Oh and mana and stamina does regain but I don't think he( Laidlaw) said anything more than that yet.
@Mike_Laidlaw I know you guys have said health does not auto regenerate, but what about mana/stamina?12:46pm - 1 Sep 13
@MxNikki It will, yes. More details later.3:11pm - 1 Sep 13
https://mobile.twitt...248139882246144
Sylvius the Mad wrote...
And by far BioWare's best game. I'd like to see them return to that.CybAnt1 wrote...
BG1 was sandbox.
Volus Warlord wrote...
Sylvius the Mad wrote...
And by far BioWare's best game. I'd like to see them return to that.CybAnt1 wrote...
BG1 was sandbox.
/NOSTALGIA GOGGLES
I recently returned to BG1 and played ABOUT 10 minutes. It was just ....... ugh.