I also like perma death. I find DA games to be more RPG-lite when it comes to the combat system and especially in regards to consequences ffrom decisions made.
There is no consequence in battle when you know the party member is going to get up right after battle with both health and mana fully restored.
Other than injuries, but their effects in DA2 were so slight and so easily remediable, it didn't matter much. In fact, as I recall, there was a "better" injury potion that could remove 8 injuries at once, if the character had 8.
Perma death ... well, all the D & D based games say at 0 hit points (or sometimes -10, but usually 0), you are dead. Doesn't mean a raise dead spell can't be cast on you, and in some cases even in combat, but you are dead, and so even when the battle ends, you're not getting up without one. Don't have a cleric, or he doesn't yet know raise dead? Your dead corpse is being dragged back to the city temple to be raised. Plus, usually all your equipment is now lying on a heap on the ground. Dead people don't carry.
Some people mean by perma death, when the party falls, the game is over for good, and no going back to a previous save. Start over. Or some games will limit the number of saves or restrict you to fixed "savepoints" so the backtracking for failure could be significant. Not my cup of tea - though the game could have a game mode for those who roll that way.
DA has not only let you save every few seconds, but even handholds by autosaving fairly frequently, and maybe especially before something really bad is about to happen. That might be the exact opposite. It didnt bug me, but challenge-cravers might want that system to at least have a harder mode.
P..S. Some games with nonregenerating health - and whose healing potion/spell options can be highly limited - feature "health shrines" in dungeons. You have to find them and activate them, and then they will heal you. Sometimes they work only once, sometimes you can keep coming back to them once found. Generally, of course, it is considered a cheese mechanic. WTH is a "health shrine" anyway. (Of course, in a more advanced-tech genre, it's usually a floaty first aid kit, or something like that.)
Modifié par CybAnt1, 25 janvier 2014 - 01:56 .





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