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No passive health regen?


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#76
Guest_EntropicAngel_*

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Maria Caliban wrote...

Jaison1986 wrote...

I wonder if mana regenerates fully.

It does.


Do you have a source for this, Maria, or is it a "true until denied" situation? I haven't seen this confirmed, myself.

#77
CybAnt1

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Cost benefit requires information about the future. Which RPGs refuse to give in dungeon crawls. 


Unless the character(s) have the ability to sense what is ahead, kind of like the Warden could with Darkspawn in DA:O, or Survival-Trackers could with critters. 

Of course, as the range of the ability is usually limited, so is the foreknowledge. The big boss you should be saving the Finger of Death for might be down the stairs, not in the next few rooms. 

As has often been noted, the big variable within Vancian CRPGs is where and how often they let you rest, and then how dangerous it is (i.e. can random monsters attack you while you sleep, and how likely is that). 

In essence, "rest everywhere-no worries" games mean the Vancian system poses 0 difficulty. Rest at the end of every battle. You may never know when you'll run into Big Boss, but the Finger of Death will be ready. 

#78
Zack_Nero

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Yea, the health regen will make the game tougher and I have to plan things out more clearly, all I can say is that I am for it. Yea, it was tough at first with the first two games, but once you buy like 50+ health potions, I can use it whenever. If I have to take a potion I would like it to be close to something like the Witcher, where (unless it was in a quick-slot) I can only take it before or after. I want to be challenge some games are starting to become easier or hold my hand, not as fun for me.

#79
Magdalena11

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EntropicAngel wrote...

Maria Caliban wrote...

Jaison1986 wrote...

I wonder if mana regenerates fully.

It does.


Do you have a source for this, Maria, or is it a "true until denied" situation? I haven't seen this confirmed, myself.

It does seem counterproductive to deny health regen but to let the healer burn through mana and regenerate it.  Whether health goes back to 100% with healing spells or only up to the difficulty cap isn't known, though.  If a companion can only get back to 100 by resting mana regen wouldn't be as important.

Another permutation of the limited regen that has probably occurred to everyone but me is whether multiple combats in one "day" will drop the threshold further.  For instance if my warrior takes damage and heals to 80% and then gets in another fight and takes more damage, does the health bar go to 80% or 60%?

I just hate the thought of pitching camp or running back to town after every single blasted combat.

#80
In Exile

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Magdalena11 wrote...
Another permutation of the limited regen that has probably occurred to everyone but me is whether multiple combats in one "day" will drop the threshold further.  For instance if my warrior takes damage and heals to 80% and then gets in another fight and takes more damage, does the health bar go to 80% or 60%?


This is actually a cool mechanic. I prefer no-health regen and this applied to mana regen, though. It would be a wonderful way to simulate wear and tear, with higher difficulty levels having a much higher % cap on regen after each encounter, with a rest mechanic (in certian safe spaces) to restore the cap to a higher % but that increases the number of enemies by more than you've increased the % (to simulate danger increase while you rest). 

YMMV. 

#81
Maria Caliban

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EntropicAngel wrote...

Maria Caliban wrote...

Jaison1986 wrote...

I wonder if mana regenerates fully.

It does.

Do you have a source for this, Maria, or is it a "true until denied" situation? I haven't seen this confirmed, myself.


Mike stated it on Twitter.

I'd link it, but he has 11,000+ tweets and there's no way for me to search through them other than manually browsing.

#82
Guest_EntropicAngel_*

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Alright.

That...hmm. I don't understand it, then. That's very odd.

#83
AshenSugar

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 Personally, I think that I;m going to be spending the bulk of the game save scumming, constantly saving prior to battles  and reloading if I mess up again and again and again.

I can also see a scenario such as the one below becoming common:

Turn a corner, fight 12 toxic spiders, survive with my party at around 15% health
10-minute run back to nearest town.
Buy potions.
10-minute run back to the cave.
Go around the next corner, fight a bunch more toxic spiders, survive with party at around 7% health
10-Minute run back to nearest town
Buy potions
10-minute run back to the cave.
Go round a corner, fight fifteen crazed assassins.
Survive with two party members left alive, ressurect, with entire party at 3% health.
10-Minute run back to nearest town.
Buy potions
10-Minute run back to the cave.
Go around the corner.......


etc. etc etc. etc

In which case, claims of 80+ hours of gameplay will be entirely accurate.

#84
Spectre slayer

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Raven489 wrote...

Veruin wrote...

Raven489 wrote...

Yeah, I know that. But I also haven't seen where it was confirmed that certain difficulties will or will not have full regeneration. It doesn't matter either way, I was just making a statement. 


I thought they stated that differernt difficulties will have different health thresholds?  Hard 40%, Normal 60%, easy 80%, casual 100%, etc.


I've only seen the people on here talk about it, I haven't actually seen a direct quote from someone at Bioware. But that might be true, I'm not sure. 



The threshold holds will varry by what difficulty you're playing though I doubt they'll be that generous since Darrah said normal difficulty will likely have a very small one on his Twitter account.

There will be a threshold that you will heal back to after combat. This threshold will change at different difficulties. #DAI3:57pm - 2 Sep 13

@Gudavapen no, if you are above the threshold you will not heal.9:16pm - 2 Sep 13

@Mav827 not locked down but likely9:15pm - 2 Sep 13( this is about an independent toggle option for full regain)

@dphanto likely a very small one so that revived characters aren't literally at 1hp9:17pm - 2 Sep 13

Oh and mana and stamina does regain but I don't think he( Laidlaw) said anything more than that yet.

@Mike_Laidlaw I know you guys have said health does not auto regenerate, but what about mana/stamina?12:46pm - 1 Sep 13

@MxNikki It will, yes. More details later.3:11pm - 1 Sep 13

https://mobile.twitt...248139882246144

Modifié par Spectre slayer, 24 janvier 2014 - 08:17 .


#85
The Hierophant

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AshenSugar, hopefully there'll be potion crafting, health items in the environment or healing magic.

#86
Spectre slayer

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The Hierophant wrote...

AshenSugar, hopefully there'll be potion crafting, health items in the environment or healing magic.



Thr first one is a no, they've already confirmed that potions can't be made outside of our bases and to be more specific we can't craft potions ourselves and that we'll have alchemists for that.


There's healing magic but they haven't really gone into specific's yet,  besides that we can heal and heal injuries with a spell.

#87
The Hierophant

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Spectre slayer wrote...

The Hierophant wrote...

AshenSugar, hopefully there'll be potion crafting, health items in the environment or healing magic.

Thr first one is a no, they've already confirmed that potions can't be made outside of our bases and to be more specific we can't craft potions ourselves and that we'll have alchemists for that.

This i missed. Thanks for the heads up.

There's healing magic but they haven't really gone into specific's yet, besides that we can heal and heal injuries with a spell.

What about the enemy drop rate of potions? Is it like DA2's system in which a higher number of potions in the the pc's inventory reduces the drop rate?

#88
Spectre slayer

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The Hierophant wrote...

Spectre slayer wrote...

The Hierophant wrote...

AshenSugar, hopefully there'll be potion crafting, health items in the environment or healing magic.

Thr first one is a no, they've already confirmed that potions can't be made outside of our bases and to be more specific we can't craft potions ourselves and that we'll have alchemists for that.

This i missed. Thanks for the heads up.

There's healing magic but they haven't really gone into specific's yet, besides that we can heal and heal injuries with a spell.

What about the enemy drop rate of potions? Is it like DA2's system in which a higher number of potions in the the pc's inventory reduces the drop rate?


Don't know yet since they haven't really said anything about that yet.

However they have said that potions will be limited in general and not just how many we can carry, but that limit can change depending on how skilled your alchemists become through use of the alchemy system which will make potions more poweful, finding rare herbs, finding and buying recipes, and it's up to us to do the work and increase our limits.


 

#89
The Hierophant

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cool.

#90
Raven489

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 @ CybAnt1: What is the gameplay like? Nevermind don't answer that, I don't want to derail the thread. I'll just watch some gameplay videos on it and see. 

#91
CybAnt1

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Raven489 wrote...

 @ CybAnt1: What is the gameplay like?


Think they've got some gameplay videos up, but you might have to comb through the website.

http://www.baldursgate.com

Oh yeah. Looks like boku gameplay videos on youtooob. 

https://www.youtube.com/results?search_query=baldur's%20gate&sm=3

No demo. 

P.S. reiterate my point that for a majority of us nostalgia freaks, BG2-ToB was more universally loved than BG1.

BG1 was sandbox. You were doing a lot of random stuff until ... plot, Sarevok, oh yeah I'm supposed to be doing something. 

It was why, for the longest time, rumors of BG3 floated on the interwebz, until people starting hearing this stuff about "spiritual successor" and perked their ears up. 

Modifié par CybAnt1, 24 janvier 2014 - 04:32 .


#92
In Exile

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CybAnt1 wrote...
BG1 was sandbox. You were doing a lot of random stuff until ... plot, Sarevok, oh yeah I'm supposed to be doing something.


BG2 is the first Bioware game that feels like "these" Bioware games. It's differnet, but it's recognizable. BG is really different in structure, approach, etc. It's like... mixing between KoTOR and Icewind Dale 1-2. It's hard to find a way to analogize it because they don't make AAA games like BG1 anymore. 

#93
Bekkael

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CybAnt1 wrote...

There's a happy medium somewhere, mate.

There's no fun in trudging back and forth dungeon to town to dungeon, 50 times. I hear we are getting ground mounts for DAI because of the bigger areas.

I don't play on Nightmare. Just not my thing. But maybe to please the other side, keep working on making it harder, harder, harder.

I'm not against making the player do a bit of resource management - just don't let it reach maddening tedium, either. Find the happy medium.




I 100% agree with the above. I think tying stuff to the difficulty levels is the best way to go. For EASY, it needs to be pretty damn easy. People that want to be challenged in their gameplay should play at max difficulty. I don't play DA games to get a Dark Souls experience, I play them for the story.

Keep health regen for Easy mode, TYVM.

#94
Volus Warlord

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I think you guys can ease up on the whole health regen thing until we get a better idea of what it actually is.

#95
Bekkael

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Volus Warlord wrote...

I think you guys can ease up on the whole health regen thing until we get a better idea of what it actually is.


Yeah, we won't get any idea on it until game release though, ya know. ;)

#96
Sylvius the Mad

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CybAnt1 wrote...

BG1 was sandbox.

And by far BioWare's best game.  I'd like to see them return to that.

#97
Iakus

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Sylvius the Mad wrote...

CybAnt1 wrote...

BG1 was sandbox.

And by far BioWare's best game.  I'd like to see them return to that.


Well, I think BG2 was better, as it had better developed companions.  And still had wide areas to explore.

But BG1+NPC Project mod is definitely a wonderous thing indeed

#98
Iakus

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Spectre slayer wrote...


The threshold holds will varry by what difficulty you're playing though I doubt they'll be that generous since Darrah said normal difficulty will likely have a very small one on his Twitter account.

There will be a threshold that you will heal back to after combat. This threshold will change at different difficulties. #DAI3:57pm - 2 Sep 13

@Gudavapen no, if you are above the threshold you will not heal.9:16pm - 2 Sep 13

@Mav827 not locked down but likely9:15pm - 2 Sep 13( this is about an independent toggle option for full regain)

@dphanto likely a very small one so that revived characters aren't literally at 1hp9:17pm - 2 Sep 13

Oh and mana and stamina does regain but I don't think he( Laidlaw) said anything more than that yet.

@Mike_Laidlaw I know you guys have said health does not auto regenerate, but what about mana/stamina?12:46pm - 1 Sep 13

@MxNikki It will, yes. More details later.3:11pm - 1 Sep 13

https://mobile.twitt...248139882246144



Given that they have said that difficulty will be based on a number of sliders, such as friendly fire, I suspect health regen will also be on a slider.

#99
Volus Warlord

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Sylvius the Mad wrote...

CybAnt1 wrote...

BG1 was sandbox.

And by far BioWare's best game.  I'd like to see them return to that.


/NOSTALGIA GOGGLES

I recently returned to BG1 and played ABOUT 10 minutes. It was just ....... ugh.

#100
LinksOcarina

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Volus Warlord wrote...

Sylvius the Mad wrote...

CybAnt1 wrote...

BG1 was sandbox.

And by far BioWare's best game.  I'd like to see them return to that.


/NOSTALGIA GOGGLES

I recently returned to BG1 and played ABOUT 10 minutes. It was just ....... ugh.


Yeah I agree. Baldurs Gate is no more sandbox than Dragon Age is, which is to say not at all. It is a number of areas you can go into, fight pre-determined monsters in, and hope for the best.